Amiri

Felicia the Strong's page

86 posts. Alias of Sach.


RSS

1 to 50 of 86 << first < prev | 1 | 2 | next > last >>

Felicia carefully moves the torn door and looks down the stairway, to check for enemies as well as to see any signs of what might lay below.


Felicia moves in quickly once the fighting breaks out and slams her shield into the closest construct to her.

Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d20 + 11 ⇒ (19) + 11 = 30


Stealth: 1d20 + 1 ⇒ (12) + 1 = 13

Felicia tries to carefully move into a flanking position as the guardians begin to move and close in.


Felicia dutifully sets to bringing in new wood for the fires, just in time to find Ludwig ceremonially placing Yuria's body atop the pyre. She comes to stand beside and places a few logs carefully at the foot - a small symbol of her gratitude - before the pyre is lit.

"Thank you for doing that Ludwig - she was a wonderful companion. I hope she's beyond these dark times now."

She stares solemnly at the fire for a short time before bowing her head, giving a short salute from her days as a Knight of the Twilight Order and continues about her small duty of helping to build and tend fires.


"I will help with the funeral as well"[b/] Felicia offers, having cast a look about and seeing that fuel might be low. [b]"Is there a place nearby where we might gather some more wood?


Felicia had long dropped the pretense of hiding out as she stands quietly among the group. "If you don't mind, what is this place?"


Felicia stays crouched down in some foliage, doing her best to remain unnoticed and listens in to the exchange with bated breath. She feels her shield on her arm, making sure it's strapped tight and ready.


Felicia yells savagely as she smashes her shield into the creatures.

Attack 1: 1d20 + 12 ⇒ (8) + 12 = 20
Damage 1: 4d6 + 14 ⇒ (5, 3, 5, 4) + 14 = 31

Attack 2: 1d20 + 7 ⇒ (9) + 7 = 16
Damage 2: 4d6 + 14 ⇒ (5, 4, 1, 4) + 14 = 28


Felica raises her shield once again preparing to attack. "We should get moving!" She yells, staring wide eyed at the beaten creatures.

I know we aren't in structured time but can I have a Readied action to strike one if it raises again?


Felicia grits her teeth and brings her shield to bear against the spirit with all of her might.

Attack 1: 1d20 + 12 ⇒ (14) + 12 = 26
Damage 1: 4d6 + 20 ⇒ (1, 2, 4, 3) + 20 = 30

Attack 2: 1d20 + 7 ⇒ (16) + 7 = 23
Damage 1: 4d6 + 20 ⇒ (5, 4, 3, 2) + 20 = 34


Felicia moves to intercept the third figure, swinging her shield wildly. She curses herself for not being more prepared for this eventuality.

Attack: 1d20 + 12 ⇒ (1) + 12 = 13


Good Luck Yuria!

I don't really mind pressing on...

Running around with a spike might be fun...you know until you trip I guess. Either way I'm assisting!


Felicia moves to help free Seigschwert, putting her foot on one side of the trap and pushing on the other with all her might.

"Traps..." She mutters with disgust, shaking her head.


"Traps! What cowards would not stand and fight!?" Felicia hisses angrily, covered by muck and sweat. This swamp was already wearing on her thin patience. She happily falls back behind Pengaal "Thank you for taking the lead."


Felicia does her best to trudge through the loose earth and water as the group ventures further.

Survival Check: 1d20 ⇒ 13


Felicia cracks her neck and gives a thought to Ludwig's musings, "A mad beast perhaps?" She sighs lightly, letting the breath slowly leave her body - it had been a long journey. With a smile and a chuckle she continues - "Maybe the Deep will shock us all with a friendly face and good food?"

With that she dons her armor carefully, checking the straps and noting the many nicks it had taken for her. She places her pack on her back, her shield over it all like a large shell and says "Let's continue I suppose - towards the setting sun and into another wonderful adventure."


None here


Barring any objections I'd like to level up twice to 8th level.


Felicia steps to the edge of the pool gazing at the light - it had been so long in this cloying darkness. "Do you suppose it's real?" she asks no one in particular as she imagines the warmth of those lost days.


Felicia steels herself, a small moment of fear running through her, "We have come this far - let us not stop now." She moves towards the door and readies herself for what may lay beyond.


Felicia lets loose a great cheer before her knees buckle and she collapses to the ground, breathing hard. "A hard fought victory. I should hope that our friend is alright now."


Felicia grits her teeth and throws heavy handed blows against the vile beast.

Attack 1: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 4d6 + 14 ⇒ (3, 3, 5, 2) + 14 = 27
Attack 2: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 4d6 + 14 ⇒ (1, 2, 3, 3) + 14 = 23


Sorry! I could have sworn I had acted in this turn.

Felicia steps in and throws two quick swings of her shield, trying to catch the attention of the Hand.

