Pirate Queen

Filli's page

3 posts. Alias of Zain Ashvale.


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Aww boo.... well at least we know now. Will the recruitment for your Roll20 game be done on the forums here? I'd like to still get a chance to play as Filli I just need to take a look at Roll20


Hey Chill :D looks like you and I are on the same wavelength for character concepts hah!

Is also Runt


Filli NoName:

Name: Filli Noname
Race; Halfling
Class: Adept 3 / Aristocrat 1
Gender: Female
Size: Small
Alignment: Neutral Good

HP: 8(Aristocrat1) + 12(Adept3) = 20

Stats-
Strength: 8
Dexterity: 12
Intelligence: 16
Wisdom: 14
Charisma: 14

Skills Rank Distribution-
Profession(Maid): 4
Handle Anima: 2
Perception: 2
Heal: 1
Bluff: 4
Spellcraft: 2
Slight of Hand: 4
Knowledge Arcana: 1
Diplomacy: 1
Stealth: +1

Racial Traits-

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

Traits:
Perfect Servant (Halfling)
Benefit: You gain a +3 trait bonus on Diplomacy checks made to influence anyone with at least one level of Aristocrat.

Convincing Liar
Benefit: You gain a +1 trait bonus on Bluff or Intimidate checks and one of these skills (your choice) is a class skill for you.

Feats:
Level 1: Childlike
Level 3: Improved Familiar: Celestial Cat

Filli Backstory:

Filli has been a slave to the Puchitcha family for the lions share of her life, so long has it been that she cannot even recall a time beforehand, she vaguely remembers being quite young when she was bought at an auction though none of her family if ever she had one were bought along with her. Raised as a slave Filli for the longest time simply saw little problem with her situation, she simply knew no life other than what she experianced. The masters were often unpleasent but this could be easily rectified by simply being very good at the job she was assigned to and being very apologetic when she did make an error. Filli even came to somewhat enjoy her work making games out of the more menial tasks in order to make them a bit more fun.

The seeds of discontent were sown into Fillis mind when she met her first true friend a stray cat little more than a kitten half starved wandering near the halfling House, Filli managed to get near the kitten and shared with it some of her food quickly earning the kittens friendship in the process. From then on the kitten would pop up at least once a day to visit Filli, when Filli was not working she would play with the Kitten but eventually he would sucrry off at her behest, it was too big a risk to simply have him around all the time for fear that someone might try and take him away. Filli began to find herself for the first time wanting more to her life than what it currently offered, she wanted to be able to play with Pounce whenever she wanted, wanted to explore the world beyond her masters land as Pounce could. Oocsionally Pounce would bring her trinkets from beyond the fields many of these trinkets were dead animals... but oocasionally they would be pretty things that Filli would need to hide.

One day however Pounce arrived a bit too early in the day and was spotted by one of the masters guards, the large man thought it would be amusing to try to shoot Pounce with his bow, Filli in her distress managed to unleash a power hidden deep within herself mystical energy wrapped around the mans head and sent him to sleep not entirely sure how she had accomplished such a feat but knowing she needed to do soemthing Filli set things up to make it appear the man had simply fallen asleep while drinking on duty and sent Pounce away for the day. She finished her chores and by some strange luck everything worked out with the guard simply assuming it had all been an alcohol induced dream.

When others began to talk about escape Filli knew she needed to take a risk, another incident like the last one might get herself and/or Pounce hurt or worse killed, her newfound mystical abilities also placed her in a dangerous position if discovered. Escape was really the only option.

Pounce:

Pounce
NG Tiny Magical Beast
Init +2; Senses low-light vision, scent; Perception +5
DEFENSE
AC 16, touch 14, flat-footed 12 (+2 Dex, +2 size +2 nat)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1

OFFENSE
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 3, Dex 15, Con 8, Int 7, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse, Alertness
Skills Climb +6, Perception +5(+7 with Filli near), Stealth +14; Racial Modifiers +4 Climb, +4 Stealth

SPECIAL ABILITIES
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Pounce Backstory:

Pounce is between the two of them far more 'aware' of the extent of the connection between himself and Filli, he is fiercely loyal to Filli and as such keeps as close an eye on his mistress as he can when not out hunting it is often a point of frustration for him that Filli is always more than willing to share her food with him but practically never partakes in the food he brings her. His coat is a magnificent shade of silver and appears far too well kept for a stray such as himself and an oocasional glow in his eyes shows that Pounce may be far more than just a normal stray.

In reality Pounce is a sort of avatar for a force far larger, it forged the connection between Filli and Pounce and has even strengthened the cat to further its own ends, neither Pounce nor Filli are aware of this however.

The Plan for Filli and Pounce:

So my general concept for Filli is that once we start taking Class levels that she will be a Witch(with Pounce as her familiar of course) and her patron will be the one who forged the connection between Filli and Pounce and also the one who has further enhanced Pounce's abilities, Witch seems to work pretty well with Adept all things considered since its abilities seem to be a sort of mixture of divine and arcane similar to the Witch class.