Harsk

Ferrek Silvertarn's page

119 posts. Alias of Bobson.


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Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Scrolls of augury or divination might be useful. Can we get a partially charged wand of haste instead of scrolls? That might be something else worth me carrying.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Updated. Thanks again for compiling the list.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Gloves of reconnaissance is a good choice. I bought the tremorsense boots for similar reasons, but they've been replaced by the levitate ones. I also wouldn't mind having the ring of sustenance, but I don't really need it either.

Other than that, I approve of the gear division.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Still a new person. Ferrek's rather excessively hesitant with new people. And aboveground.

Ferrek gives Aviel a small smile as he rejoins the team. "Good to see you again." Feeling slightly reassured by this extra step towards normalcy, he ventures to actually greet Holly. "It'll be helpful to have someone else with us."


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

A ring of invisibility might help if we can afford it - I'd be able to deliver a ranged sneak attack every other turn that way. I'd suggest a melee weapon, but my melee attack rolls are significantly worse than my ranged (and I don't have weapon finesse). But yeah... Rogues aren't the strongest in combat to begin with, and ranged rogues who can almost never sneak attack are just awful.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

The dwarf eyes the half-elf. Clearly his companions know her, but he doesn't, which makes him cautious and quiet around her.

That may explain why he opens his mouth to reply to Garret, then closes it again. Or maybe it's just that he can no longer claim to not need to be useful.

All he does say, after some thoughtful expressions, is a quiet "Ok."


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

My UMD is exactly 50/50 for wands (+10). Since it doesn't burn a charge to fail, I can use any non-combat wand without problems (unless I roll a 1), but it's probably not worth equipping me with combat-based ones.

On the other hand, 50% of something is still better than nothing.

Going to go catch up on gameplay now...


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps
leinathan wrote:

She didn't die, she galloped home to deal with some personal stuff.

You are free to re-join if you like. Once I'm home, and back from my little vacation, I'll do a big post re-starting us with the live people again.

Just checking in. What's the timeframe?


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

"Ugh. Well, lets see if there's any way we can get all the bodies back to town. The less time we spend standing around, the better."

Looking for a wagon or anything else with wheels. Or parts to make something like that (with my engineering skill but no practical experience of constructing things). Or mounts.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

I have arcana, dungeoneering, engineering, and local. Are they at least humanoid? Bestial? On fire?


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek looks around a the ruins of the camp, rubbing his aching arms. "Ugh," he opines. "This has not been a good day."

As he picks through the debris in search of anything useful (Detect magic from a wand, spellcraft mod of +15), he asks "Why did you set up camp right on the lich's doorstep, anyway? A wagon does sound like a good idea. How far is it to town? I came from the other direction."


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Sorry for vanishing. I worked almost a week's worth of overtime from Thursday thru Monday of the holiday weekend. I'm still trying to get back on top of everything that fell by the wayside.

I'm posting this in all my games, then I'll go try to catch up and actually post in them. Expect something from me by the end of the weekend, if I don't get stuck with more overtime...


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

I can probably drag Garret. Up to 500 pounds, or double that if the table counts as "Favorable conditions"

Are we good to say we make it back out?


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

I've got a bag of holding, type I. Up to 250 pounds. That's one of them?

Also, I have a folding table and a folding ladder. We could use one of them as a travois, if either of us can drag that much weight.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

"Lets hope the lich doesn't send anything to finish the job before we do." Always cheerful, that dwarf...

With Shadassa on his heels and (unusually) crossbow in hand, Ferrek begins beating a hasty-but-careful retreat down the path they so recently entered.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

The dwarf nods unhappily to Shadassa. "Aye. And Aviel too, though I'm no healer." He shakes his head and continues, ignoring the fact his crossbow was what finally killed the creature. "Nor a fighter. Mechanisms and runes are my enemies, not ghosts."

Standing up himself, he goes to look at the corpse with her. "Can we get them both back to town? Would anyone be able to restore life to their bodies if we do? Or are they lost to that thing's touch?"


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek finds a potion on Garret's corpse which he recognizes as a curing one, and takes it over to force it down Shadassa's throat.

Cure mod: 2d8 + 3 ⇒ (5, 8) + 3 = 16


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Oh, true. I forgot we're high enough level for resurrection to be an option.

