Reiko

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But just to make sure, if I took the Gore option and had my bite. It would still give me one more primary attack.


Thanks @graystone I appreciate it and i think that clears it up.


Guys this is all great info and I appreciate the discussion but has there been any FAQ on this or is it subjective?

But from what I understand
1: you are looking at the feet as talons for Claw attacks. Then does that free up the arms for Slams(Chimpanze)?

2: also do you need to have different limbs for different natural attacks as some have both a gore and a bite. Same appendage.
I do know with manufactured weapons you need a hand for each weapon and can't use it for both a natural attack and manufactured but fail to see where you aren't able to make two natural attacks with single limb. As Bite and Gore does.

Thanks again for the discussion and helping me to understand this.


Thanks for the help folks, so you think taking the chimp won't allow the slams even though slam can be done by ooze and other non limbed creatures. I just can't find where it is against raw.


I can't understand from the reading of this can a Tengu with Alternate Racial Trait Claw Attack. Then take Vigilante Agathiel and pick animal Chimpanze and gain two Slam attacks at level 2.

I have tried looking through some of the old threads and can't find anywhere where this would be against RAW. This is for PFS and I am thinking it is a great way to quickly get 5 natural attacks. If there are rules that prevent this can anyone site them or link them?

Also can you then dip in White Haired Witch to grab a 6th Natural attack?


The Purity of Violence wrote:
Pathfinder Unchained p.8 "individual characters must use one version or the other exclusively."

Thank you very much, that is the quick fix I was looking for


I posted this in Advice and Rules but realized it is more of a rules questions.

I can't seem to find this on the threads and sure it has been discussed in the forum before. A player in my game wants to take a dip from Unchained Monk to take monk levels. I know they have the same name but can't see any reason not to let him (They seem like different classes). Is there a RAW rule against this?

I was just going to let him do it, but thought I should ask here first.
If you can stack them then how does it work.
1) Looked up how ki pools stack and that seems fine
2) Would you stack monk levels like you do with the brawler class? I can't find anything on that but they are both Monks so I thought they would stack for things like Unarmed damage, and for Monks Robes. Could someone please shed some light for me or help me find the posts that do.
3) What about Class options for Unchained Monk you can get certain abilites at level 8 It states (A monk must be at least 8th level before selecting this ki power) It only states monk, would his levels stack for this?

I am sure there is more I am missing and am hoping there is an easy fix.

Thanks in advance.


Sorry I can't seem to find this on the threads and sure it has been discussed in the forum before. A player in my game wants to take a dip from Unchained Monk to take monk levels. I know they have the same name but can't see any reason not to let him (They seem like different classes). Is there a RAW rule against this?

I was just going to let him do it, but thought I should ask here first.
If you can stack them then how does it work.
1) Looked up how ki pools stack and that seems fine
2) Would you stack monk levels like you do with the brawler class? I can't find anything on that but they are both Monks so I thought they would stack for things like Unarmed damage, and for Monks Robes. Could someone please shed some light for me or help me find the posts that do.
3) What about Class options for Unchained Monk you can get certain abilites at level 8 It states (A monk must be at least 8th level before selecting this ki power) It only states monk, would his levels stack for this?

I am sure there is more I am missing and am hoping there is an easy fix.

Thanks in advance.


Thanks for the Help Charon,

about Arcane strike if I have Rogue Talent (minor magic) some people said it qualifies me for this. Am I off base?


Folks I am looking for some help as I am trying to build something I don't see on the forums. I am looking to build a Natural Attack Ninja.

With Tengu I will take the Alternate Racial Trait (Claw attack) To replace swordtrained.

This will give me 3 natural attacks with Precision damage. And hopefully when I am not doing Precision damage I will still be able to contribute.

My Stats are probably Allocated wrong (but as my friends know I don't do many things for flavor except Dex) I am hoping to keep my Dex high. This is for PFS play and I am hoping people might fix or find some errors I am making. Besides the high dex low strength. Also there are two variations I am thinking of.

