Other Gear :
Backpack(2)
Bedroll(5)
Spell Component pouch(1)
Waterskin(4)
Flint and Steel,
Explorers Outfit
Chalk
Signal Whistle
Familiar Satchel(6)
Grooming Kit(2)
Mess kit(1)
5* Parchment
Scriveners kit(1)
50 ft string
Wandermeal *4(2)
Trail Rations *2(2)
28 Lbs
Money70gp
Special Abilities
Void Awareness (Su)
Your ability to recognize the void allows your body to react to magical manifestations before you're even aware of them.
You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five wizard levels you possess.
At 20th level, whenever you would be affected by a spell or spell-like ability that allows a saving throw, you can roll twice to save against the effect and take the better result.
Reveal Weakness (Su)
When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.
Racial Abilities Small +1 ac +1 th -1 CMB/CMD, +4 Stealth
Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.
Lurker Wayangs gain a +2 racial bonus on Perception and Stealth checks.
VisionDarkvision 60
Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
Dissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability. This racial trait replaces shadow magic.
Familiar - Zuk:
N Small dinosaur Compsognathus
Init +6; Senses Low-light vision, Perception +4
Defense
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 nac, +2 size)
hp 4 (1d8+2)
Fort +4, Ref +4, Will +6
Offense
Speed 40ft Swim 20ft
Melee Bite +1 (1d3-1 plus poison)
Poison Bite-Injury, Fort DC12, 1/round for 4 rnds, 1d2 str, cure 1 save.
Statistics
Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +0, CMB +0, CMD 9