I'm good for that. Or any of the other options. I'd prefer not to stop, but no way am I continuing on solo. :p


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

....... Ouch.

Suddenly we wake up and it was just a nightmare sent by the lich?


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

As the sole standing survivor, it's Ferrek's job to salvage what he can from this mess. He quickly begins checking for a curing wand of some sort to apply to Shadassa.

I forget who had one?


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps
Aviel Whitemane wrote:
Aviel does have a nice heap of magic items you might be able to use, if you're willing to try and get to it. Including a scroll of Teleport. Also, don't forget you are all hasted for quite possibly the rest of this fight.

I'd be willing to go back in for them - the banshee has pretty much ignored me so far, so I ought to be able to survive a round or two with it.

Quote:
It's unfortunate that no one knows what Aviel's Headband does. It actually grants ranks in UMD, so Shadassa with her charisma score would stand a really high chance of using scrolls and the like.

Useful.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

I really wish I had something to contribute, but about all I could do would be try to drag Garret, or try to fire off a wand if someone has a semi-useful one. I built for traps to the exclusion of everything else, and now it's coming back to haunt me. :(


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

My UMD is +10, which means 50% chance to successfully use a wand. Fine for out of combat, but not very useful in it. I definitely needed more offensive power...

As the fight continues getting worse, Ferrek has been circling the room towards the doorway and his fellow explorers, firing crossbow bolts and cursing under his breath in Dwarven the whole time.

Last round
1d20 + 12 ⇒ (7) + 12 = 19
Miss: 1d100 ⇒ 76
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

This round
1d20 + 12 ⇒ (7) + 12 = 19
Miss: 1d100 ⇒ 78
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

The cursing is at least as effective as the crossbow. If not more, since the bolts are gone after they're fired.

As Shadassa exits, the dwarf is right on her heels.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Good call! Even if it wastes a round snuffing out the lantern archon to negate the penalties, that's still a boon for us.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

That's the most ineffective I've ever seen lantern archons be... although incorporeal undead is probably the one thing that is protected against them.

Also, for reference, aid is a +1 morale bonus on attack rolls and saves against fear effects, plus the rolled amount of temporary hit points.

Ferrek takes aim with his crossbow and fires it at the evil creature again.

Crossbow: 1d20 + 13 ⇒ (18) + 13 = 31
Miss chance (>50 to hit): 1d100 ⇒ 23
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Interestingly, even if I had a combat wand to use, my UMD check would still result in a 50% chance to do nothing at all.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

For the record, I just read it to consider taking it in another game I'm in, and I read it the same way Garret did. "Aid another action" = "attack roll vs AC 10".

Although looking at the text of the actual rule, I can see an argument for saying that that's the case even RAW. The first few (problematic) lines are simply saying when you can do that action, and the Bodyguard feat adds a second scenario you can do it in.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

I am so not equipped right for combat. I keep thinking of things I could have taken to help...

As Garret announces the creature's name, Ferrek pales slightly and goes digging in his beltpouch for something. Pulling out a pair of earplugs, he jams them into his ears, even as the wail cuts off.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek gives Aviel an approving gesture, then takes advantage of the thinning clouds to prowl the edges of the room. One eye is kept on the figure in the center, the other alert for any unusual stonework.

Perception (general stone): 1d20 + 34 ⇒ (12) + 34 = 46 Add +4 for traps


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek frowns at the mist. "Can we blow it out of the way somehow?"


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

"I would be curious to see what happens, but there's no way I'm going first through one of those portals." Ferrek twitches and draws in on himself a bit. "Too much could go wrong, and there's no telling if we'd be able to return."

As they head back towards the unexplored doorway, he muses "Now, if we wanted to summon something to send through, and it was able to report back..."


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

We're actually doing pretty good. I expected a lot more missed stuff. 22 it is.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Anyone?


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek nods in agreement with the knight. "Agreed. The lich has his game, and watching us make a wrong turn and die a horrible death is almost certainly part of it. We've followed his riddle closely so far, and we're still alive. Wandering randomly will quickly decrease the chances we stay that way." He looks to the others and says "If you can think of another interpretation we could follow, like the 'fortuitous fall' we never fell down, it might be worth trying. But only if our current path dead ends without making us dead."


