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![]() Need for a DM for an existing Pathfinder/D&D v3.5 group in Metrowest Boston We have a place to play in Hudson, we have players...what we need is a DM. Our current DM is just having to much of a demand on him in real life to keep doing it. Some of the players could step up but we would be new to it - if possible we'd like to bring in an experienced DM. We are a group of late 20's and older, some married some not...mixed bag. Amongst us we do have all the materials any player or DM would need for Pathfinder or v3.5 Feel free to mail me or respond here if interested. p.s. snacks and soda included :-) ![]()
![]() fanguad wrote:
Interested - emailing you now ![]()
![]() wraithstrike wrote:
Yes - however the caster has to spend a standard Action casting it (provided he can in silence) then when he finds it go and pick it up and toss it far away - so he looses two full rounds dealing with it - and after round 1 Mr. Fighter says hello anyways - Bye Bye casterguy ![]()
![]() Thurgon wrote:
I tried to make that point a few days ago myself...you are totally right - heavy armor is a very, very important attribute - more so now than in 3.5 given the movement rule changes. They changed it because it makes sense - in what cleric school do they teach heavy armor? A few...in what fighter schools do they teach heavy armor - depends on your theme but by standard RPG logic - all of them by necessity. Feats are to customize characters - so now take a feat and get the proficiency ![]()
![]() The Cleric - in the end just take the Heavy Armor Proficiency Feat - or houserule it - the change was there for a reason that apparently will never be agreed upon by some people. Comparing a Fighter, Palidan or Barbarian with Armor to a Cleric is nonsense - complete nonsense. Thats like comparing a plumber and a heavy equipment operator - whats the point of it? They ain't the same -they never will be the same and armor to these actual frontliners is different than to what it is to other classes - gas to an engine vs. usin a name brand car wax...which one is actually required to make the car run? "Its always been that way..." - not a good reason - if that were true then we'd all still be playing 1st edition. Clerics have a completely different role. Having Heavy Armor had always been a fringe benefit; now its gone with the budget cuts. Please get over it. ![]()
![]() Navior wrote:
I concede in part - numbers wise it works. From an intrinsic and theoretical POV - However one thing to think of at higher levels - the ability for one to boost AC factors that effect CMD are far greater than one's ability to boost Strength (or Dex if there is a Feat). Thus, item wise, one could become far more difficult a target by others. ![]()
![]() Thurgon wrote:
Now hold on - I know a LOT of people who really need a good punch right in the nose! :-) ![]()
![]() Thurgon wrote:
War or words I see...semantics now come into play.. Fighting means COMBAT in general which is offense AND defense. Though perhaps with the Barbarian, at least in part, this is true :-) Protection of ideas, people, etc - not literal - there are some good arguments for Clerics with Armor - this is not one of them. ![]()
![]() Beckett wrote:
I agree with others - this argument is pointless - some folks will simply never give it up - my last word - a fighter ain't a cleric and a cleric ain't a fighter. Cleric's, in NPC land stay at the church and do goody good things for the locals. Those few that venture out (PC's) can take the feat; just like a fighter has to pcik and choose feats - forgoing one thing for another...like step up... ![]()
![]() Thurgon wrote:
The difference you are ignoring is that fighters train to FIGHT - Clerics are different than that. Fighters would be default be able to use most armor and weapons because that is what they do for a living. It is by no means an equivilent comparison. ![]()
![]() pres man wrote:
The Argument - same one that says why don't fighters get Spellcraft as a class skill? They must do some training in fighting casters after all? The point I am making is the one I said above - What in Cleric School would make one proficient in heavy armor? I answered this in part myself when I talked about relating Armor proficiency with Domains - that makes sense - warrior gods with warrior like clerics. Heavy Armor is the NFL of Armor - "Welcome to the NFL" as they say to rookies after their first hit in training camp. It take training and practice to fight in any armor; especially the big stuff. Why would many clerics get training in this? One could even argue that for Medium Armor if they wanted. ![]()
![]() TriOmegaZero wrote: 10d6 of healing or damage when you have 20d6+X as a MINIMUM is NOT enough to matter. Especially when monsters are dealing that 10d6 in a round, reliably. Not enough? For the entire party to be healed in one shot - ya - if one PC needs more then ya still got the spells; but a Cleric can just stand there and blast out healing for the whole team round after round...come on now - if you have say 4 party members that is 40d6 going out in one action... ![]()
![]() Beckett wrote: I'm not sure if that was sarcastic or not? On more than one level, too. Nope - not sarcastic - sorry if it got taken that way. I meant that Paizo is very thorough with Pathfinder and things that are pointed out as issues are addressed (if enough people talk about it and its actually possible). By the president thing I meant that Paizo listens to its constituents... ![]()
![]() One issue is the CMB/CMD mechanic. CMB is fine - a great way to deal with these types of things (maneuvers/special attacks and such) but the CMD makes it almost impossible to ever actually use it effectively unless your fighting a total weakling (compared to yourself). CMD NEEDS to be fixed. My second issue is Overrun - not knocking the guy down? Seems odd to me but I am not sure it's broken all by itself; taking CMD into account it is broken (since actually successfully making the Overrun is hard enough let alone beating the DC by 5 or more...) One issue I see here with the posts is the complaint about Clerics and Heavy Armor. Yes - its been that way since the start but that does not make it right. A Cleric of a love goddess gets heavy armor? Or a God of farming? The buff masters get the bonus of making out AC without a single spell being cast...what exactly is it in Clerical school that would get one ready for heavy armor? I have not read the domain section of the cleric fully as of yet but perhaps associating Heavy Armor proficiency with certain Domains would be an answer - such as War or Destruction. ![]()
![]() anthony Valente wrote:
