Smaar Janderfut

Fenn Braddock's page

14 posts. Organized Play character for Moonsongdown.


Race

Human | Fighter: 1 | Init: +3, Per: +5| Speed: 30

Classes/Levels

HP: 12/12, CMB: +5, CMD: 18 | AC: 18, T: 14, FF: 14 | F: +3, R: +3, W: +1 | Skills:
Acrobatics +1, Climb +6, Sense Motive +1, Stealth +1, Swim +2

Gender

Male

Strength 19
Dexterity 16
Constitution 13
Intelligence 7
Wisdom 12
Charisma 7

About Fenn Braddock

178538-5 Fenn
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Male Human | Fighter: 1

Main Defences/Offenses:

Chaotic Good Medium Humanoid
Init +3; Perception +5

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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +0 Shield, +3 Dex, +1 Dodge)
HP: 12 (1d10) (+1 Con, +1 Favored)
Fort +3, Ref +3, Will +1

Fort +3 (+2 Class, +1 Con)

Ref +3 (+0 Class, +3 Dex)

Will +1 (+0 Class, +1 Wis)

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Offense
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Speed: 30 ft.

Melee:
Greatsword: +5, 2d6+6 (19-20/x2)

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Statistics
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Str 19, Dex 16, Con 13, Int 7, Wis 12, Cha 7
Str +4, Dex +3, Con +1, Int -2, Wis +1, Cha -2
Base Atk +1; CMB 5; CMD 18

Languages: Common

Skills/Feats/Traits:

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Skills
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Total points: 2 = (2-2Int)*1 Level {min 1} + 1 (Human)

Acrobatics +1 (+0 Rank, +0 Class, +3 Ability, -2 Armor)
Bluff -2 (+0 Rank, +0 Class, -2 Ability)
Climb +6 (+1 Rank, +3 Class, +4 Ability, -2 Armor)
Diplomacy -2 (+0 Rank, +0 Class, -2 Ability)
Intimidate -2 (+0 Rank, +0 Class, -2 Ability)
*Knowledge (Dungeoneering) -2 (+0 Rank, +0 Class, -2 Ability)
*Knowledge (Local) -2 (+0 Rank, +0 Class, -2 Ability)
Perception +5 (+1 Rank, +3 Class, +1 Ability)
Perform -2 (+0 Rank, +0 Class, -2 Ability)
Sense Motive +1 (+0 Rank, +0 Class, +1 Ability)
Stealth +1 (+0 Rank, +0 Class, +3 Ability, -2 Armor)
Swim +2 (+0 Rank, +0 Class, +4 Ability, -2 Armor)

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Feats
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Combat Reflexes (Combat):
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Stand Still (Combat):
When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.

Dodge (Combat):
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

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Traits
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Seeker (Social)
You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

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Equipment (Light: <116, Medium: 117-233, Heavy: 234-350)
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Equipment list

Gear:
Greatsword (2d6,19-20/x2) [50gold,8lbs]
Chain shirt (+4 AC, +4MaxDex,-2 Check) [100gold, 25Lbs]
Total: [150 gold, 33lbs]

Wealth: 0 gold


Class Features/Special Abilities/Racial Traits (Human):

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Class Features
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Weapon and Armor Proficiency:
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

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Racial Traits
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Standard Racial Traits:
Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common.

Feat and Skill Racial Traits:
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.


Background Story:

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Background Story
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After a boring lower-middle class upbringing, Fenn took a boring job as a gate guard for a middling successful merchant. He successfully completed nothing of any import and remained beneath the notice of everyone who knew of his existence including himself.

That is until, during an otherwise uneventful night at an inn, someone used him as an example of pure inconsequentiality. The definition, and pronunciation, of that word was far beyond him. However, he knew the intent behind it: he didn't matter to anyone. He decided that night to change that and signed up with the Pathfinders. Because, in his words, "They do stuff. Y'know, stuff that matters... right?"


Appearance:

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Appearance
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Average. Unassuming. Not too bright, but otherwise unremarkable.

Carries a great-sword strapped over dull chain armor. Both show some wear, but of age, not use.