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

I think our options are:
A) Pick another color
B) Examine the bottoms of the "fortuitous fall" pits
C) Back to where we were and go through the non-blocked doorway.

I'm inclined towards C.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Were there any other paths we haven't explored?


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek spends the night under a camouflage tent with a bell net draped over it. In the morning, he checks that his companions are still outside (and not turned into undead) with his periscope before emerging to dismantle his protections.

"Morning," he grumbles as he emerges squinting into the light.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Before moving in, Ferrek looks to the others. "Well, this looks unpleasant. Shall we close the door and go regroup at camp, or do we give this a try?" and to the merfolk, he adds "On the door? Or in the hallway?"


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek nods. "We have been down here for quite some time. Lets take a look at this other door and see what makes the most sense." Under his breath he adds "I just hope the lich doesn't decide to rearrange things while we're gone..."

Perception (traps): 1d20 + 34 ⇒ (10) + 34 = 44


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

The dwarf frowns at the magical exit. "Couldn't you wave at it and dispel this barrier?" he asks the spellcaster. "If we're not supposed to travel this way, so much the better reason for doing so."


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

The dwarf runs his hands against the solid air, looking for any kind of discrepancy or hole in it. "Allies that can appear on the far side may be useful, but what if it's just as locked from there?" he calls over his shoulder as he does.

If the "wall" is perfectly smooth, he'll pull out an iron spike and try to chip at it a bit.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

No worries. It was a pretty busy week on my part.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

"Unless they want to have one just to drown adventurers in."


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek does his thing on the northern door. Trap perception: 1d20 + 38 ⇒ (18) + 38 = 56

"It does figure that he's set things up so that we have to run into every last trap and monster before we can get through that door..." the dwarf grumbles as he works.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

We'll miss you, but I definitely understand. Have fun!


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

"Hmm..."

Ferrek examines the slots in the door to try and get a better idea of what they are for.

Do they look like oddly shaped keyholes? Are there any moving parts inside? Can I feed a rope or string into one and see how far back it goes?

Knowledge (engineering): 1d20 + 12 ⇒ (16) + 12 = 28


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Fingers twitching as he examines the lock, Ferrek shakes his head. "I would love to give that lock a try, but we should find the things that match those slots first. I don't think the lock would even turn without them. And it's still possible that it's just a massive distraction, even if it isn't going to fall on us."

He suits action to words by looking around the rest of this area for another exit.

Perception (stone doors): 1d20 + 34 ⇒ (20) + 34 = 54


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

As his head emerges from the opening in the floor enough for him to look around, Ferrek's eyes widen and he can be heard to mutter under his breath. "By Torag's hammer..." He scrambles the rest of the way out, and begins carefully approaching the door.

"Assuming that this is a real door, and it's actually locked, and keys exist for it, then whatever is behind it is surely worth guarding... In any normal place." His earlier awe is rapidly being replaced by cynicism. "However, I would not be surprised if this was just another false lead, designed to hide something trivial in the midst of such obvious defenses."

Nonetheless, the traps-dwarf begins making his cautious way to the door, followed by the ever-watchful paladin. "If it decides to fall on us, will you be ready to jump out of the way?" he asks his companion quietly.

Perception (traps): 1d20 + 34 ⇒ (18) + 34 = 52 (+2 for metal, or +4 for stone. Feel free to add as many rolls as necessary)


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek goes first, checking for danger.

Perception (traps): 1d20 + 34 ⇒ (2) + 34 = 36
Perception (doors): 1d20 + 30 ⇒ (17) + 30 = 47


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

"Eh?" The dwarf looks confused, then he spots the trap door and looks startled instead, as if surprised to see it. "I don't remember seeing that before," he says with a glare at it, as if it deliberately snuck up on him. [b]"Maybe that stuff is still messing with my head..."

Shaking his head to try and clear the lingering fog, he gives the trap door the once over.

Perception (stone doors): 1d20 + 34 ⇒ (20) + 34 = 54

Sorry about that, Isletta. You did spot it, and I completely overlooked your announcement thereof.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps
leinathan wrote:
Okay, I'll get up some stuff soon enough that should help guide you :) Sorry for the lack of direction and organization.

No worries. Could you also add the riddle to the campaign information tab for ease of reference?