Hey guys, thanks for the replies! Still tweaking this, game is on Monday, so this helps a ton.
Yes, should be Gunslinger, not Swashbuckler.
For the Barbarian, the Unending Rage ability would act as rage, as in only lasts 1 round. It wouldn't trigger fatigue and wouldn't be pulled from the barbarian's normal rage points pool.
The blade staff would bypass the one eidolon at once restriction.
We are using dice apps, this is all on the Roll20.net site.
Fighter swords both count as 1 handed weapons, yes.
Unfortunately for the cleric, he took the Merciful Healer archetype, which (and please correct me if I'm wrong, still figuring this out) means he can't use his abilities to damage undead? I think >.<
I love the half fire half physical idea, that's super cool. Probably going to do it as added dice onto the damage, kinda like the grave knight template. I don't really understand that 2nd part though, so maybe I should let him charge with this ability, hitting everything he pases by or ends next to, and then he gets his full normal attacks after? That sounds super cool, kinda an uber-pounce, just don't know if that'd be beyond broken or not.
I was trying to avoid creating new rage powers, I don't think I want to go that route.
Gunslinger's to me seemed the least powerful, honestly. It's not that much more damage, and it's limited to 4 shots total per day, then 8, then 12, then 16. The damage it does is nice, but ... I dunno, doesn't seem as powerful as some of the others.
Witch's is underwhelming, but since I'm playing the witch as an NPC for the party, just to flesh out the capabilities a little bit I'm ok with that. If you can think of something a little more creative that revolves around the hexes I'm all ears, but it's just for me so I'm not too worried about it.
Summoner isn't Synthesist, he's a summoning an eidolon type of summoner (2nd NPC I'm playing >.>) and the charges make it so he can't have the 2nd eidolon up for every fight. I'm trying to make this more of a "Oh, hey, giant boss. Superpowers, activate!" type of thing.
Also, totally forgot to build something for the Sorcerer! (Party member, not for me lol). Gonna be building that tonight, think I'd like it to revolve around the Bloodline powers if I can. That's going to make it a little more individualistic than the others though, she took the Possesed bloodline. Dunno if I want to go that route, or just do something with giving her a spell like ability with the charges.