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Findurêl's page
3,319 posts. Organized Play character for Otha.
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Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin moves 15’ to target the lead archer and fires…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Ioun Stone, PBS, Favored Enemy, Haste, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, PBS, Favored Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow: 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 1 + 4 - 4 ⇒ (12) + 22 + 3 + 1 + 1 + 1 + 1 + 1 + 4 - 4 = 42
Magic/Cold Iron/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 8 + 4 + 2d4 ⇒ (5) + 3 + 2 + 1 + 1 + 8 + 4 + (3, 3) = 30

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
I did forget! Thanks, Q!
Haste Attack (if it makes a difference, all the to hit rolls in my previous post would be at +1)
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Ioun Stone, PBS, Favored Enemy, Haste, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, PBS, Favored Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Haste): 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (19) + 22 + 3 + 1 + 1 + 1 + 1 + 1 + 4 - 2 - 4 = 47
Confirmation: 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 1 + 4 - 2 - 4 + 3 ⇒ (15) + 22 + 3 + 1 + 1 + 1 + 1 + 1 + 4 - 2 - 4 + 3 = 46
Magic/Bludgeoning/Good Damage: 3d8 + 9 + 6 + 3 + 3 + 24 + 12 + 2d6 ⇒ (5, 5, 6) + 9 + 6 + 3 + 3 + 24 + 12 + (2, 2) = 77
Total Clustered Shot Damage (adding this to my above attack): 230

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin follows up with another volley…
Burning a use of Perfect Strike
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Ioun Stone, PBS, Favored Enemy, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, PBS, Favored Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (6) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 = 33
Perfect Strike: 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (12) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 = 39
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 8 + 4 + 2d6 ⇒ (3) + 3 + 2 + 1 + 1 + 8 + 4 + (6, 6) = 34
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 8 + 4 + 2d6 ⇒ (8) + 3 + 2 + 1 + 1 + 8 + 4 + (6, 3) = 36
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 1 + 4 + 1 - 2 - 4 ⇒ (4) + 17 + 3 + 1 + 1 + 1 + 4 + 1 - 2 - 4 = 26
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 8 + 4 + 2d6 ⇒ (2) + 3 + 2 + 1 + 1 + 8 + 4 + (4, 5) = 30
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 1 + 1 - 2 - 4 ⇒ (15) + 12 + 3 + 1 + 1 + 1 + 1 - 2 - 4 = 28
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (2) + 3 + 2 + 1 + 1 + 4 + 8 + (2, 1) = 24
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (20) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 = 47
Confirmation: 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 + 3 ⇒ (8) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 + 3 = 38
Magic/Bludgeoning/Good Damage: 3d8 + 9 + 6 + 3 + 3 + 12 + 24 + 2d6 ⇒ (3, 6, 8) + 9 + 6 + 3 + 3 + 12 + 24 + (3, 6) = 83
Total Clustered Shot Damage (assuming Manyshot & Rapid Shot hit/confirm): 153
Perfect Strike: 3/6
Ki Points: 4/4

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin swears as the ice protects the Queen and then unleashes a full volley of blunt arrows now that the casing is gone…
Burning a use of Perfect Strike
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Ioun Stone, PBS, Favored Enemy, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, PBS, Favored Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot/Confirmation): 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 + 3 ⇒ (4) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 + 3 = 34 (Confirmation)
Perfect Strike: 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (19) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 = 46 (Critical Threat)
Magic/Bludgeoning/Good/Critical Damage: 3d8 + 9 + 6 + 3 + 3 + 24 + 12 + 2d6 ⇒ (8, 2, 7) + 9 + 6 + 3 + 3 + 24 + 12 + (2, 6) = 82
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 8 + 4 + 2d6 ⇒ (8) + 3 + 2 + 1 + 1 + 8 + 4 + (2, 6) = 35
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 1 + 4 + 1 - 2 - 4 ⇒ (16) + 17 + 3 + 1 + 1 + 1 + 4 + 1 - 2 - 4 = 38
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 8 + 4 + 2d6 ⇒ (5) + 3 + 2 + 1 + 1 + 8 + 4 + (5, 4) = 33
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 1 + 1 - 2 - 4 ⇒ (9) + 12 + 3 + 1 + 1 + 1 + 1 - 2 - 4 = 22
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 1 + 1 + 4 + 8 + (2, 4) = 32
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (9) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 = 36
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (2) + 3 + 2 + 1 + 1 + 4 + 8 + (1, 5) = 27
Total Clustered Shot Damage (assuming all except IT2 hit/confirm): 177
Perfect Strike: 4/6
Ki Points: 4/4