I bet the new GM screen will take care of that for you...knowing how Paizo does things - very, very well - after all they actually read these boards and take them into account... If only Paizo were running for President... ![]()
![]() Pax Veritas wrote: That's right. A base of 10 plus both ability mods. Then taking Improved Bull Rush or Improved Overrun are essentially pointless. That CMD number has to be dropped somehow - as stated here and elsewhere at higher levels its impossible to perform a maneuver on anyone and excessively difficult at lower levels. I'd say drop the BAB portion or the "10" - the CMD would still be greater than the CMB (which sort of makes sense that it might be easier to defend against a maneuver than make one) but not so high as to make it impossible. ![]()
![]() stuart haffenden wrote: ... SOOOOOOO many people create builds that fit the particular situation they are in - can't do that in the game: "Hold on GM; I gotta make a new fighter now to take on this new XYZ monster you just plopped in front of me; the guy I have this second isn't quite the right fit for the battle..." Ya - GM's always allow that... Fighting other humanoids that are NOT fighters or casters - seems to work fine for the most part. As noted above by someone else your saves will be pathetic (as noted above - Will saves for example; the Bane of all fighter types). But there is more out there than non fighters or casters. Another fighter of equal level with a different set of stats would crush this guy without question. Additionally: this works just dandy if you start off at that level; not building a character from the ground up over time. Its a lot easier to create a high level character than build one level by level. Not to mention the fact that I can make something with more AC, more balanced ability scores but does a bit less damage - but hit more often - irregardless it will take me longer than you but I'll take down that bad guy (or this guy) taking less damage myself as well as have better saves and the like to take on otehr party members with other abilities besides being a target for my sword. I won't get into a big numbers game with it on the board but those who know their stuff know what I'm talking about. ![]()
![]() I have built no less than a dozen fighters under Beta (a couple played long term under the Beta Rules) and am duplicating that with the new rules. If anything the new rules allow a fighter to have far more versatility than ever before. Under the older rule sets (V3.5 and Beta) you did have certain sterotypes you sort of had to go with due to the things that go with Armor - that has changed now. DEX is in no way the best Build - no way. As stated above by several people you sacrifice ability scores for one another - so a high DEX usually means a low something else. What some say here is you have a 10 DEX or a 18+ DEX; nothing inbetween - which is not the way to think effectively. To start off, thinking from the Min/Max perspective, if you wanted a fighter in Full Plate (or really any heavy armor) under v3.5 or Beta then having more than a 10-12 DEX was a "waste" since you would never be able to use the extra DEX in your AC. You would never get an item to enhance DEX and really the only answer to that problem is Mithral. However that can't be obtained until much later in the character's life and by that point ability score increases and investments in other ability score enhancements have already been made. Now having a heavy armor fighter with a 14 or 16 DEX is attainable and outright desireable! Not to mention fighters are no longer hampered by movement restrictions in medium armor and in heavy armor after 7th level. This with changes to other classes make the fighter, in general, the tankish (whether that means a fast light tank or a heavy front line battle tank) master he should be above that of most others. ![]()
![]() Jonne Karila wrote:
I agree - STR OR DEX; not both. I am still confused as to what the authors were trying to accomplish with this process??? ![]()
![]() Andrew Turner wrote:
Ah ha! I new there was more than just some dirty nasty leggs out heres! :-) Ya got me beat; got the middle two; had to reenlist for a shot at going to #1 and chose to ETS instead Ain't the SBCT up in Alaska? ![]()
![]() My one idea: Change Cleave and Great Cleave back to what they were in D&D v3.5 or remove the full round requirement; one reason is that once you start getting multiple attacks the cleave feats loose their luster and become useless unless your fighting lots and lots of low AC badguys; provided the number of badguys exceeds your current number of attacks. These feats were staples of many fighters diets (including mine) previously with the "drop" rule. ![]()
![]() Honestly: I think that one think in D&D v3.5 that looked good (not perfect) was the skills list. I like, for the most part, the current combinations that have been made but at the same time you loose some flair and flexibility; for example what about all the STR based skills? Gone. DEX is almost a necessity now for everyone. The rules in the Compelte Scoundrel was a good way to overcome combined skill checks. So things like Perception to cover Bluff and Sense motive make sense to me other things like Acrobatics covers to much in my book - things that require "actions"; physical actions should be more granular in the rules IMO. It combines to much into one. At the very least add in a second STR based Skill such as (mentioned before above) Athletics. ![]()
![]() Big Fish wrote:
I agree with Handle Animal; there are more than just mounts out there. What about all those NPC's herding animals? what about rangers and wildlife?. Just because you can deal with a cow well does not mean you can ride one. Heck what about bird handlers? ![]()
![]() There are so many threads on this I don't know where to put this! I like the combining of skills but I'm no so
Skills - Ability Scores: The new Skill system seems to
As for the concentration threads out there - I agree; it needs to be kept. It is, at least, an essential mechanic for spellcasters and those attacking spellcasters (one of my favorite hobbies when delving into combat). The obvious options are to housefule some stuff, stay
These issues certainly are not make or break for me
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![]() There are so many threads on this I don't know where to put this! So I chose this one first! I like the combining of skills but I'm no so
Skills - Ability Scores: The new Skill system seems to
As for the concentration threads out there - I agree; it needs to be kept. It is, at least, an essential mechanic for spellcasters and those attacking spellcasters (one of my favorite hobbies when delving into combat). The obvious options are to housefule some stuff, stay
These issues certainly are not make or break for me
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