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I think running out the play test. Paizo was under the impression some people might be new to D and D with the scenes they put together and want to test certain parts of their game.

Now with that in mind. Something I felt they should have done is put examples in why somewhere.

I like the rarity system.

I just feel they should have put in examples of why this makes sense.

No I do not feel it makes sense to buy an Elven Curve Blade in a Dwarven Town.

I am under the impression if something is uncommon that could probably be done by asking around probably with some type of DC roll or god forbid role playing to look for it.

The magical item section no argument it keeps certain items special.

I can see some feats being harder to use than others. I expect certain fighting styles or abilities to be more common than others. This system help shows that.

Some spells are problematic. Something I really loved starting in 4.0 in D and D is they took some of those spells away for how they were used before. Some spells were to open ended like teleport. As a player for me, I think the Wizards got nerfed a bit to hard for my liking. They should have redefined things like teleport.

Something I feel would be nifty as far as Wizard Spells go. Any spell within your school of magic would be common to you. Spells outside of your school would be uncommon and if you go back to the original opposite school list when D and D came out with it, well those spells would all be rare to you.

As for divine casting, I feel spells should be limited to what makes sense for your god. If you follow a goodie god you probably should not have access to Protection from good. Unless you follow the God of knowledge type limited the divine asking of questions. By having a common, uncommon, and rare list in the divine side you can say all gods grant this.

They tried to simply spells. Like heal is a first level spell. That heightens ever spell casting level. That is a nice simple idea I just like. Well if they simplify or site examples or Common, Uncommon and Rare so that more people understand it. It is an idea I like.

They need examples. If for no other reason to help those new to D and D.