Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Will Save: 1d20 + 6 ⇒ (4) + 6 = 10 (+2 higher if it's a spell or other magical effect) "Aaaagh!" Ferradei grunts as she gets bitten by the dragon. She presses a hand to her wounds and spits a gob of blood to the ground. She takes a guarded step away from the dragon, while saying something to it in a loud, bellowing tongue. Draconic:
"Loss is a nightmare. Sorrow is a nightmare. You are nothing but another in a long line of opponents. No one will mourn you." She taps a few draconic sigils on her bone gauntlet with a bloody finger, then thrusts out her hand at the dragon, sending two ice-like missile of force flying at his head. Force Damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
I would like to know it's weaknesses. Or if it has none, its resistances. Thanks. Ferradei narrows her eyes at the dragon and taps a few runes on her bone gauntlet. As the draconic sigils begins to glow she thrusts her arms out at the dragon, sending another trio of ice-like magic missiles flying at its face. Force Damage: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Mysticism: 1d20 + 6 ⇒ (11) + 6 = 17
Unaffected by the dragons posturing, Ferradei casts out her hands, sending a trio of ice-like arcane bolts at the beast! Magic missile. Force Damage: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei looks around in mild curiosity, exceedingly grateful to be back on solid footing.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei continues to struggle and flounder her way forward... Athletics: 1d20 - 1 ⇒ (16) - 1 = 15
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei activates her armour's protections and follows the others into the liquid methane. Swimming? Ugh... Worst mission ever. Keeping her complaints to herself, Ferradei follows along at the back of the group, floundering through the liquid methane hopelessly. As the current takes her she struggles against it, twisting around desperately to avoid being battered around too much... Acrobatics: 1d20 + 4 ⇒ (2) + 4 = 6 She grabs onto Buscador to avoid being swept away!
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
1d20 ⇒ 7
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei strides through the exit like she owns the place, completely unafraid of the cowering, unprofessional guards.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei thrusts out her bone gauntlet and speaks a few muttered words in draconic causing the sigils on her gauntlet glow a light blue. With a wave of her hand three blasts of magical energy fly at Bogdin, looking like snowballs in flight. All three swerve around the crowd and crash into him. Magic missile as a full round action. Force Damage: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
As Ferradei passes by the androids she gives a tug on her necklace, then a knowing nod. Diplomacy: 1d20 ⇒ 13
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferrdei strides back out into the club since the mission is complete.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Hey guys, I’m going to have a crazy busy weekend. It’s unlikely I’ll be able to post Saturday, and I definitely won’t be able to post Sunday. Sorry if I hold up the game. Feel free to bot me if needed. Thanks!
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Main Club:
"Yes, ma'am." Ferradei replies. She turns and strides right through the bar an slips the doors that her companions previously mentioned was open. Appearing in the back halls Ferradei looks around for her companions. Not seeing them in the hall she peeks her head into the first room she comes across and (luckily) finds them. "Bogdin's here. The Captain will distract him, but I don't know how long it will last. Is the mission complete?"
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Main Club: Ferradei ensures her drink is nice and full, getting a quick top up at the central bar. Then she wanders through the bar and comes to rest generally near the centre of the room, still with her comm unit in hand and her drink in the other.
She keeps an eye out on the movement of the guards, ready to intercept them if they seek to escort someone into the back rooms...
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Then she will loiter near it in case of emergency.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei hangs out relatively nearby the fire alarm, drinking her drink, and scanning the crowd like a bored socialite. Eventually she pulls out her comm unit and fiddles with it. If I can:
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Does anyone have a strong aversion to me pulling the fire alarm? If we're lucky it will clear the place out, and if not we'll only have some guards to contend with. Downside is we'll lose the cover of the crowd.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Noting the androids distaste over their boss/owner/wahetever, Ferradei shrugs. "When I leave, don't say I didn't offer." She continues to scan the crowd as if looking for someone. Does she see a nice easy to pull fire alarm anywhere?
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei, who's already grown tired of being subtle, turns to the androids. "You're well behaved. Are you Bogdin's? Have you an estimate how much he'd charge me for you? Or are you content where you are?" I hesitate to roll a diplomacy since she's not acting nice. but if you need one it's below.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei approaches the central bar and orders an icy-cold, non-alcoholic drink from the android bartender. Then she leans against the bar and faces the crowds, sipping from her drink as she looks around -- clearly just another patron looking for their date/friend to arrive. While she's acting the part of a patron, she looks around to see if she can see Karelite Bogdin. Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
@ Vyvianne: Nope! Not at all. No need to worry. Ferradei returns Vyviane's salute with a practised one of her own. When she discovers she'll need to dress like a rich socialite she can be heard by the keen-eared to let out a slight breath of irritation. Without further word she heads out to the shops to buy a well-tailored, iridescent blue pant suit, black flats, and a pair of long necklaces. She swaps her bandana for an extravagant fascinator, and adds a few big bangles on the wrist that doesn't wear her bone gauntlet. Surely she looked frivolous and wealthy now..? Disguise: 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21 Yes. She did.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
"I am capable of such an action, if only there were a professional captain to ask it of me." Ferradei replies, clearly unimpressed. But, being a woman who takes her responsibilities seriously, she runs a scan anyway. Computers: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 "Something is interfering with our sensors." If she can try again:
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei remains still and stoic, poised at the computer console and ready to act at a moment's notice. If she has an opinion on the outcome of this battle, she's clearly not going to share it.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei attempts to balance the shields. Computers: 1d20 + 8 ⇒ (18) + 8 = 26 (Balancing them evenly with any excess on the front shields).
