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One for, one against, which is where I was when I began. I wish a developer would chime in. :P

I note under Web, if you're free and moving through a webbed area, you only roll once to see if you're trapped, not every square, so I do see your point in some other spells already.

As you point out, the movement penalty is essentially an auto-fail. If you have a 50% chance of making the save, moving through a single area (20 feet) is a 6.25% chance of making it through without penalty, which seems ridiculous, and the monsters lined up don't have reflex saves even high enough for those odds.


The rules read,

Spike stones impede progress through an area and deal damage. Any creature moving on foot into or through the spell’s area moves at half speed. In addition, each creature moving through the area takes 1d8 points of piercing damage for each 5 feet of movement through the spiked area.

Any creature that takes damage from this spell must also succeed on a Reflex save to avoid injuries to its feet and legs.

I'm seeing some folks argue that the Reflex save is made one for the move through the area, while others argue the save is for every 5 foot square. Is there any definitive ruling on this?


Crap! Somehow got on the wrong forum. Yes, it's PF1e


The rules read,

Spike stones impede progress through an area and deal damage. Any creature moving on foot into or through the spell’s area moves at half speed. In addition, each creature moving through the area takes 1d8 points of piercing damage for each 5 feet of movement through the spiked area.

Any creature that takes damage from this spell must also succeed on a Reflex save to avoid injuries to its feet and legs.

I'm seeing some folks state that the Reflex save is made one for the move through the area, while others state the save is for every 5 foot square. Is there any definitive ruling on this?