Attack 1: 1d20 + 16 ⇒ (7) + 16 = 23
Damage 1: 4d6 + 14 ⇒ (6, 3, 1, 2) + 14 = 26
Attack 2: 1d20 + 19 ⇒ (13) + 19 = 32
Damage 2: 4d6 + 14 ⇒ (6, 4, 5, 4) + 14 = 33


Will Save: 1d20 + 3 ⇒ (12) + 3 = 15

Felicia feels the pain wash through her body once more; her bones rearranging, her muscles aching, her flesh feeling ever more numb to the abyss. A slight haze fills her head, beckoning the darkness, and she considers how good it would feel to just drift away into a hazy dream.

With an audible click one of her joints snaps and a fresh wave of pain pulls her back to reality. She gasps for air yet again, realizing she had been holding her breath as the curse wound its way through her once more. "Just one more..." she wheezes, clutching at her shield arm to brace it. Felicia turns to the Hand and begins to run, her heavy legs beating a steady rhythm on the ground. "Just one more...just one more, Just one more, JustonemoreJustonemore!"

I'm assuming I'm too far away to actually get an attack in, so just a Double move to Flank with Siegschwert.


With a violent grinding she feels her bones begin to rearrange and pain shoots through her and Felicia gasps as she feels herself slipping further from her humanity. Her mind swims, her vision narrows; it becomes difficult to recognize who's who as the battle swarms around her. She notices a corpse laying at her feet and far off is a man clashing with another, who are they?

A slow heartbeat goes by and suddenly her pain and confusion is replaced by her anger. The creature's ichor pools from it's misshapen body and her shield gleams. Felicia sets eyes on the second Kingsman giving her compatriots trouble. "Fall to your knees!" She cries as she raises her shield as she delivers a hearty blow.

Moving to Flank with Ludwig and activating Kill The Wounded. Swift Action to activate Encouraging Roar for +2 to Attack and Damage to all allies within 30ft.

Attack: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 4d6 + 16 ⇒ (1, 4, 3, 2) + 16 = 26
If the attack was successful all allies may add an additional 2D6 vs. this Kingsman


My apologies. Posting Previous Round
As the Kingsman staggers in a very human moment Felicia gives the wicked creature a chilling glare of disgust. "Die" she commands as she reels back and and takes the opening.

Full Attacking with Power Attack active. Using a swift action to use Victory Gambit giving me a +2 to Attack and Damage
Attack 1: 1d20 + 16 ⇒ (20) + 16 = 36
Confirm Crit: 1d20 + 16 ⇒ (9) + 16 = 25
Damage 1: 4d6 + 22 ⇒ (5, 5, 2, 1) + 22 = 35
Additional Crit Damage: 4d6 + 22 ⇒ (6, 1, 5, 2) + 22 = 36

Attack 2: 1d20 + 11 ⇒ (10) + 11 = 21
Damage 2: 4d6 + 22 ⇒ (1, 3, 6, 5) + 22 = 37

Current Round
Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
Well I'm assuming that's less than good...

Felicia tries her best to fight through but the scorching pain is too much to withstand as she staggers and cries out in agony.


Rage: 4/8 Rounds
Mod HP: +6 [Rage, King's Curse]
Temp HP:
Mod AC: 0 [Rage, Ageis]
Manuvers: Throwing Shell, Snapping Strike*, Kill The Wounded*, Encouraging Roar*, Defending the Pride, Iron Shell, Clockwatcher
Stance: Snapping Tortoise

Felicia feels the hard bite of the halberd as she begins to collapse, feeling the encroaching darkness once again. She sets her mind to trying to stay conscious as a calming warmth suddenly washes over her. The darkness vanishes and her head clears as Yuria comes into focus. "Thank you as always Lady of the Sun."

She regains her footing and stands against the foul creatures calling out to her comrades "Fear and falter not, for our cause is right and these twisted things shall be cast once more into the darkness!" Staring at the Kings Man that had come so close to falling her, she reels back, and delivers a mighty swing.

Swift Action Initiate Boost Encouraging Roar [+2 attack and damage for 1 round], Standard Action Activate Snapping Strike. Activating Power Attack, Flanking

Snapping Strike: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 5d6 + 22 ⇒ (1, 3, 2, 5, 1) + 22 = 34


As her blows connect Felcia gives a small smile of confidence as she yells "I am Felicia of the Twilight Order, unbowed and unbroken!"

[b]Rage: 5/8 Rounds
Mod HP: +6 [Rage, King's Curse]
Temp HP: 9 [Martial Power]
Mod AC: -2 [Rage]
Manuvers: Throwing Shell, Snapping Strike, Kill The Wounded*, Encouraging Roar, Defending the Pride, Iron Shell, Clockwatcher
Stance: Snapping Tortoise[/b[

Full Attack action still flanking Ludwig, activating Power Attack

Attack 1: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 4d6 + 20 ⇒ (4, 3, 6, 3) + 20 = 36

Attack 2: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 4d6 + 20 ⇒ (4, 5, 6, 1) + 20 = 36


Rage: 6/8 Rounds
Mod HP: +6 [Rage, King's Curse]
Temp HP: 9 [Martial Power]
Mod AC: -2 [Rage]
Manuvers: Throwing Shell, Snapping Strike, Kill The Wounded*, Encouraging Roar, Defending the Pride, Iron Shell, Clockwatcher
Stance: Snapping Tortoise

With a cry of pain Felicia staggers from the rain of blows. She positions herself into a favorable position with Ludwig and lets loose a furious onslaught as she feels the adrenaline surge through her.

