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Fenguk Fargaze's page

30 posts. Organized Play character for eguzki.


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Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

I'm in for that. What class you guys want play


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Got it thanks


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Thanks Gold. Fenguk is registered here is his number: 338402-1501 I will PM my email.


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk moves up to Hylar, drawing his staff, and touches him with it. Hylar feels a renewed energy as some of his wounds heal.

Heal lvl 2: 3d8 + 2 ⇒ (4, 5, 3) + 2 = 14


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Sorry I couldn't get to you to give you a good heal. It would have been just 1d8. Next round I will give you 3d8


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

I didn't check your AC. I'm not used to playing higher level character. Fenguk will not heal but move up to be closer to Hylar and fire up at the Harpie

ATK, heroism and inspired: 1d20 + 10 + 1 + 1 ⇒ (20) + 10 + 1 + 1 = 32
DMG: 2d8 ⇒ (5, 8) = 13
ATK, heroism and inspired: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
DMG: 2d8 ⇒ (7, 4) = 11

Crit confirm: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
CRIT DMG!!!: 2d8 + 1d10 ⇒ (4, 1) + (10) = 15


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Seeing all the arrows fly towards Snorri, Fenguk moves over and taps him with his staff of healing. Erastil guide us

Heal Lvl 2 (2 actions): 3d8 + 2 ⇒ (5, 4, 6) + 2 = 17


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Will Save: 1d20 + 11 ⇒ (16) + 11 = 27

Fenguk feels dazed abit by the song but shakes himself out of it. He yells Stuff your ears with something or can someone cast silence on that thing. I didn't prepare it because I only now remembered to think about harpies and their abilities.

Would spending a round stuffing his ears with some cloth help at all. If not he will shot three times at the harpie. Others first action he will stuff and then take two shots.

ATK 1, Heroism: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
DMG: 2d8 ⇒ (5, 4) = 9
ATK 2, Heroism: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
DMG: 2d8 ⇒ (8, 5) = 13
ATK 3, Heroism: 1d20 + 1 ⇒ (12) + 1 = 13
DMG: 2d8 ⇒ (3, 3) = 6


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

How high are the watchtowers?

Fenguk looks directly in the eyes of the human on the right watch tower and shouts Dive head first off the back of the tower

He then fires a shot at the human on the middle tower.

Action 1 and 2: cast command, DC 19 Will save

Command:
Traits: Auditory, Divine, Enchantment, Lingual, Mental
Spell 1
Casting: (1) Somatic Casting, (1) Verbal Casting
Range: 30 feet
Targets: one creature
Duration: until the end of the target’s next turn
DC: 19

You shout a command that’s hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), drop what it’s holding, drop prone, or stand in place. The effects depend on the target’s Will save.

Success The target is unaffected.
Failure The target spends its first action doing as you commanded, and the spell is dismissed.
Critical Failure The target does as you commanded, spending as many actions as possible doing so, and does nothing else.


Action 3: Ranged Strike
ATK, Longnow: 1d20 + 10 ⇒ (11) + 10 = 21
DMG: 2d8 ⇒ (7, 5) = 12

Which knowledge is a harpie? If religion:
Knowledge Religion: 1d20 + 9 ⇒ (15) + 9 = 24


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk thanks Erastil for her protection and follows the party up the path to the harpies. He will also cast Heroism on himself.

You tap the target’s inner heroism, granting it a +1 conditional bonus to attack rolls, Perception checks, saving throws, and skill checks.


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk smiles as the ghoul goes down. Erastil guide my arrows and my judgment see us as victors. The prey must fall to allow the strong to live. He then pulls out three more arrows and fires them one after the other.

ATK: 1d20 + 10 ⇒ (7) + 10 = 17
DMG: 2d8 ⇒ (1, 8) = 9
ATK: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22
DMG: 2d8 ⇒ (4, 2) = 6
ATK: 1d20 + 10 - 10 ⇒ (11) + 10 - 10 = 11
DMG: 2d8 ⇒ (2, 1) = 3


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk looks at the creatures curiously, trying to remember anything hi knows about them.

