HP 45 | AC 24 | Init +4 | BAB +5 | CMB +6 CMD 18 (22 Bull Rush / 22 vs. trip) | Perception +11, +12 surprise, +13 stonework
About Fiknar Swiftgold
Cleric of Cayden Cailean 7
Male CG Medium humanoid (Dwarf)
Hero Points: 1
Darkvision 60 ft. | Speed 20 ft
AC24 Touch 12, Flat-footed 21 (Base: +10, +6 Breast plate, +2 Armor enhancement, +2 Dex, +1 natural armor, +1 Darkwood shield, +2 Shield enhancement)
HP 45 (7d8+7) 1st level max, average thereafter
Fort +6 | Ref +5 (Grounded Trait) | Will +9 (+2 vs. poison, spells, and spell-like abilities, +2 vs. charm and compulsion)
Combat
Melee:
Base Atk +5; CMB +6; CMD 18 (22 vs. bull rush, 22 vs. trip)
... +2 Battle Axe +8 (1d8+1/×3)
... +2 WarHammer +8 (1d8+1/×3)
Ranged:
... MWK Light crossbow +8 (1d8/19-20)
Defense:
... +2 Agile Breastplate (+6 AC, +3 Dex, –3 ACP, 25% Arcane, 20 ft. speed) *The armor check penalty for Climb checks and jump checks is only –1 (masterwork and mithral versions of this armor reduce this penalty as well as the normal penalty).
... +2 Darkwood Shield (+1 Shield, +2 AC Enhancement bonus, 0 ACP)
... +1 Amulet of Natural Armor (+1 Natural Armor Bonus)
Cleric Spells Prepared:(CL 7th; concentration +11 | +1 spell up to 3rd level) Domains: Chaos+Subdomain Demon & Travel
Special:
Channel Positive energy (Su)(3 + Charisma +2 Extra Channel) 6/Day (DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier14, 4d6) Positive energy heals the living and harms the undead; negative has the reverse effect.
... USED ...
... 1st x4+1 — bless, divine favor, Longstrider[Travel Domain], obscuring mist, summon minor monster[UM], summon monster I
... USED ...
... 0 x4 (at will)— create water, guidance, light, detect magic
Statistics
Racial Trait: +2 Constitution, +2 Wisdom, –2 Charisma | 4th level bonus to Wis | (Break down -Str 13, Dex 14, Con 12[14], Int 12, Wis 13[15>17], Cha 15[13] . Buy in: 3+5+5+2+3+7=25)
Abilities: Str 13 (+1) Dex 14 (+2) Con 12 (+1) Int 12 (+1) Wis 17 (+3) Cha 13 (+1)
Traits Grounded (Dwarves of Golarion pg10)+2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves. Militant Merchant (Pathfinder Companion: Taldor, Echoes of Glory) +1 trait bonus to Perception checks made to determine surprise, and Perception is a class skill
Racial Modifiers: +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework Languages: Common, Dwarven, Giant
Gear
Equipment:
Adventurer's Sash(20 gp 3 lbs. container) - Pathfinder Chronicles: Seekers of Secrets pg. 42 This bandoleer holds six pouches along its length and a satchel at the hip. Each pouch has a stiff leather flap that can be secured against jostling with a clasp (requiring a move action to open or close) or left unfastened for easier access. The pouches and satchel each contain a number of loops and ties for further securing equipment. The sash buckles at the shoulder, and can be freed with a sharp tug in an emergency as a move action.
Belt pouch (1gp, .5lbs.)
Gold holy symbol cayden caileen (worth 100 gp, 0.5 lb)
Alchemist's lab (200gp, 40lbs.)*
Mwk manacles (50gp, 2lbs.)
bedroll (1sp, 5lbs.)*
oilx3 (3sp, 3lbs.)*
sack (1sp, .5lbs.)
winter blanket (5sp, 3lbs.)*
* Carried by Ipthar
Arms and Armor:
Other Gear: Listed for encumbrance
Crossbow bolts (10) (1gp, 1lbs.)
MWK Light crossbow (335gp, 4lbs.)
+2 Battle Axe (4,310gp: Crafted for 2,310gp, 6lbs.)
+2 Warhammer (4,312gp: Crafted for 2,312gp, 5lbs.)
Amulet of natural armor +1, (2,000gp) Crafted by Archidamus
+2 Agile Breastplate (4750gp, 30lbs.)
