Harsk

Felthin the Clanless's page

19 posts. Alias of Vrog Skyreaver.


Race

Max HP: 59 | AC: 28; FF: 24; T: 16 | Init +5 | Fort: +13; Ref: +12; Will: +8

Classes/Levels

Current Damage: -58 | Saving Throw Modifiers: +4 to vs. Spells and SL, +2 vs. Poison

Alignment

CG Dwarven Ranger 8

Strength 20
Dexterity 16
Constitution 18
Intelligence 10
Wisdom 16
Charisma 5

About Felthin the Clanless

HP 89
AC 28 (10 base +3 dex +7 armor +3 shield +2 natural armor +1 dodge +2 deflection)
BAB 8

Speed 20'

Greataxe
*Normal (PA): +15/10 (12/7) to hit; 1d10+7 (13) damage; 20/x3 crit
*Giant (PA): +19/14 (16/11) to hit; 1d10+11 (17) damage; 20/x3 crit
*Orc (PA): +18/13 (15/10) to hit; 1d10+9 (15) damage; 20/x3 crit

Skills: Acrobatics r8 +14, Climb r8 +16, Knowledge (Local) r8 +11, Perception r8 +14, Survival r8 +14/18 to track, Swim r8 +16

Background Skills: Knowledge (Engineering) r8 +11, Knowledge (History)vr8 +11

Feats: Steel Soul, Improved Endurance, Ironhide, Flexible Foe, Cleaving Finish, Dodge

Traits: Zest for Battle (when I have a morale bonus to attack rolls, I get a +1 trait bonus to weapon damage rolls), Reactionary (+2 to initiative)

Alternate Racial Features: Lorekeeper (+2 to Know: History pertaining to Dwarves and can make checks untrained)

Class Features: Favored Enemy (Giant +4, Orc +2), Track, Wild Empathy (+5), Favored Terrain (Mountain +4, Urban +2), Hunter's Bond (Companions), Woodland Stride, Swift Tracker, Fighting Style (Divine - Gorum)

Spells/day: 2/2
1:

Equipment: MW Dwarven Waraxe, Mw Heavy Steel Shield, MW Agile Breastplate

Automatic Bonus Progression:

Resistance +3
Armor Attunement +1/1
Weapon Attunement +2
Deflection +2
Mental Prowess (Wisdom) +2
Physical Prowess (Strength) +2
Toughening +1

Backstory:

Felthin is a beardless Dwarf who was thrown out of his clan for refusing to allow them to engage in peace talks with Giants. He truly hates Giants of any kind, and goes out of his way to target them above all others.

While he has a tragic story to go with this, sadly it is all too common when dealing with Giants, and thus you can likely imagine the details of such a story.

After surviving 'the tragedy' and subsequent exile, Felthin made his way into the world as an adventurer, cutting a bloody swath through orc and Giant holds, and with his last venture leaving him in the city of Magnimar. After a few weeks at the tavern, his bill has come due, and now he has to go earn more money and kill more things.

Hopefully Giants, but he'll cut down anything in a pinch.