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
The trigger-happy Fin just assumes Quasit’s instructions to Maka apply to him as well…seeing the creature is skeletal, he switches to blunt arrows…
Surprise round action?
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Ioun Stone, Favored Enemy, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow: 1d20 + 22 + 3 + 1 + 1 + 1 + 4 - 4 ⇒ (20) + 22 + 3 + 1 + 1 + 1 + 4 - 4 = 48
Confirmation: 1d20 + 22 + 3 + 1 + 1 + 1 + 4 - 4 + 3 ⇒ (14) + 22 + 3 + 1 + 1 + 1 + 4 - 4 + 3 = 45
Magic/Bludgeoning/Good Damage: 3d8 + 9 + 6 + 3 + 16 + 24 + 2d6 ⇒ (5, 4, 6) + 9 + 6 + 3 + 16 + 24 + (6, 4) = 83
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
With the creature down and Maka clearing out the insects, Fin looks warily looks around then checks the corpse for loot…
Perception: 1d20 + 22 + 2 ⇒ (18) + 22 + 2 = 42
…before recovering his arrows…

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin moves 5’ south and tries to finish off the hag-like creature…
Burning a use of Perfect Strike here…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 1 - 2 - 4 ⇒ (20) + 22 + 3 + 1 + 1 + 1 - 2 - 4 = 42
Perfect Strike/Confirmation: 1d20 + 22 + 3 + 1 + 1 + 1 - 2 - 4 + 3 ⇒ (6) + 22 + 3 + 1 + 1 + 1 - 2 - 4 + 3 = 31 (by rule, this becomes the confirmation)
Magic/Cold Iron/Piercing/Good/Crit Damage: 3d8 + 9 + 6 + 3 + 24 + 2d6 ⇒ (7, 2, 1) + 9 + 6 + 3 + 24 + (6, 4) = 62
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 8 + 2d6 ⇒ (1) + 3 + 2 + 1 + 8 + (3, 3) = 21
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 1 - 2 - 4 ⇒ (7) + 17 + 3 + 1 + 1 + 1 - 2 - 4 = 24
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 8 + 2d6 ⇒ (6) + 3 + 2 + 1 + 8 + (5, 5) = 30
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 1 - 2 - 4 ⇒ (2) + 12 + 3 + 1 + 1 + 1 - 2 - 4 = 14
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 8 + 2d6 ⇒ (5) + 3 + 2 + 1 + 8 + (1, 4) = 24
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 1 - 2 - 4 ⇒ (17) + 22 + 3 + 1 + 1 + 1 - 2 - 4 = 39
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 8 + 2d6 ⇒ (2) + 3 + 2 + 1 + 8 + (3, 1) = 20
Total Clustered Shot Damage (assuming both Manyshot & Rapid Shot hit/confirm): 103
Perfect Strike: 5/6
Ki Points: 4/4
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
@GM: Did any of Fin’s arrows hit?
Reflex: 1d20 + 24 ⇒ (13) + 24 = 37 (Evasion, no damage)
Fort: 1d20 + 18 ⇒ (11) + 18 = 29
Fin avoids any damage or chills…