Variation 1
Stats with Tengu Bonus
Str ; 14
Dex : 19
Con : 10
Int : 12
Wis : 14
Cha : 7

Talents
1: Extra Rogue Talent (Ki Pool) To use wisdom as my modifier
2: Vanishing Trick
3: Power Attack
4: Minor Magic (Detect Magic)
5: Rogue Talent Major Magic (Shield)
6: Finesse Rogue
7: Arcane Strike
8: Offensive Defensive
9: Dodge
10: Invisible Blade
11: Scorpion Style
12: Evasion
13: Gorgon's Fist
14: Ghost Step
15: Medusa's Wrath
16: Imp Evasion

Variation 2
Stats with Tengu Bonus
Str ; 16
Dex : 18
Con : 12
Int : 7
Wis : 15
Cha : 7

Talents
1: Extra Rogue Talent (Ki Pool) To use wisdom as my modifier
2: Vanishing Trick
3: Power Attack
4: Offensive Defensive
5: Dodge
6: Shadow Srike
7: Blind Fight
8: Imp Blind Fight
9: Greater Blind Fight
10: Invisible Blade
11: Scorpion Style
12: Evasion
13: Gorgon's Fist
14: Ghost Step
15: Medusa's Wrath
16: Imp Evasion

I really don't know what to work towards on the last few levels and also don't know if playing a ninja without skills is a good idea. Please if someone has tried this before let me know if I am way off base. Sorry for such a long message. Thanks in advance for the help.


I was reading this and got very excited about making a 10ninja/10shadowdancer. I agree with almost everything said here except one part. The feat requirements to become a shadow dancer. Combat Reflexes/Dodge/Mobility. These are not things I would normally put into a ninja build. Well Dodge maybe. Don't people feel this limits the Ninja and takes him away from being as good as she is at damage? To me this means you are taking away even more feats tricks.

I am probably missing something feel free to correct me please.


Wow this FAQ page was last updated May 2015. Did this just get missed then? or has it changed since then

Pathfinder RPG Ultimate Combat FAQ
Last updated: May 01, 2015.


Thanks MeanMutton for the quick response. I really didn't understand why Feral Combat Training allowed natural attacks to use the base damage of the monk attacks.

And that is why I posted to see if the Tengu (Claw Attack alternate racial trait) which was written the same way did the same thing.

Thanks for the insight


Sorry if this has been covered before and I just am inept at finding it but after 4 hours of searching I am posting on the forums. 2 Questions

I am playing a Tengu Ninja with a four level dip in monk.
I am only going to use the natural weapons with Claw attack feature.
I wanted to see if it was possible to make my claws damage the same as my Monk unarmed strike damage. So I will have Claw/Claw/Bite and am looking to use the Monk Unarmed damage for this.

This I found the answer too
Here
It seems very simple, but my real question is that because this is possible due to Feral Combat training - Tengus Claw attack to me reads very similar.

Feral Combat Training Benefit - Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite.

Tengus ability reads very similar - Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.

1) Does this mean that I don't have to take Feral Training Combat for my Claws. But I will still have to take it with Bite to get the bonus?

Can someone please shed some light if I am missing something.

2) Also do Monastic Legacy stack with the ninja trick Unarmed Combat Mastery?


Master_Piandao wrote:
Your built is so OP just a noobie game u are playing roll games u are just a power gamer better go and play WoW

Yeah I don't disagree the GM let us roll easy this game our last game was roll 3d6 straight down and take the stats you get. We had many negatives but I am glad to be trying something like this it is going to be fun and with the great stats I am trying another class. But I was looking more for help on the build but if you want to get upset because we have an OP'd game that is another way to go. I was more looking for what is best for a ninja on advice from people that might have played them. Sorry if I upset you Master Piandao for posting. Hope you have fun gaming. Also this isn't supposed to be sarcastic, just don't see what your anger is about. And I used to play WOW :)


GM was pretty easy on us and let us roll 4d6 for stats, I rolled the third best which is still by far the best I ever have rolled. I am trying to build a ninja which is able to stay in the fight and still be sneaky. I want to be melee based and pretty much usless at a distance.

Stats rolled were: 18/17/17/14/14/9
Built my own race who has some advantages +2Dex,+2Int,-2Cha (I did this before I went Ninja)my race has darkvision and the plus 1/6 rogue talent every 6 levels

I still am okay with it because of my rolls
Str 14
Dex 20
Con 17
Int 11
Wis 14
Cha 15

I am thinking of leveling this way and would like assistance
Level Ability add on 1 2
1 Two Weapon Fighting
2 NT(Vanishing Trick)
3 ERT(Minor Magic - Mage hand)
4 1 DEX NT(RT- Major Magic - Shield)
5 NT(Weapon Finesses)
6 NT(Weapon Focus - Wakizashi) NT(Pressure Points)
7 Two Weapon Defence
8 1 DEX NT(Shadow Clones)
9 Improved TWF
10 NT(Invisible Blade)
11 Improved Critical
12 1 DEX NT(RT- Crippling Strike) NT(Ghost Step)
13 Critical Focus
14 NT(RT - Evasion)
15 Bleeding Critical
16 1 DEX NT(Fast Stealth)
17 Dodge
18 NT(Feat - Dodge) NT(See the Unseen)
19 Dodge
20 1 DEX NT(Combat Trick - Greater TWF)