Dwarven Rager

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Liberty's Edge

Okay, some background information. We're doing a 3rd party module "the worlds largest superdungeon" ...i am pretty sure thats the name, if not its the flavor of it.

The dungeon is closed once we enter, no summoning, no teleporting out, no planar travel. We are starting at level 1, and planning on reaching about 18.

I have chosen to be a battle cleric. Obviously, couldnt pass up Aasimar as a very synergistic choice on race. The GM is allowing me to choose any domain/subdomain combo without having a deity restriction (bit of a homebrew world).

I've reviewed the class guides here, and found very negative things said about domains that are flavored to damage. My main question is thus: is the destruction domain that bad? Or is there another domain that would be acceptable at damage dealing. My intent is not to be a blaster, but am planning on being front line. My other domain was planned to be defense subdomain.

Recommendations?

Liberty's Edge

We're a group of 6 starting the RotRL, and we're trying to organize our party and I thought a little direction would be helpful.

Info:

Group Dynamics: We're not a power-gaming/min-maxing group, we're out for fun and light RP with some good story and blood-letting. We have 6 in group, because invariably someone cant make it.

So far our group is comprised of:
1) sorceror of some sort
2) trip type fighter who uses a net
3) halfling barbarian titan mauler or halfling bloodrager
4) ogre or orc brawler (ogre if the gm will allow it)
5) likely summoner

--> halfling barbarian/bloodrager will have some "anger control issues" and the ogre/orc brawler will be a pacifist-in-training who thinks the halfling is his brother....for the funs!

Anyway, what I am looking for is a recommendation on an archetype that might be handy to have given the adventures. No spoilers please, but is there something in the AP we will have total problems with if we dont have access to a particular skill/spell set. Obviously, we have no healing. However,, UMD for the win and its for the funs!

Thanks for the consideration.

Fid.

Liberty's Edge

Our gestalt group is going to tackle a BBEG tonight. I am a gestalt paladin/cleric, with access to 5 level cleric spells.

I am most definitely going to be buffed up with Death Ward before the battle. However, in the description of the spell it states that

"The subject gains a +4 morale bonus on saves against all death spells and magical death effects."

Does that then mean that you get a +4 bonus to any spell/SLA from the Necromancy school?

Also, any tips/tricks you want to share? I am quivering in my boots of haste I am so excited to take this guy.

- Fid.

Liberty's Edge

Are there any Adventure Path, Modules, anything that deal with the Worldwound?

Other than the Inner Sea Guide, is there any supplemental information about it? I am very interested in running something concerning it.

Thanks for the help.

Fid.

Liberty's Edge

So in our home brew campain of gestalt characters, we are having the BBEG fight tonight. We've been leading up to a battle against an Anti-Paladin boss type.

Conveniently, i am the gestalt paladin/cleric (lvl 11) of the LG deity. I am most likely going to be the focus of the attacks of the main guy while the party is distracted with henchman. I am trying to plan out some "strategery".

Was thinking about leading off with a hallow spell (after buffs obv). I am mainly concerned about the LoH touch attack from said AP. Am I missing anything, or is there any general tips anyone can share?

Thanks for the help in advance, I just don't want to look like a fool.

- Fid

Liberty's Edge

So I may be in completely the wrong forum, but this is the best place I could think of.

the subject pretty much explains it: Are there modules/adventure paths that have dedicated maps for them? i.e. The map pack for the Emerald Spire Superdungeon.

My group and I are nearing the end of the Spire and have really enjoyed having a dedicated map for what we are exploring. I understand there are general maps of scenarios (like maps of Sandpoint, etc), however are there packs of maps that involve dungeons/buildings/etc?

Just throwing it out there, because it made my prep as a GM waaaay easier to do these maps than draw everything up. Players appreciated the level of detail and ease of character placement.

I dont want to go the virtual table top, but may have to if there are none available.

Thanks for your consideration,

Fid

Liberty's Edge

so I am building a new bloodrager (for a friend who died dramatically and needs to rejoin the group), and needing some clarification.

The 1st level draconic bloodline power reads as thus:

Claws (Su): At 1st level, you grow claws. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws deal an additional 1d6 points of damage of your energy type on a hit.

Am I correct in reading this then at level 9 when BAB is +9/+4 , he is getting two attacks at +9 and two attacks at +4 with a d8 base? (on a full attack, otherwise just the +9/+4).

Thanks for the help,

Fid

Liberty's Edge

Okay, ao apologies on the newb question here.

I've played many house-rules and variants of Pathfinder, with different methodologies for finding how many xp you need to get to next level.

I started GM'ing my own game (first time GM), and want to stay as close to canon as possible. I am having a difficult time finding the rule in my CRB and GM guide as to the specific XP amounts when character should level up.

Any help/linkies would be appreciated.

Many thanks,

Fid.

Liberty's Edge

Okay, NoOb question I know. However, I've seen it referenced alot when talking about min/maxed characters and such.

Help a dwarf out and explain the acronym.

Peace,

Fid.

Liberty's Edge

Needing some clarification/confirmation on my understanding of stat drains. I wll try to clearly explain what I'm questioning (sorry if it isn't explained well).

Now by stat drains I mean str/dex/con draining attacks/spells, for instance:

Crippling Strike* (Ex): A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage.

It is my assumption that by reducing the targets STR by 2 on a damaged opponent would cause the following:
- reduction of melee attack bonus
- reduction in climb/swim checks

Questions:

1)DEX drains would work the same for ranged attack bonus, however a reduction in DEX would affect AC how?

2)CON reduction would obviously affect fort saving throws, but how would con reductions affect HP? lets say a -2 CON drain happens....I am missing how much that would affect/decrease someones HP (is it like a reverse barbarian rage? --2hp per HD??)

Hopefully this makes sense. Thanks for any help.

- Fid

Liberty's Edge

So, I am trying my hand at the whole GM thing for the first time. The players in the group are all old school RPG'ers (think 2.0), we've decided to get back into gaming. One of my players wants to resurrect a warlock, but as it stands we dont have a specific option in Pathfinder. Would my recommendation to try warlock or potentially a witch be the most common-sense alternative?

Am I missing a potential archetype here?

Many thanks from a returning player.

- Fid.