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Seeing the creature free from burns, Fin cries out to Maka, ”It’s immune to fire, Maka!” before sending a volley of magical cold iron its way…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 1 - 2 - 4 ⇒ (14) + 22 + 3 + 1 + 1 + 1 - 2 - 4 = 36
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 8 + 2d6 ⇒ (8) + 3 + 2 + 1 + 8 + (6, 2) = 30
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 8 + 2d6 ⇒ (1) + 3 + 2 + 1 + 8 + (3, 5) = 23
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 1 - 2 - 4 ⇒ (9) + 22 + 3 + 1 + 1 + 1 - 2 - 4 = 31
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 8 + 2d6 ⇒ (3) + 3 + 2 + 1 + 8 + (4, 5) = 26
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 1 - 2 - 4 ⇒ (14) + 17 + 3 + 1 + 1 + 1 - 2 - 4 = 31
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 8 + 2d6 ⇒ (5) + 3 + 2 + 1 + 8 + (1, 2) = 22
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 1 - 2 - 4 ⇒ (4) + 12 + 3 + 1 + 1 + 1 - 2 - 4 = 16
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 8 + 2d6 ⇒ (7) + 3 + 2 + 1 + 8 + (4, 2) = 27
…and then moves 5’ north to take cover…
Total Clustered Shot Damage (assuming all except IT2 hit): 101
Perfect Strike: 6/6
Ki Points: 4/4
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin’ll follow Q’s lead, to see if anyone can clear the fog…if no one can, I’d advise we fall back some and let whatever creature that’s using the fog for cover come to us…
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin nods at Quasit, covering her as she opens the door…and follows her inside…
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Quasit* wrote: ”But if I did come back as a dude, I’d still be pals with Kal — a Kal-Pal?— but I’d totally steal Saki from Fin and have amazing fox babies with her. Sorry Fin.” Fin smiles broadly. ”Aye, and she’d leave me for you in a heartbeat, Q…but I couldn’t blame her for that…you two have been thicker than thieves since we first began this quest back in Heldren…”
After collecting his arrows, he follows Quasit over to the doors; seeing she’s doing her rogue thing with the doors and has it well in hand, he looks up for any signs of windows or balconies that might be above…
Perception: 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Seeing Sakitu take a couple of arrows, Fin yells again ”Retreat, Hlao-roo! Maka, Bull, and I can finish ‘em off!” before raining more cold iron down on the undead archers…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (19) + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 = 45
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (6) + 3 + 2 + 1 + 4 + 8 + (4, 4) = 32
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (8) + 3 + 2 + 1 + 4 + 8 + (3, 3) = 32
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (7) + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 = 33
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 1 + 4 + 8 + (2, 1) = 28
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (7) + 17 + 3 + 1 + 1 + 1 + 4 - 2 - 4 = 28
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (4) + 3 + 2 + 1 + 4 + 8 + (1, 6) = 29
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (17) + 12 + 3 + 1 + 1 + 1 + 4 - 2 - 4 = 33
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (4) + 3 + 2 + 1 + 4 + 8 + (5, 5) = 32
Confirmation (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 + 3 ⇒ (3) + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 + 3 = 32
Magic/Cold Iron/Piercing/Good Damage: 2d8 + 6 + 4 + 2 + 8 + 16 ⇒ (3, 7) + 6 + 4 + 2 + 8 + 16 = 46
Total Clustered Shot Damage (assuming all hit/confirm): 199
Perfect Strike: 6/6
Ki Points: 4/4

