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Fendrel Eronitin's page
36 posts. Alias of Jelloarm.
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JZ wrote: And that's the end of our short adventure. Thank you all for being such great players. Only because we had such a good DM.
Fendrel scoops up a few of the tablets and begins to walk out of the galley. "Mages," he mutters at Osprey's ostentatious performance.
Fendrel takes a long moment to take a deep, calming breath before turning to Osprey.
"Might I ask what took you so long?" he says, each word having the impression of incredible restraint and care.
Second verse, same as the first. Going to make an attack that will probably fail.
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d10 + 4 ⇒ (9) + 4 = 13
As the battle rages, Fendrel continues to swing, focusing only on the subtle movements of the battle.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Fendrel continues his relentless assault against the undead foes, his face contorted into a pained grimace.
Attack:1d20 + 7 ⇒ (1) + 7 = 8
Damage:1d10 + 4 ⇒ (1) + 4 = 5
Fendrel will delay his turn until Hagruk moves back, then move into the space formerly occupied by Hagruk and attack.
Attack:1d20 + 7 ⇒ (3) + 7 = 10
Damaged: 1d20 + 4 ⇒ (17) + 4 = 21
Fendrel begins to laugh hollowly and mechanically. "Bring it, beasties!" he yells with a voice dancing on the border of madness. He swings hard into the packed mass of flesh.
Attack:1d20 + 7 ⇒ (5) + 7 = 12
Damaged: 1d10 + 4 ⇒ (5) + 4 = 9
Fendrel will prepare a cautious attack at anything threatening that comes through the door, bringing his AC to 18.
Init:1d20 + 3 ⇒ (18) + 3 = 21
Oh yeah, and attack: 1d20 + 3 ⇒ (8) + 3 = 11
Dmg: 1d10 + 4 ⇒ (4) + 4 = 8
Fendrel walks over to the chained portal and responds with a full-fisted hammering on the door. "The pirates are dead - who are you?" he yells. Looking back at his companions, he mouths, The chains have held this long, right?
"I have a bad feeling about this," Fendrel says quietly, trying to keep his voice from being overheard by whatever might be behind the door. "We still don't know why the fish-men attacked us. Might have something to do with that door."
"Just strip him here. Keep him closer to the water so we can just dump him in," Fendrel grunts.
Fendrel continues to advance upon DuMoire, grinning madly and swinging savagely. The fighter knows his opponent is beat; it's now just a matter of time.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
"Oh, but this is a very nice sword, sir," Fendrel says in a voice dripping with false sincerity and very real malice. He circles the aristocrat slowly, his savage glare and predatory stride making him resemble nothing so much as a shark. He swings with both hands, hoping to cleave the pirate down the middle.
5-foot step to the north, full attack maneuver.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Fendrel, seeing another ally fall to the knife-throwers attacks, moves forward angrily. "Oh, pirate, you'll pay for that," he growls as he swings.
Move to best flank the knife-throwing pirate based on where the allies move.
Another defensive attack, -4 to hit, +2 to AC, bringing me to 18 AC.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
And here I was all worried that I wasn't on yesterday. At least I wasn't holding anyone up...
Fendrel gasps as he comes to, his world tinged with pain and disorientation. He stands up shakily, his head spinning, immediately begins to defend himself from attacks that he assumes are coming.
Going to stand up for my move action and do a full defense. I am taking no more chances.
Fendrel grimaced at the pain. He struck again, trying to keep himself covered from the combatants toward the rear of the ship.
Attack Defensively (-4 atk, +2 AC): 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
If I drop the pirate, I'll take a move action towards the two in the rear of the ship.
"Get your rutting face out of my way," Fendrel growls at the pirate as he begins to circle him. He swings low and savagely at the lackey.
Five-foot step to the right so the rope is free, and attack the remaining pirate.
Attack:1d20 + 7 ⇒ (5) + 7 = 12
Damage:1d10 + 4 ⇒ (2) + 4 = 6
"My pleasure, Rondu," Fendrel says. As the boat swings closer to the sahuguin, he readies his blade for a brutal blow.
Going to attack the most wounded sahuguin possible once the boat pulls up.
Attack:1d20 + 7 ⇒ (18) + 7 = 25
Confirm:1d20 + 7 ⇒ (13) + 7 = 20
Damage:1d10 + 4 ⇒ (8) + 4 = 12
Crit:1d10 + 4 ⇒ (7) + 4 = 11
Fendrel cursed profusely as the trident bit into his flesh. "I'm making these giant minnows into chum," he growled as he felt the trident's jagged points breaking skin and crushing his chest. He brought his sword up swiftly and savagely, attempting to finish the fishman in front of him in one blow.
Attack:1d20 + 7 ⇒ (4) + 7 = 11
Damage:1d10 + 4 ⇒ (9) + 4 = 13
Sorry about the need to roll for me - out of town for a couple of days, so my schedule's been totally out of whack.
