Fierce-Maeve wrote: Do the Munitions Crafter and Munitions Machinist feats change after Player Core 2, or do we keep using the rules as written even though they don't match the changes in Player Core 2? My interpretation is that you still gain the Advanced Alchemy feature with Munitions Crafter as described on p. 58 of the PC2. However, the Munitions Crafter applies some restrictions: the alchemical items you craft must be ammunition or bombs. And alchemical items can be used to create 10 rounds of level-0 ammunition with the infused trait. However, both of these require some assumption since they were previously only applied to reagents, which are no longer a thing. This also makes Munitions Machinist obsolete, until a new rule alters that feat to be similar to the Alchemist Dedication feat Voluminous Vials, or the Herbalist feat of Advanced Herbalism. It is essentially a rather big buff to Munitions Crafter.
I am interested in the opinion of others on this Kensai archetype. Is it balanced, overpowered, or underpowered? Does it seem fun? Does it capture the essence of a Kensai? I wanted to make it possible to apply to martial classes like Fighters or Swashbucklers, but also apply it to classes like the Magus if a player was more interested in a fairly mystical Sword Saint. KENSAI ARCHETYPE (PF 2e)
FEAT 2: KENSAI DEDICATION
FEAT 4: IAIJUTSU •
FEAT 6: CHERRY BLOSSOM SLICE* ••
FEAT 6: RESPLENDANT PERFECTING SLASH •
FEAT 8: VOID TEMPEST STRIKE •
FEAT 10: MANIFEST FURY STANCE •
FEAT 12: SURGING BOLT ADVANCE ••
FEAT 14: SLASH OF A HUNDRED DEMONS* •••
FEAT 16: IAIJUTSU FOCUS ○
[*These names are an homage to Samurai Showdown.] About Talahel ZstelianTALAHEL ZSTELIAN CR 2
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Talahel spent most of his time growing up on the rough streets, wharves and gambling dens of the The Docks section of Katapesh. Being elf and Osirion meant that he was often the target of vicious bullying by the human youth around him. He made some patchwork armor to protect himself. Talahel's life changed to its current course when he was befriended by an elderly elven ranger. (His grandfather?) The ranger taught him the ways of a ranger applied to an urban setting. He also introduced the young half-elf to the god, Ketephys. Talahel has put his superior aptitude in tracking toward a career as a bounty hunter. His mother recently died and as he was going through her effects when he found a stunning masterwork, cold iron longsword with elven inscriptions engraved on it under bed. He also found her journal which mentioned his elven father's death 24 years ago in Kelmarane. Until he read his mother's journal, Talahel had never heard of the far off city in the northwest corner of Katapesh. He now feels a yearning to return to the place of his birth. Opportunity has shined favorably on Talahel as he hears rumors about a mission being put together by a local merchant princess, Almah, to the Kelmarane area. Talahel has eagerly signed on and is now traveling to the base camp at Sultan's Claw. PERSONALITY
With little to lose, Talahel is cool and calm against even the most formidable opponent. Favored Classes: Ranger and Rogue |