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Seeing Quasit get hit again, twice this time, Fin yells, ”Q, take cover!” as he takes aim and lets loose more cold iron towards the undead archers…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (5) + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 = 31
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (5) + 3 + 2 + 1 + 4 + 8 + (2, 6) = 31
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (3) + 3 + 2 + 1 + 4 + 8 + (4, 6) = 31
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (13) + 17 + 3 + 1 + 1 + 1 + 4 - 2 - 4 = 34
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (3) + 3 + 2 + 1 + 4 + 8 + (4, 3) = 28
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (12) + 12 + 3 + 1 + 1 + 1 + 4 - 2 - 4 = 28
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (2) + 3 + 2 + 1 + 4 + 8 + (5, 5) = 30
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (6) + 22 + 3 + 1 + 1 + 1 + 4 - 2 - 4 = 32
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 4 + 8 + 2d6 ⇒ (2) + 3 + 2 + 1 + 4 + 8 + (5, 6) = 31
Total Clustered Shot Damage (assuming all hit): 151
Perfect Strike: 6/6
Ki Points: 4/4
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
No worries, GM, gaming with the wife definitely comes first!
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Just checking…everyone has acted this round, right?
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Quasit* wrote: "It hurts, and I felt something weird go through me, like some stiffness…I've had worse. This week." Even in the midst of battle, Fin’s elven ears pick up Bulvi’s and Quasit’s exchange. Her comment made him snort and shake his head slightly, thinking, And Q used to think I spoke without thinking…hope Kal didn’t hear that…given their new relationship, that might seem a slight when taken out of context…
But the thought retreats from his mind quickly as he prepares for another incoming volley…

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin fires another volley at the nearest undead…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (8) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 33
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (5) + 3 + 2 + 4 + 8 + (1, 6) = 29
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (6) + 3 + 2 + 4 + 8 + (1, 1) = 25
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (6) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 31
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 4 + 8 + (6, 4) = 34
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (12) + 17 + 3 + 1 + 1 + 4 - 2 - 4 = 32
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (4) + 3 + 2 + 4 + 8 + (6, 5) = 32
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (4) + 12 + 3 + 1 + 1 + 4 - 2 - 4 = 19
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (6) + 3 + 2 + 4 + 8 + (5, 3) = 31
Total Clustered Shot Damage (assuming all but Iterative2 hit): 120
Perfect Strike: 6/6
Ki Points: 4/4

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin follows up with another rain of cold iron at the nearest undead archers…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (9) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 34
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (6) + 3 + 2 + 4 + 8 + (1, 6) = 30
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (2) + 3 + 2 + 4 + 8 + (4, 2) = 25
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (19) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 44
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (3) + 3 + 2 + 4 + 8 + (4, 1) = 25
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (16) + 17 + 3 + 1 + 1 + 4 - 2 - 4 = 36
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (4) + 3 + 2 + 4 + 8 + (5, 5) = 31
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (18) + 12 + 3 + 1 + 1 + 4 - 2 - 4 = 33
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (5) + 3 + 2 + 4 + 8 + (1, 3) = 26
Confirmation (Rapid Shot): 1d10 + 22 + 3 + 1 + 1 + 4 - 2 - 4 + 3 ⇒ (4) + 22 + 3 + 1 + 1 + 4 - 2 - 4 + 3 = 32
Crit Damage: 2d8 + 6 + 4 + 8 + 16 ⇒ (8, 4) + 6 + 4 + 8 + 16 = 46
Total Clustered Shot Damage (assuming all hit): 183
Perfect Strike: 6/6
Ki Points: 4/4
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin hisses as three straight arrows hit him successively…
Fort: 1d20 + 18 ⇒ (11) + 18 = 29
Fort: 1d20 + 18 ⇒ (3) + 18 = 21
Fort: 1d20 + 18 ⇒ (17) + 18 = 35
…but he resists their paralytic effect…