Fendrel grunts as the trident hits his armor, winding him though not wounding him. "Try again, flotsam!," he yells as he brings his blade up again.
Attack:1d20 + 7 ⇒ (15) + 7 = 22
Damage:1d10 + 4 ⇒ (5) + 4 = 9
Initiative1d20 + 3 ⇒ (16) + 3 = 19
Attack1d20 + 7 ⇒ (7) + 7 = 14
Damage1d10 + 4 ⇒ (10) + 4 = 14
"Rutting sea scavengers!," Fendrel yells by way of a profanity and attacks the scaly head that appeared in front of him.
"Cowards," Fendrel says as he looks at the receding shore. "Thieving, bargaining cowards." He spits into the water out of disgust.
Fendrel smirked. "Besides, you just as well admitted you know who we're talking about. That's a pretty common first name, Darcielle, especially in a port town where there're a whole lot of foreign names. Suddenly thinking of an out-of-town pirate who's trying to keep himself unfound? That's damning evidence there. Maybe enough for the town watch to poke their noses in, and certainly enough for anyone else looking for Darcielle to decide that... talking to you might be worthwhile." Fendrel left a pregnant pause to allow the man's mind to think on what sort of conversations might happen with the criminal element that's hunting DuMoire.
A second intimidate check, to help out Augusto's already spectacular roll.
1d20 ⇒ 8
...F***.
Fendrel's impatient nature carries him past Hagruk, towards the seacat and his master.
"I think that I'm walking on free land, same as you, friend. Now, we happen to be looking for a couple of cut-throats to get in our way so we can cut them down. You seem like you'd fit the bill. Does Darcielle pay you enough to put your life on the line?"
Fendrel's impatient and getting shot has put him in a bad temper. Going to take an intimidate check to try to cow the pirate.
1d20 ⇒ 15
Fendrel listens carefully to the conversation above him. "I actually think the orc is onto something," he says. "A girl tied up and left here is much less of a threat than a girl free to run around and stir up the hornet's nest. I'd sooner have our visit be a surprise."
Fendrel's eyes narrow at the girl's display of disgust. He considers wiping his sword clean of pirate's blood on the urchin's clothing, fighting fire with fire, but opts instead to give her the cool disregard of utter contempt. He stalks into the other room, stowing his crowbar in his bag and pulling out an everburning torch. "I'll lead," he says simply, and begins climbing down, holding the torch low to reveal as much of the room below as he can.
Fendrel quietly moved up behind her. "My even-tempered friend isn't between you and I, though. And I'm the only one that got hurt in the scuffle. And I'm a lot less patient than any of my companions," he said, hoping to startle her.
Intimidate check: 1d20 ⇒ 15
"I've had worse," Fendrel says simply. He picks his crowbar up from where he dropped it in the fight and stands next to the girl as Rondu talks to her, supplying that silent menacing muscle behind.
Fendrel follows Augusto's lead, sword leveled as he charges the archers. "Your biggest mistake today will be missing my throat," he says angrily.
I move to the square to the NW corner of Augusto, in front of the northern archer, and attack him.
1d20 + 7 ⇒ (13) + 7 = 20
1d10 + 4 ⇒ (8) + 4 = 12
Fendrel gives his companions a simmering, long-suffering look. Choosing not to say anything to his half-orc companion, he instead strides to the door. "Move." He pulls a crowbar out from his bag and wedges it in the door.
1d20 + 5 ⇒ (9) + 5 = 14
"We're very sorry to hear that, Katiya, but we're looking for some people, and we rather suspect they're the ones that killed your father. We'll be searching this place for clues as to where they are and where they might be going, and if there's any information that might hasten that along for us, then so much the better for everyone involved. But until we have a place to go, we're not going anyplace."
Fendrel's eyes narrowed as he gives a quick survey of the scene. He signals to his companions to cover him as he draws his sword quietly and rushes in.
"Oh no, let's get you out of here honey," he says in deliberately honeyed tones. He tries to grab her by the arm and lead her back outside of the shop.
Moving into the shop one square to the north of the girl, 100% suspicious of everything inside, including but not limited to the little girl.
"Five, comrade orc, and I'd suggest keeping your eyes peeled if you don't want the pirates to peel them for you." Fendrel stepped out of the shadows where he'd been standing, watching the interactions between his Pathfinder comrades and their mission contact.
"I'm with the halfling - I'd like to know who we're cutting our way through before I have to do any cutting. And once we're done with our questioning, I think we should move post-haste to this fence's shop and see if we can't head our privateer off at the proverbial pass. I'd sooner not have to chase him across the sea, where I assume he'll have the advantage."
Took Solarius' lead - all set, minus any equipment buy we do as a party.
And here I am with my character.
Almost done with the sheet, just a few questions - how are we doing HP, for instance? Rolling, full hp, or what?
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