Religion(recal Knowledge: 1d20 + 9 ⇒ (16) + 9 = 25 ghast
Religion(recal Knowledge: 1d20 + 9 ⇒ (8) + 9 = 17 ghoul

Kato then fires 3 shots at the super ghast

ATK 1: 1d20 + 10 ⇒ (17) + 10 = 27
DMG: 2d8 ⇒ (5, 7) = 12
ATK 2: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
DMG: 2d8 ⇒ (7, 1) = 8
ATK 3: 1d20 + 10 - 10 ⇒ (12) + 10 - 10 = 12
DMG: 2d8 ⇒ (3, 2) = 5

EDIT: forgot initiative and there might be 2 Crits:
Init (percep): 1d20 + 9 ⇒ (2) + 9 = 11

Critical 1: 2d8 + 1d10 ⇒ (7, 1) + (3) = 11
Critical 2: 2d8 + 1d10 ⇒ (6, 5) + (9) = 20


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

[b]Well fought dear friends! May Erastil give lots of bunnies in your snares and berries in your bush. I thank you for the rest and we are now ready to take on the undead things in Ryolle's lair. But can you tell me is she weak against anything or resistant against some thing.[/dice]

What knowledge check would this be?


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Amazing! Thank you Snorri. And we will never know if Fenguk meant horned or horny.... Perhaps that's why he failed.

Did you hear that people of the labyrinths? It's a pathfinder life for us.


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

[ooc]sorry I haven’t posted in a bit. Fenguk would probably have picked it up. It seemed like an important hint...[/b]

Fenguk pulls out the dirty symbol that Snorri stomped. Listen my horny friends. What my companions say is true. 3 Minotaurs attacked us at the site of an ambush. Help us find our friends and we will help you find answers.

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

I can’t find the update on the site. Do I just download a new version of the rule book. Where is the errata?


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk checks out the caravan and the symbol.

Religion: 1d20 + 9 ⇒ (5) + 9 = 14

Preception: 1d20 + 9 ⇒ (17) + 9 = 26


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

I vote update.


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk picks up his staff and pokes Hylar’s wound with it. ”May Erastil guide your hunt. This may hurt.

Heal lvl 2: 3d8 + 2 ⇒ (2, 1, 2) + 2 = 7

Fenguk will then check out the Minotaurs and look for any hint of where they came from or if they sent by someone. He is looking for insignias, orders, or anything like that.

The GM roles the perception checks in secret now, if I’m not mistaken.


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Well done everyone. Erastil blessed us today. How is everyone? Does anyone need more healing. I have one more charge on my staff. I can burst healing energy to everyone or focus healing on one personne.

I thought I had more charges on my staff when I rolled my character. I didn’t realize that a second level heal used 2 charges. And I only have 5 charges total.


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk runs up behind Hylar drawing his staff of healing. He then casts Heal (heightened to level 2) as he touches his back. Finally he drops the staff and fires a shot into the Minotaurs face.

Action 1: move and draw the staff
Action 2: Somatic action to cast Heal level 2 heal: 3d8 + 2 ⇒ (6, 3, 4) + 2 = 15 1d8 from spell +2d8 heightened +2 bonus from staff
Action 3: Ranged Strike
Atk, inspired, cover?: 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17
DMG: 2d8 + 1 ⇒ (5, 2) + 1 = 8


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

@Snorri: no need to feel like a jerk. I appreciate you looking over my sheet. As we all are learning this new system it's good to question.

Thank you for moving back to me. May Erastil ease your pain. Fenguk touches one of your wounds and you feel a slight ease of the pain. He then fires two shots at the red minotaur.