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Sorry, could’ve swore I had posted this Wednesday..,
Fin unleashes follows up with a full volley at the nearest undead archers…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (19) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 44
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 4 + 8 + (4, 3) = 31
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (1) + 3 + 2 + 4 + 8 + (6, 3) = 27
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (12) + 17 + 3 + 1 + 1 + 4 - 2 - 4 = 32
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 4 + 8 + (6, 4) = 34
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (13) + 12 + 3 + 1 + 1 + 4 - 2 - 4 = 28
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (3) + 3 + 2 + 4 + 8 + (5, 6) = 31
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (13) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 38
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (6) + 3 + 2 + 4 + 8 + (1, 2) = 26
Confirmation (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 + 3 ⇒ (19) + 22 + 3 + 1 + 1 + 4 - 2 - 4 + 3 = 47
Crit Damage: 2d8 + 6 + 4 + 8 + 16 ⇒ (3, 5) + 6 + 4 + 8 + 16 = 42
Total Clustered Shot Damage (assuming all hit): 191
Perfect Strike: 6/6
Ki Points: 4/4
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin takes aim and fires at closet flying undead dude…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, PBS, Studied Target, Favored Enemy, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, PBS, Studied Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow: 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 4 ⇒ (10) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 4 = 39
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (6) + 3 + 2 + 1 + 1 + 4 + 8 + (6, 3) = 34
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
I don’t mind posting, I just thought the Paizo update was imminent but I could be wrong…
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
I was gonna post…but with the upcoming outage, should we just wait before starting a combat?
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Bull responded immediately; he’s gonna check in and roll those saves ‘a little later…
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Quasit* wrote: It's been over a week since we heard from Bulvi. Should we bot his 3 Fort saves vs negative levels before we go much farther?
I really think everyone in this game should be able to check in at least a couple times a week, especially since we're coming into the home stretch. The game is always better when everyone is chipping in.
Hey Q, I’ve been sending him reminders on Discord lately and he has been responsive; I’ll tag him again now…
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin nods to Quasit, pulls his hood up and does his stealth thing, moving quietly to the left, blending in, and observing…
Stealth: 1d20 + 30 + 2 + 4 ⇒ (4) + 30 + 2 + 4 = 40
Perception: 1d20 + 22 + 2 ⇒ (20) + 22 + 2 = 44
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin gave Sakitu a reassuring smile. ”No on both counts, Hlao-roo, I’m fine,” he says as he leans down for a light kiss before turning to Quasit. ”What now, Q?”

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Seeing Bulvi get hammered, Fin yells, ”Use blunt weapons!”
He fires a volley of blunt arrows this time at the abomination…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, PBS, Studied Target, Favored Enemy, Deadly Aim, Rapid Shot, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, PBS, Studied Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (9) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 = 36
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (3) + 3 + 2 + 1 + 1 + 4 + 8 + (1, 4) = 27
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (3) + 3 + 2 + 1 + 1 + 4 + 8 + (5, 3) = 30
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (3) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 = 30
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (4) + 3 + 2 + 1 + 1 + 4 + 8 + (2, 2) = 27
Magic Longbow (Iteratice2): 1d20 + 17 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 ⇒ (8) + 17 + 3 + 1 + 1 + 1 + 1 + 4 - 2 - 4 = 30
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (4) + 3 + 2 + 1 + 1 + 4 + 8 + (3, 5) = 31
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 1 + 1 + 4 - 4 ⇒ (16) + 12 + 3 + 1 + 1 + 1 + 1 + 4 - 4 = 35
Magic/Bludgeoning/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 1 + 1 + 4 + 8 + (6, 1) = 33
Total Clustered Damage (assuming all hit): 148
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Just an FYI, the GM posted on Discord that he’s having computer issues and posting may be delayed…

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin nods in reply to Quasit’s suggestion. Not knowing the reach of these unfamiliar undead abominations, Fin takes off, attempting an acrobatic maneuver to avoid an AoO as he gains a little altitude…
Fly: 1d20 + 7 ⇒ (5) + 7 = 12
Acrobatics: 1d20 + 27 ⇒ (19) + 27 = 46
…and once outta reach, he fires a single arrow at the undead creature, testing a blunt arrow against it this time…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, PBS, Studied Target, Favored Enemy, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, PBS, Studied Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow: 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 4 ⇒ (20) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 4 = 49
Confirmation: 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 4 + 3 ⇒ (11) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 4 + 3 = 43
Magic/Bludgeoning/Piercing/Good Damage: 3d8 + 9 + 6 + 3 + 3 + 12 + 24 + 2d6 ⇒ (1, 3, 2) + 9 + 6 + 3 + 3 + 12 + 24 + (1, 6) = 70