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Cool! Happily staying on as science officer. @ Vyv: So it is! For some reason I thought target system only lasted one round. Awesome. Not that it mattered that time, since my only other science officer option at that moment was to balance the shields and my roll would have failed it. But I know for next round!
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei continues to attempt to target the enemy weapon's systems. Computers: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 If she passes the next attack made by our starship that hits the enemy ship scores a critical hit on a natural roll of 19 or 20. If that attack deals critical damage, it affects the weapons system. For any further critical damage resulting from the attack, determine which system is affected randomly as normal. Noticing the ship hasn't moved, Ferradei glances over at the pilot. "Do you desire a change of roles?" I can switch you roles if you want R2-D2. I'm not as good of a pilot as you are, but if you feel ineffective I can give it a whirl. (I'm fine with evasive maneuvers, by the way, I only offer because it sounds like you might want to switch).
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
"Roger, Captain," Ferradei replies, not bothered a bit by being bossed around. @ Vyviane: Did you mean you want me to literally 'lock on', because that takes 6 ranks in Computers so I can't even attempt it. I can target a system and select the weapons, which is what I assume you're asking for. Ferradei attempts to target the enemy weapon systems. Computers: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 Passing. The next attack made by our starship that hits the enemy ship scores a critical hit on a natural roll of 19 or 20. If that attack deals critical damage, it affects the weapons system. For any further critical damage resulting from the attack, determine which system is affected randomly as normal.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
"Forward shields down. Rebalancing shields." Looking to balance evenly. Computers: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
I've already taken my round 1 action, but I am still in bold. Should I be going again already? "Balancing shields, Captain." Computers to balance all shields evenly: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
"Shields balanced!"
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
"Scanning the enemy ship, Captain." Ferradei intones as she clicks away at the computer console. Scanning!: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Mysticism: 1d20 + 6 ⇒ (9) + 6 = 15 Ferradei narrows her eyes at the ysoki's words. Quickly she clicks away on the console, trying to disable the automated turrets. Computers: 1d20 + 8 ⇒ (16) + 8 = 24
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
"Approaching the coordinates." Ferradei activates the ships sensors. Computers: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 "I'm detecting multiple power signatures... One of the signatures is a spacefaring vessel, while the others come from several craterous rocks which are hiding short-range defense turrets, likely controlled by the ship." "I recommend we raise shields, Captain."
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Yup, no worries. Ready to move on in the meantime.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei nods at the whimpering thugs. "Be gone." As the others collect the datapad, she sifts through the gear. Finding nothing she's capable of using she pockets the credstick. Ferradei can't make use of any of the gear. Can we use credits found in session without having it reduced on our chronicles? I feel like the answer's yes, but the items purchased are only available during this session? If so Ferradei wants to use some of those credits to buy a healing serum. She'll hang onto it but it's for the group in general.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
I'm back and ready to get rolling! Thanks for your patience.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei looks around for signs of recent passage in order to get the jump on her targets.
"This way."
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Hello everyone. This weekend is Thanksgiving so I will very likely be unable to fit in a post. Please bot me if needed. I’ll be back to regular posting on Tuesday. Thanks for understanding, and I hope you have a great weekend!
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
As they land, Ferradei pulls out her comm unit and logs onto the infosphere. Computers: 1d20 + 8 ⇒ (8) + 8 = 16
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
@ AK: You can be engineer and I'll be science officer then.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
"No, sir!" Preference for the Pegasus. I'll be engineer. I can be science officer instead if necessary.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
A tall, frail looking winter born rhyphorian covered in a thick layer of white fur stands at attention in front of Venture-Captain Arvin. "Ferradei Isendale, reporting for duty, Sir!" She wears a long black coat with shoulders studded in bone spikes. On her right arm is an elaborate gauntlet that looks like a dragon skull, which has been etched with draconic sigils. She wears a blue bandana pulled down near to her eyes. There's a baton and a few vials hooked onto her belt, and a backpack worn over her shoulder. As the mission briefing starts Ferradei clasps her hands behind her back and listens intently, still standing. A finger strokes the bone gauntlet on her right arm absentmindedly. Ortannis... I miss the days you stood beside me... As the mission briefing comes to a close she nods. "Question, Sir! What do we know about Towershadow? Have the Starfinders any contacts in the city we can make use of?"
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Thanks for a great game everyone!
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Meloriel here, checking in again. I'll still be playing Ferradei. This will actually be her fourth chronicle, and she'll be starting it with 2 XP. As for starship combat, Ferradei is meant to be engineering or science officer. Preference for engineer, but I can do either of them equally well (+7).
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
"Port shields are down!" Ferradei reports. "Repairing shields, Captain." Engineering: 1d20 + 7 ⇒ (10) + 7 = 17 "Port shields functioning at seventy percent." Restoring 7 shields to our port.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
So I'm totally blind a just realized we were damaged back in the first round. *face palm* Ferradei clicks away at the console. "Diverting auxiliary power to front shields, Captain." Engineering: DC 11: 1d20 + 7 ⇒ (4) + 7 = 11 Yikes! Barely. Haha. Restoring 7 shields to our front. "Front shields functioning at seventy percent."
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Ferradei continues to divert power to the guns. Engineering: 1d20 + 7 ⇒ (2) + 7 = 9 But she fails!
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
"Diverting power to guns." Ferradei remarks she works the engineering station. 1d20 + 7 ⇒ (16) + 7 = 23 Passing. Each damage die that rolls a 1 this round is treated as having rolled a 2 instead.
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
Sounds good. I also vote pegasus. Ferradei can always sub as science officer for a round if needed (or when we get them in range of our sensors). Also: Wow! This battle looks like it's going to be both epic and chaotic!
Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None
"Get your coffee to go. We're needed on the bridge." Ferradei hurries to the ship and prepares it for launch. I'll be engineer.
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