HP 45 | AC 24 | Init +4 | BAB +5 | CMB +6 CMD 18 (22 Bull Rush / 22 vs. trip) | Perception +11, +12 surprise, +13 stonework
Archidamus wrote:
All Fiknar needs is to purchase a masterwork item or cast Masterwork Transformation, have Craft Magical Arms and Armor, and hold ranks in Spellcraft. Crafting had been a major focus and I had started to make sense of the crafting rules at the ROTRL site. The posts get a bit screwy (scribe Scroll? not sure what I was thinking) but based on this, I'm sticking with crafting as one of Fiknar's focuses. Fiknar took Brew Potion at third level and Craft Magical Arms & Armor at 5th. He should have taken Craft Wonderous for 7th but that is one of Archidamus'. I suppose there is still time to change the 7th level feat so he can take Craft Construct at 9th hmmm. Do constructs sound like something we want to have?
HP 45 | AC 24 | Init +4 | BAB +5 | CMB +6 CMD 18 (22 Bull Rush / 22 vs. trip) | Perception +11, +12 surprise, +13 stonework
Sorry, I was approaching it from the angle of the mask being an 'unclaimed' found item but taking up space in your inventory. Keep the mask :) Selling it would still put you under the party average for wealth, wouldn't it?
HP 45 | AC 24 | Init +4 | BAB +5 | CMB +6 CMD 18 (22 Bull Rush / 22 vs. trip) | Perception +11, +12 surprise, +13 stonework
The Medusa Mask might prove useful later on. Since no one is claiming it, Fiknar will carry it and might even use it if he gets a chance. But only with the understanding that it is the group's item and shouldn't be counted as part of his character's wealth. When sold, naturally the funds will be put into the communal pot.
HP 45 | AC 24 | Init +4 | BAB +5 | CMB +6 CMD 18 (22 Bull Rush / 22 vs. trip) | Perception +11, +12 surprise, +13 stonework
I was going to complicate the discussion of character wealth by mentioning a lot of the items Fiknar has (and perhaps Archidamus) were crafted - however the figure from herolab is before Fiknar did most of his crafting. I will work with Herolab's number and adjust Fiknar's profile to reflect this total.
HP 45 | AC 24 | Init +4 | BAB +5 | CMB +6 CMD 18 (22 Bull Rush / 22 vs. trip) | Perception +11, +12 surprise, +13 stonework
Just a quick question about HP - Are we rolling them? Max at all levels? Law of averages? I'm quite happy with Archidamus' calculation of 45, but should the time come to level up again, it may be useful to know which number to put down. Oh, and KoKyu will be playing as a Yamaraj Psychopomp. Seems to be well balanced for this AP and should fit in just fine with the group.
HP 45 | AC 24 | Init +4 | BAB +5 | CMB +6 CMD 18 (22 Bull Rush / 22 vs. trip) | Perception +11, +12 surprise, +13 stonework
LOL! Still working on a re-build - been messing around with domains, feats and traits yesterday as well as doing everything the old fashioned way (no HeroLab). I'm also not sure I like his abilities as they are now and I've been poking around the web for ideas of how/which direction to play him: melee? buffing guy/healbot? The party is more advanced now so healing might not be a huge concern and if I remember correctly, he had a domain (Strength) that went completely unused. Besides, wands are easily purchased. I'll iron out HP and equipment later. I've set aside some time today to get back at it but I'm not in a hurry. Or at least I don't think I need to rush, Thetis hasn't given us a deadline yet :P
HP 45 | AC 24 | Init +4 | BAB +5 | CMB +6 CMD 18 (22 Bull Rush / 22 vs. trip) | Perception +11, +12 surprise, +13 stonework
Starting by messing things up on the gameplay - dotted with the wrong avatar. Sorry! Please remove Kokyu from the list of players :)
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