| Fin Samar |
Fin Samar wrote:I'm trying to figure out some ways to run a low magic game, but I am having trouble coming up with a way of making magic less common while still allowing playable wizards/sorcerers etc.If all you want is magic to be less common, then the player characters are simply the exception rather then the rule. They are gandalf or merlin, and while people in the world might know of wizards/sorcerors, very few have ever seen one.
You should also look at the commonality of magic items in your world. If there are very few casters, there should be less magic items in the world with fewer people to make them. In which case you have to make adjustments for the reduced power of your players (the CR system assumes level appropriate magic items). Or you have to substitute what they might have gotten from magic items into inherent abilities gained as they level.
Well, I was considering "less common" to be "practically nonexistent" in the arcane sense, and very limited in the divine sense. Just kind of felt weird to have a word with Cure Disease and conjuring food and such and still be able to throw things like famines and plagues, which I'd like to do more of.