| Full Name |
Fimfinkle, Master of the Impossible |
| Race |
Gnome |
| Classes/Levels |
Heavens Oracle 1 / Tattooed Sorcerer 1 | hp 17 | AC 13, T13, F11 | CMD 8 | Fort +2, Ref +2, Will +4 | Init +2 | KnArc +4, KnRel +4 | Perc +8 |
| Gender |
Male |
| Size |
Small |
| Age |
82 |
| Alignment |
Chaotic Good |
| Deity |
Desna |
| Occupation |
Tattooist |
About Fimfinkle
Fimfinkle
Male gnome oracle 1/sorcerer (tattooed sorcerer) 1 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 42)
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 17 (2 HD; 1d6+1d8+5)
Fort +2, Ref +2, Will +4; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee quarterstaff -2 (1d4-3)
Spell-Like Abilities (CL 2nd; concentration +7)
3/day—ghost sound (DC 17)
1/day—dancing lights, ghost sound (DC 17), prestidigitation, speak with animals
Oracle Spells Known (CL 1st; concentration +6)
1st (5/day)—bless, cure light wounds, protection from evil
0 (at will)—create water, detect poison, enhanced diplomacy, purify food and drink (DC 15)
Mystery Heavens
Sorcerer (Tattooed Sorcerer) Spells Known (CL 1st; concentration +6)
1st (5/day)—color spray (DC 18), silent image (DC 18)
0 (at will)—dancing lights, detect magic, ghost sound (DC 17), prestidigitation
Bloodline Impossible
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Statistics
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Str 5, Dex 14, Con 14, Int 10, Wis 10, Cha 20
Base Atk +0; CMB -4; CMD 8
Feats Alertness, Spell Focus (illusion), Varisian Tattoo[ISWG]
Traits artisan, trickster
Skills Acrobatics +2 (-2 to jump), Bluff +6, Craft (tattoo) +10, Diplomacy +13, Knowledge (arcana) +4, Knowledge (religion) +4, Perception +8, Sense Motive +2, Use Magic Device +9; Racial Modifiers +2 Craft (tattoo), +2 Perception
Languages Celestial, Common, Gnome, Sylvan
SQ bloodline arcana: impossible, bloodline tattoos, familiar tattoo, gnome magic, oracle's curse (tongues [celestial]), revelation (awesome display)
Combat Gear wand of cure light wounds; Other Gear quarterstaff, backpack, bedroll, belt pouch, cart, feed (per day) (10), flint and steel, masterwork tattooing tools, mess kit[UE], pot, soap, trail rations (5), waterskin, donkey, bit and bridle, donkey, bit and bridle, 1,850 gp, 6 sp
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Special Abilities
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Awesome Display -5 (Su) Your Illusion (pattern) spells treat observers as -5 HD lower than their actual HD.
Bloodline Arcana: Impossible Constructs are susceptible to enchantment (compulsion), treated as living.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Tongues (Celestial) You can only understand and speak one language in combat.
Varisian Tattoo (Illusion) Spells from chosen school gain +1 caster level.