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin attempts to identify the moving mass of the dead…
Knowledge (Religion): 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
If successful, would want to know the DR, if any
…and then steps back and fires into it as a precaution…
If his above check was successful, would switch arrows to negate any DR if Fin has it in his quiver, otherwise Cold Iron…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, PBS, Studied Target, Favored Enemy, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, PBS, Studied Target, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 4 ⇒ (11) + 22 + 3 + 1 + 1 + 1 + 1 + 4 - 4 = 40
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 4 + 8 + 2d6 ⇒ (2) + 3 + 2 + 1 + 1 + 4 + 8 + (1, 4) = 26
…then alerts his friends, yelling, ”Beware, might be undead!”
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin nods, retrieves the rope of climbing, and, knowing Sakitu has fly cast on herself, flies swiftly towards the gates, hoping the fly spell lasts…
Upon landing, he’ll draw his bow and check the area, to include the gates…
Perception: 1d20 + 22 + 3 ⇒ (10) + 22 + 3 = 35

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin unleashes another volley at the nearest undead archer…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (11) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 36
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 4 + 8 + (1, 3) = 28
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (4) + 3 + 2 + 4 + 8 + (1, 2) = 24
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (13) + 17 + 3 + 1 + 1 + 4 - 2 - 4 = 33
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 4 + 8 + (2, 6) = 32
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (16) + 12 + 3 + 1 + 1 + 4 - 2 - 4 = 31
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (4) + 3 + 2 + 4 + 8 + (4, 1) = 26
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (15) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 40
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (3) + 3 + 2 + 4 + 8 + (5, 6) = 31
Total Clustered Shot Damage (assuming all hit): 141
Perfect Strike: 6/6
Ki Points: 4/4

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin avoids their return fire and then sends a volley towards the injured target first; if it falls, then towards the next nearest…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (9) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 34
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (5) + 3 + 2 + 4 + 8 + (4, 5) = 31
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 4 + 8 + (1, 4) = 29
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (8) + 17 + 3 + 1 + 1 + 4 - 2 - 4 = 28
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 4 + 8 + (3, 2) = 29
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (12) + 12 + 3 + 1 + 1 + 4 - 2 - 4 = 27
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (6) + 3 + 2 + 4 + 8 + (2, 2) = 27
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (11) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 36
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (2) + 3 + 2 + 4 + 8 + (2, 3) = 24
Total Clustered Shot Damage (assuming all hit): 140
Perfect Strike: 6/6
Ki Points: 4/4

