Sir Mikhail

Felix Romilly's page

28 posts. Alias of Tarlane.


Full Name

Felix Romilly

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

28

Alignment

Lawful Neutral

Deity

Lore

Languages

Common, Draconic, Goblin

Occupation

Explorer

Strength 13
Dexterity 13
Constitution 12
Intelligence 14
Wisdom 17
Charisma 14

About Felix Romilly

FELIX ROMILLY
Male Human Cleric 1
LN Medium Humanoid (Human)
Init +1; Senses Perception +3
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DEFENSE
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AC 17, touch 11, flat-footed 16. . (+5 armor, +1 shield, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5
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OFFENSE
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Spd 30 ft.
Melee Light Shield Bash -3 (1d3+1/20/x2) and
. . Cold Iron Dagger +1 (1d4+1/19-20/x2) and
. . Dagger +1 (1d4+1/19-20/x2) and
. . Gauntlet (from Armor) +1 (1d3+1/20/x2) and
. . Morningstar +1 (1d8+1/20/x2) and
. . Quarterstaff +1 (1d6+1/20/x2) and
. . Silver Dagger +1 (1d4/19-20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Dagger +1 (1d4+1/19-20/x2) and
. . Cold Iron Dagger +1 (1d4+1/19-20/x2) and
. . Silver Dagger +1 (1d4/19-20/x2)
Spell-Like Abilities Lore Keeper (At will)
Cleric Spells Known (CL 1, 1 melee touch, 1 ranged touch):
1 (2/Day) Shield of Faith (DC 14), Comprehend Languages (DC 14), Forbid Action (DC 14)
0 (at will) Purify Food and Drink (DC 13), Read Magic (DC 13), Detect Magic
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STATISTICS
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Str 13, Dex 13, Con 12, Int 14, Wis 17, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats Combat Casting, Selective Channeling
Traits Poverty-Stricken, Scholar of Ruins: Knowledge (Geography)
Skills Acrobatics -4, Climb -4, Escape Artist -4, Fly -4, Knowledge (Dungeoneering) +7, Knowledge (Geography) +7, Knowledge (History) +6, Knowledge (Nature) +6, Knowledge (Religion) +6, Ride -4, Stealth -4, Survival +8, Swim -4
Languages Common, Draconic, Goblin
SQ Aura (Ex), Channel Positive Energy 1d6 (5/day) (DC 12) (Su), Cleric Domain: Exploration, Cleric Domain: Knowledge, Door Sight (6/day) (Su), Hot Weather Outfit, Map Maker's Kit, Spontaneous Casting
Combat Gear Cold Iron Dagger, Dagger, Morningstar, Quarterstaff, Scale Mail, Shield, Light Wooden, Silver Dagger; Other Gear Alchemist's Kindness, Backpack (empty), Bedroll, Blanket, Case, map or scroll (empty), Chalk, 1 piece, Fishhook, Flask, Flint and steel, Grappling hook, Hammer, Holy symbol, silver: Ruins, Hot Weather Outfit, Ink (1 oz. vial, black), Inkpen, Light Detector, Map Maker's Kit, Oil (1-pint flask), Parchment (sheet) (3), Piton (5), Rations, trail (per day) (2), Rope, silk (50 ft.), Sewing needle, String (50'), Sunrod, Tindertwig, Torch, Waterskin, Whetstone, Whistle, Signal
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Exploration Associated Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Domain: Knowledge Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 19.
Map Maker's Kit +2 Circumstance for Survival to avoid becoming lost.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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Description
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Felix is a tall thin man with a willowy frame that comes from a great deal of time spent walking. His hair is a light brown and pulled back into a ponytail to keep it out of his face. He looks to be loaded down with gear though he seems surprisingly spry beneath it all. The metal of armor shows beneath a loose tunic worn from travel and a heavy backpack is slung over his shoulders with a wooden shield strapped across it. Though a morningstar hangs from his belt and several daggers adorn his person he walks with a wooden walkingstick in hand.