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Skills
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Total points: 2 = (2-2Int)*1 Level {min 1} + 1 (Human)
Acrobatics +1 (+0 Rank, +0 Class, +3 Ability, -2 Armor)
Bluff -2 (+0 Rank, +0 Class, -2 Ability)
Climb +6 (+1 Rank, +3 Class, +4 Ability, -2 Armor)
Diplomacy -2 (+0 Rank, +0 Class, -2 Ability)
Intimidate -2 (+0 Rank, +0 Class, -2 Ability)
*Knowledge (Dungeoneering) -2 (+0 Rank, +0 Class, -2 Ability)
*Knowledge (Local) -2 (+0 Rank, +0 Class, -2 Ability)
Perception +5 (+1 Rank, +3 Class, +1 Ability)
Perform -2 (+0 Rank, +0 Class, -2 Ability)
Sense Motive +1 (+0 Rank, +0 Class, +1 Ability)
Stealth +1 (+0 Rank, +0 Class, +3 Ability, -2 Armor)
Swim +2 (+0 Rank, +0 Class, +4 Ability, -2 Armor)
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Feats
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Combat Reflexes (Combat):
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Stand Still (Combat):
When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.
Dodge (Combat):
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
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Traits
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Seeker (Social)
You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
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Equipment (Light: <116, Medium: 117-233, Heavy: 234-350)
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Equipment list
Gear:
Greatsword (2d6,19-20/x2) [50gold,8lbs]
Chain shirt (+4 AC, +4MaxDex,-2 Check) [100gold, 25Lbs]
Total: [150 gold, 33lbs]
Wealth: 0 gold