Shadow

Fesk the Sibilant Shadow's page

13 posts. Alias of Tharasiph.


Race

Wayang

Classes/Levels

Void Wizard 1 HP:8|AC:14|T:14|FF:10|CMB -1| CMD:12 |Fort:+2|Ref:+3|Will:+2/+4spells|Init:+11|Perc:+3|Move 20| Reveal Weakness 7:7

Gender

Male

Size

Small

Alignment

Neutral Good

Strength 10
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 10
Charisma 13

About Fesk the Sibilant Shadow

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Wizard(Void) 1
CG Small humanoid
Deity Nethys
Init + 11 (Fam +4, Feat +4, Dex + 3); Senses Dark Vision 60, Perception +8

Statistics
Str 10, Dex 16, Con 14, Int 17, Wis 8, Cha 10
Base Atk +0; CMB -1; CMD 11

Offence/Defence
Defense
AC 13/17 Armour spell, Touch 13/17, Flat-footed 11/15
hp 8 (1d6+2)
Fort +2, Ref +3, Will+1/+3 Vs Spells;
Favoured Class: Mage +1 Skill Point/lvl

Offense
Speed 20 ft
Melee
Staff +0 (1d4)
Ranged
Acid Splash +3 (1d3+1)

Magic
Opposite Schools Fire
Concentration D20 + CL(1) + 4 (int)
Cast Defensively 15 + 2*spell lvl
Wizard Spells Known (CL 1st; concentration +5):
1st (2+1/day)(CL 15)- Shield*, Colour Spray *2
0 (at will)(CL 14)- Light, Acid Splash, Guidance*, Daze

Spell Book
0th—*Guidance(*This is a void spell);
1st— *Shield, Magic Missile, Shocking Grasp, Obscuring Mist, Mage Armour, Bed of Iron, Colour Spray

Skills
Stealth (Dex) +15 (1R +2 Race, +4 Size +2 Trait)
Sense Motive(Wis) +1 (+2 Alertness)
Perception (Wis) +8 (1R +2 Race +2 Alertness, +1 Trait)
Knowledge Religion (int) +7 (1R)
Knowledge Planes (Int) +7 (1R)
Knowledge Arcana (Int) +7 (1R)
Spellcraft(int) +7 (1R)

Languages
Common
Wayang
Abyssal
Draconic
Aklo

Feats
Imroved Initiative
Scribe Scroll
Alertness

Traits
Slippery (Stealth + 1)
Observant (Per +1)

Combat Gear
Small Staff (2)

Other Gear :
Backpack(2)
Bedroll(5)
Spell Component pouch(1)
Waterskin(4)
Flint and Steel,
Explorers Outfit
Chalk
Signal Whistle
Familiar Satchel(6)
Grooming Kit(2)
Mess kit(1)
5* Parchment
Scriveners kit(1)
50 ft string
Wandermeal *4(2)
Trail Rations *2(2)

28 Lbs

Money70gp

Special Abilities

Void Awareness (Su)
Your ability to recognize the void allows your body to react to magical manifestations before you're even aware of them.

You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five wizard levels you possess.

At 20th level, whenever you would be affected by a spell or spell-like ability that allows a saving throw, you can roll twice to save against the effect and take the better result.

Reveal Weakness (Su)
When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.

Racial Abilities
Small +1 ac +1 th -1 CMB/CMD, +4 Stealth

Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.

Lurker Wayangs gain a +2 racial bonus on Perception and Stealth checks.

VisionDarkvision 60

Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

Dissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability. This racial trait replaces shadow magic.

Familiar - Zuk:

N Small dinosaur Compsognathus
Init +6; Senses Low-light vision, Perception +4

Defense
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 nac, +2 size)
hp 4 (1d8+2)
Fort +4, Ref +4, Will +6

Offense
Speed 40ft Swim 20ft
Melee Bite +1 (1d3-1 plus poison)
Poison Bite-Injury, Fort DC12, 1/round for 4 rnds, 1d2 str, cure 1 save.

Statistics
Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +0, CMB +0, CMD 9

Feats
Improved Initiative
Alertness
Improved Evasion

Skills
Perception +4
Swim +10

Master gains +4 Initiative