Action 1: Somatic action to cast heal on Snorri
Heal: 1d8 + 4 ⇒ (7) + 4 = 11
Action 2 and 3: ATK 2, inspired: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
DMG 1, inspired: 2d8 + 1 ⇒ (1, 3) + 1 = 5

ATK 2, inspired: 1d20 + 10 + 1 - 5 ⇒ (7) + 10 + 1 - 5 = 13
DMG 1, inspired: 2d8 + 1 ⇒ (2, 1) + 1 = 4


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Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk took a dip into fighter to get the feat that negates the -2 from a volley weapon. It cost 2 feats.
-Fighter dedication
-Basic Maneuver - Point Blank Shot
He probably still takes a penalty for screening


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Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk smiles as the minotaur drops everything. Seeing one of the beasts nearly dead and feeling the beat of Snorri`s snoring, oops I mean singing, Fenguk pulls three arrows from his quiver and fires them in quick succession at the injured beast. If it goes down he fires the rest at the red minotaur.

Action 1 Atk, inspired courage: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
DMG, inspired: 2d8 + 1 ⇒ (5, 3) + 1 = 9
Action 2 Atk, inspired courage: 1d20 + 10 + 1 - 5 ⇒ (18) + 10 + 1 - 5 = 24
DMG, inspired: 2d8 + 1 ⇒ (1, 7) + 1 = 9
Action 3 Atk, inspired courage: 1d20 + 10 + 1 - 10 ⇒ (5) + 10 + 1 - 10 = 6
DMG, inspired: 2d8 + 1 ⇒ (5, 6) + 1 = 12


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk lines up one more shot at the on coming Minotaur. He thens yells out ”Drop everything you are holding!

Action 1: Shoot the on coming Minotaur
atk: 1d20 + 10 ⇒ (20) + 10 = 30
dmg: 2d8 ⇒ (7, 7) = 14
Criticare DMG: 2d8 + 1d10 ⇒ (3, 2) + (9) = 14

Action 2 and 3: Casting Command (Somatic and Verbal) at the red Minotaur.
DC 19 Will save
Succes: Target is unaffected
Failure: target spends its first action doing as you commanded and tha spell is dismissed
Critical Failure: target does as you commanded, spending as many actions as possible doing so and does nothing else.


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk draws his bow (1 action) and fires twice at the Minotaur Reta hit. (2 actions, For some reasons I can't find the part in the rulebook that states the penalty for multiple attacks. Is it a -4 on both attacks or a -5 on the second like in pathfinder 1e. Either way I added it to the second.

attack 1: 1d20 + 10 ⇒ (3) + 10 = 13
dmg 1: 2d8 ⇒ (2, 4) = 6
Critical dmg 1, deadly trait: 2d8 + 1d10 ⇒ (7, 4) + (7) = 18

attack 2: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9
dmg 2: 2d8 ⇒ (3, 6) = 9
Critical dmg 2, deadly trait: 2d8 + 1d10 ⇒ (8, 1) + (4) = 13


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk has been quietly following along and keeping an eye on anything strange. Once the group arrives at the site of the ambush she quietly begins a grid search of the site looking for anything that might give them a idea of what happened.

Survival: 1d20 + 9 ⇒ (14) + 9 = 23
Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Player: Eguzki
Character: Fenguk Fargaze
PFS #: # 338402-1501
Faction: I'll join the Reta Faction but really I'll join Liberty's Edge
Day job: Hunting: 1d20 + 8 ⇒ (10) + 8 = 18 I use my hunting lore right, I didn't see a profession skill


Snorri- Thanks I will do that.

Also, I'm finishing my purchases and I am having a hard timing figuring item levels. I know the treasure table at the end of the book but I can't see a listing for the level of expert quality weapons or armour. The non-magical kind. Any idea?


Introducing Fenguk Fargaze, Halfling Cleric of Erastil. "If my allies need me in the vanguard I will not hesitate, but I am far more effective in the rear with Curves, my longbow."