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin nods to Quasit, tossing her the rope of climbing, then looks to Maka. "C’mon, Mistress of Fire, let's get this party started..."
Still unseen, he flies up the side of the wall and balances himself on its top...
Fly: 1d20 + 7 ⇒ (12) + 7 = 19
Acrobatics: 1d20 + 27 ⇒ (10) + 27 = 37
...and then unleashes a horde of cold iron at the nearest flying undead archer...
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Ioun Stone, Favored Enemy, Rapid Shot, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Favored Enemy, Deadly Aim, Holy
Magic Longbow (Manyshot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (15) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 40
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (8) + 3 + 2 + 4 + 8 + (4, 4) = 33
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (7) + 3 + 2 + 4 + 8 + (5, 1) = 30
Magic Longbow (Iterative): 1d20 + 17 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (18) + 17 + 3 + 1 + 1 + 4 - 2 - 4 = 38
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (1) + 3 + 2 + 4 + 8 + (3, 6) = 27
Magic Longbow (Iterative2): 1d20 + 12 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (5) + 12 + 3 + 1 + 1 + 4 - 2 - 4 = 20
Magic/Cold Iron/Piercing/Good Damage: 1d8 + 3 + 2 + 4 + 8 + 2d6 ⇒ (1) + 3 + 2 + 4 + 8 + (5, 5) = 28
Magic Longbow (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 ⇒ (20) + 22 + 3 + 1 + 1 + 4 - 2 - 4 = 45
Confirmation (Rapid Shot): 1d20 + 22 + 3 + 1 + 1 + 4 - 2 - 4 + 3 ⇒ (18) + 22 + 3 + 1 + 1 + 4 - 2 - 4 + 3 = 46
Magic/Cold Iron/Piercing/Good Damage: 3d8 + 9 + 6 + 12 + 24 + 2d6 ⇒ (6, 3, 2) + 9 + 6 + 12 + 24 + (6, 4) = 72
Total Clustered Shot Damage (assuming all except IT2 hit): 162
Perfect Strike: 6/6
Ki Points: 4/4
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
GM: Does the wall have parapets (or a walkway on top)? Oh, and how high is the wall?
Fin quickly flies back down…
Fly: 1d20 + 7 ⇒ (10) + 7 = 17
…and reports to Quasit. ”Lake of freezing water inside the walls, Q…and then there’s the flying undead archers…four of them, in fact…should I fly back up and start shooting before the improved invisibility wears off?”
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Ah, gotcha, thanks GM…
Fin continues to fly higher till he can see over the wall…
Perception: 1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30
Fly: 1d20 + 7 ⇒ (20) + 7 = 27
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Ah, so the only entrance is the gate and the fortress isn’t open from above like a castle, I presume?
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
So we can move forward, I’ll bot Sakitu as I’m guessing she wouldn’t object to casting the spells…
Saki casts improved invisibility and fly on Fin; he takes off flying above the castle to see what might await them on the other side…
Fly: 1d12 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 22 ⇒ (7) + 22 = 29
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin smirks. ”Be my guest, seems you have a thing for guys with horns, Q; first that satyr in the Maiden, now this Mametqul fella. We can always pick you upon the way back, since we have to return here any way…might make Kal jealous though,” he deadpans…
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
”If I recall, she can do herself and five more; if Kal can shrink Chest Thumper into that trinket, everyone except for me can be teleported. I’d be the logical pick to stay back as I have the best chance to move unnoticed…”
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin nods silently to Quasit, draws his bow and scouts ahead in his normal fashion towards the fortress…
Stealth: 1d20 + 30 + 2 + 4 ⇒ (13) + 30 + 2 + 4 = 49
Perception: 1d20 + 22 + 2 ⇒ (9) + 22 + 2 = 33
Survival (Tracking): 1d20 + 12 + 3 ⇒ (8) + 12 + 3 = 23

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin nods respectfully and bows before leaving the tent. As he waits outside, he eyes the barren plain they’ll have travel across to reach this Bregamyr. When Quasit heads out he whispers to her lightly before they set out…
”You trust this guy, Q? My senses tell me he spoke the truth…but seems like he was kissing our a….uh…trying to put a lot of sweetsap in our mouth…offering coffee, all this mighty servants of Baba Yaga bs…sounded like I was back in the court of Kyonin…never did trust words spoken like that nor the one who spoke them. Did you notice he seemed insistent that we bring the crown back to his tent before he could show us the portal back? That Baba Yaga doll has led us to every portal we’ve needed thus far…why does he think we need him to show us the way back?”
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin can’t stifle a smirk. ”Mighty servants of Baba Yaga? Pffft!!! We’re just making it up as we go…”
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Neither hungry nor thirsty due to the ring, Fin will decline refreshments, just listen and observe…
Perception: 1d20 + 22 ⇒ (7) + 22 = 29
Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Seeing his the rest of his friends enter the tent from the darkness, Fin turns back to the horny man, saying, ”…and may I introduce you to our leader, Quasit. She can speak to you much better than I, m’lord…”
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin shrugs though no one can see it. ”I think Q’s right in her comparison here with the dark connections we had within the hut…and I hate waiting; I’ll go check on mini-cluckers…”
The Elf presses slowly thu the darkness…
Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:112/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)
Fin nods in agreement with Maka, though likely no one can see him. ”Aye, Maka is right…perhaps this is yet another portal?”
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