+2 Darkwood Shield (6lbs (257gp) +1 armor enhancement (4,000gp) *Rare magic wood - hard but very light. Items made from darkwood are considered masterwork and weigh only half as much as a normal wooden item of that type. ACP of darkwood shield is lessened by 2 compared to an ordinary shield of its type. Price: use the original weight but add 10 gp per pound to the price of a masterwork version of that item. Darkwood has 10 hit points per inch of thickness and hardness 5.
Magical Gear:
Ring of Sustenance: This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but this does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself. (Faint conjuration; CL 5th ring; 2,500 gp; 0 lbs.)
Potion costs listed are retail, all were crafted and Fiknar's expense is only half.
Potion of bull's strength (300gp, 1lbs.)
Potion of delay poison (CL 3rd) (300gp, 1lbs.)
Potion of lesser restoration (3) (900gp, 3lbs.)
Potion of owl's wisdom (2) (600gp, 2lbs.)
Potion of protection from evil (2) (100gp, 2lbs.)
Potion of shield of faith +2 (4) (1200gp, 4lbs.)
Potion of speak with animals (Found 50gp, 1lbs.)
Wand of cure light wounds: 50 charges(Party, 750gp)
Wand of cure moderate wounds [CL 5th]: 12 charges (Found, 4,500gp)
Character Wealth:
5 pp | 25 gp | 8 sp | 5 cp (50 coins to 1lb.)
Spent on Equipment: 14,312gp | Value of Equipment: 31,537gp *Wands were purchased by the group
Total= 31,612gp Wealth by level: 7th = 23,500 gp
Encumbrance:
81.5 lbs. + .5 lbs in coins. (As of 01/08/2016)
50 lbs. or less (light) 51–100 lbs.(medium) 101–150 lbs.(heavy)
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Domains Chaos Domain Demon Subdomain | Associated Domains: Chaos, Evil. Deities: Calistria, Cayden Cailean, Desna, Gorum, Lamashtu, Rovagug. Replacement Power - Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier. (7/Day)
Chaos Blade (Su): At 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: (Demon Replacement Spells) 1st—doom 2nd—align weapon (chaos only),(Demon Replacement Spells) 3rd—rage, 4th— chaos hammer, 5th—dispel law, (Demon Replacement Spells) 6th—planar binding (demons only), 7th— word of chaos, 8th—cloak of chaos, 9th—summon monster IX (chaos spell only).
Travel DomainDeities: Abadar, Cayden Cailean, Desna. Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (7/Day)
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Domain Spells: 1st—longstrider, 2nd—locate object, 3rd— fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection.
Special Abilities Darkvision (60 feet): Black and white only. Defensive Training: +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Greed: +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hatred: +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Stonecunning:+2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Darkwood Shield 5lbs (257gp) +2 armor enhancement (4,000gp) Crafting Cost: (4,000/2)+257gp = 2,257gp
DC 5+(2*3) bonus=11 [dice=Spellcraft check vs. DC 11]1d20+11[/dice]
Mwk Battle Axe (310gp) +2 weapon enhancement (4,000gp) Sub-total: 4,310gp Crafting price: 2,310gp
DC 5+6=11 [dice=Spellcraft check vs. DC 11]1d20+11[/dice]
Mwk WarHammer (312gp) +2 weapon enhancement (4,000gp) Sub-total: 4,312gp Crafting price: 2,312gp
DC 5+6=11 [dice=Spellcraft check vs. DC 11]1d20+11[/dice]
Mwk Breastplate (350gp) +2 armor enhancement (4,000gp) Sub-total: 4,350gp Crafting price: 2,350gp
DC 5+6=11 [dice=Spellcraft check vs. DC 11]1d20+11[/dice]
Cost Summary: Arms & Armour (2,310+ 2,312+ 2,350+ 2,257gp) = 9,229gp Furenk had 31,612gp less (potions + equipment) to commit to this.
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Ipthar | Male horse NG Large animal(Pathfinder RPG Bestiary 177)
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats: Endurance, Run
Tricks: Come, Defend, Fetch, Guard, Heel, Riding, Stay
Skills:
Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
Defend, Docile, Fetch, Guard, Riding
Gear: oil alchemist's lab, bit and bridle, feed (per day) (4), flint and steel, hemp rope (50 ft.), mwk manacles, riding saddle, sack, trail rations (2), winter blanket
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Special Abilities
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Defend: [Trick] The animal will defend you.
Docile: This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance: +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fetch: [Trick] The animal will get a specific object.
Guard: [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Riding: [Trick] The animal has been trained to bear a rider.
Run: 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex): Detect opponents within 15+ feet by sense of smell.
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Presented as a gift to Fiknar from Aldren Foxglove, the aristocratic noble dude from Sandpoint as thanks for saving his skin.