![]() About FeranfoxStats:
Feranfox, CN Human Druid 1
Init: +2, Senses: Perception +10, Sense Motive +9 Languages: Common, Elven, Druidic Deity: The Green Faith ================================================= =====================DEFENSE===================== ================================================= AC 14, Touch 12, Flat-footed 13, CMD 10 HP 14 (1d8+2+1(favored class)+3(toughness)) Fort: +3, Ref: +1, Will: +4 Spell Resistance: NA ================================================= =====================OFFENSE===================== ================================================= Speed: 30ft (6 Squares) Melee: Scimitar +4 (1d6+4) Dagger +4 (1d4+4) Ranged: Dagger +2 (1d6+4) Sling +2 (1d4+2) Orisons Prepared: Detect Magic, Light, Spark, Purify Food and Drink 1st Level Spells Prepared (DC 13, 2/day): Entangle, Magic Fang Space: 5 ft. Reach: 5 ft. Base Atk: +0, CMB: +4 ================================================= ====================STATISTICS==================== ================================================= Abilities: Str 18 (+4), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 15 (+2), Cha 8 (-1) Feats (2): Toughness, ... Skills (4): +3 Handle Animal (1 rank), +6 Heal (1 rank), +6 Perception (1 rank), +8 Survival (1 rank) Class Skills: The druid's class skills are Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str). Favored Class: Druid ================================================= =================SPECIAL ABILITIES================= ================================================= Trait: Reactionary +2 to Initiative. Trait: Hedge Wizard -5% crafting costs when making magic items. Nature Bond: Ivar the cougar. Nature Sense: A druid gains a +2 bonus on Knowledge (nature) and Survival checks. Wild Empathy: A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. Information:
Personality Feranfox has lived a wild life, and thus has a wild personality. He’s far from ill-intentioned. However, he still tends to often unwittingly disrupt societal norms: whether he’s making a bloody mess at the dinner table or showing complete disregard for sentient life based on his own twisted “survival of the fittest” ordering of the world, Feranfox will likely just fail to understand what is making the world around him upset, and eventually ignore its protests. He is stubborn in most things that he does, judging the natural order of things always as the best solution, and usually pushes for its realization if there’s no incentive to do otherwise. Positive Traits
On the other hand, Feranfox is often steered by boundless loyalty to friends. He values any companions’ opinions highly and appreciates hearing their input. Additionally, while he might normally be inclined to not get involved in a certain situation, if one of his allies thinks otherwise he is always willing to aid them. Negative Traits
He loves the animalistic barbarism of the natural world. Feranfox encourages his cougar companion, Ivar, to feast on the fallen bodies of their enemies -- it is a useful, genuine threat to any who oppose him, though some people accompanying him sometimes find it rather unsettling. Appearance
Story
The soft snapping of a frozen twig alerts them to someone else’s presence. A man steps out of the forest and walks briskly toward them, casting a scrutinous but almost uninterested eye over the corpse. ”That’s not a polite way to thank a man for his fire,”[b] he says. The highwaymen stop, stare, exchange glances, and then stare some more. [b]”What... what do you mean, friend?” one of them stammers out. ”Who are you?” ”I’m called Feranfox. I live in these hills, among these trees and along these rivers and streams, and I see a lot of things. I don’t answer to laws of men, so don’t worry: I’m not here for vengeance.” Feranfox carries a wooden shield and a scimitar, and is adorned in thick coats of animal hides as armor, but he approaches without any weapons drawn. One of the highwaymen holds a sharp dagger in the folds of his robe, and grips this now tensely as he asks, ”Then... why are you here?” ”Because he’s hungry,” Feranfox, still walking calmly towards them, points ahead of himself, to the other side of the still-seated highwaymen. They spin around in confusion just as Ivar the young cougar pounces. One man is screaming while the other scrambles to his feet. He tries to swing at the ferocious cat but is caught off guard when Feranfox’s scimitar cleaves into his back. The man goes down under the blow with a groan and soon the other stops struggling completely. Ivar paws at him playfully, then grabs him by the scruff of his neck and drags him away into the shadows to eat in privacy. Feranfox sits down and stokes the fire, the highwayman next to him still unconscious and bleeding. Eventually, after a few minutes, the man moans softly and stirs, turning so the firelight dances over his face. Feranfox, not looking at him, begins to speak in a low, almost-chanting voice... ”The world is cunning, cruel, and wasteful,
”Run, cower, and please come see what we’ve done,
The man drifts off again, not understanding but feeling oddly comforted by the strange, dark words, and Feranfox sits silently, listening to Ivar eat.
Gear & Money:
Gear
Cold weather outfit, 8 gp, 10 lbs. Hide Armor, 15 gp, 25 lbs. Heavy Wooden Shield, 7 gp, 10 lbs. Scimitar, 15 gp, 4 lbs. Dagger, 1 gp, 1 lbs Sack, 1 sp, 1/2 lbs.
Light Load: 26 lbs. Medium Load: 27-53 lbs. Heavy Load: 54-80 lbs.
Ivar the Cougar:
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