Flanking with Ludwig. Full Action Attack. Activating Power Attack and Martial Power

Attack 1: 1d20 + 11 ⇒ (15) + 11 = 26
Damage 1: 4d6 + 20 ⇒ (3, 5, 1, 1) + 20 = 30
Attack 2: 1d20 + 6 ⇒ (19) + 6 = 25
Damage 2: 4d6 + 20 ⇒ (5, 5, 6, 5) + 20 = 41


I'm just assuming I can make it to half the room in a single move action. If not I'll post a charge action spoiler.

Felicia turns from her pinned foe, the red hot anger still corsing through her body. Her eyes land on the Kingsmen just out of her reach and with a yell she dashes across the room, slamming into the nearest one.

Move action and activate Kill the Wounded Maneuver. Just to keep things clear I'm still Raging and in Snapping Turtle Stance.
Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 4d6 + 14 ⇒ (4, 1, 5, 4) + 14 = 28
If the attack was successful all allies will gain +2d6 to attacks against the same foe

Charge Action:
.
Charge with Power Attack
Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 4d6 + 20 ⇒ (2, 1, 5, 6) + 20 = 34


Initiative: 1d20 ⇒ 17


Felicia runs alongside her companions, charging into the fray towards the Prince. He blood runs hot as her eyes fill with visions of the creature before her and she gives a scream of rage as moves.

Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 4d6 + 20 ⇒ (6, 1, 5, 2) + 20 = 34


HP:42
CON: 12

Felicia slowly stands with a small cough as her breath comes back and her mind focuses once again. "I'm fine. What's that noise?" She moves carefully over to the double doors and carefully opens the door to see what's beyond it.


Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
The Curse winds it's way through Felicia.


Felicia steps in besides Ludwig, throwing mighty, angry blows as she remembers that cold feeling of death.
Free Action to Enter Rage
Attack 1: 1d20 + 12 ⇒ (19) + 12 = 31
Attack 2: 1d20 + 7 ⇒ (14) + 7 = 21
Damage 1: 4d6 + 20 ⇒ (2, 5, 2, 5) + 20 = 34
Damage 2: 4d6 + 20 ⇒ (6, 6, 5, 6) + 20 = 43


Felicia grunts in pain and sees darkness on the edge of her vision before the warmth of Yuria's magic washes over her. With a renewed vigor she continues her onslaught.

Attack 1: 1d20 + 10 ⇒ (10) + 10 = 20
Attack 2: 1d20 + 5 ⇒ (16) + 5 = 21

Damage 1: 4d6 + 17 ⇒ (2, 3, 5, 2) + 17 = 29
Damage 2: 4d6 + 17 ⇒ (1, 4, 6, 1) + 17 = 29


"Keep at it - We shall prevail!" Felicia calls as she takes another hearty blow. She grits her teeth and throws her weight into another round of blows from her mighty shield.

Attack 1: 1d20 + 10 ⇒ (4) + 10 = 14
Attack 2: 1d20 + 5 ⇒ (2) + 5 = 7

Damage 1: 4d6 + 17 ⇒ (4, 6, 3, 2) + 17 = 32
Damage 1: 4d6 + 17 ⇒ (6, 1, 5, 2) + 17 = 31


As the knight rushes past Felicia she takes a chance to land a quick parting blow.

1d20 + 12 ⇒ (5) + 12 = 17
Damage: 4d6 + 11 ⇒ (2, 2, 4, 2) + 11 = 21

She follows fast to try and protect Yuria before too much harm comes to her.

1d20 + 10 ⇒ (4) + 10 = 14
Damage: 4d6 + 17 ⇒ (6, 5, 4, 1) + 17 = 33


Felicia gasps as the wind is knocked from her body. She clenches her teeth and sucks in air before yelling loudly and throwing blows back to her attackers.

Power Attack
Attack 1: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 4d6 + 16 ⇒ (6, 4, 5, 1) + 16 = 32
Attack 2: 1d20 + 5 ⇒ (1) + 5 = 6
Probably not quite a hit...


Felicia leaps to action as her companions break off to the halberded figures. She dashes along with Ludwig and smashes her shield into the imposing hulk in front of her.

Charge Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 4d6 + 19 ⇒ (1, 4, 1, 1) + 19 = 26


Felicia sighs "The worst that may happen is nothing, so I agree."


Felcia stands off to one side, "Anything of note Pengaal?" This place was making her nervous between those strange masked figures and now this apparently abandoned place.


Felicia stares half dazed at the figures as her mind reels back to foggier scraps of memory and teachings. Her eyes linger on the blood pooling beneath the door as she breaths, "We lost..." She grips her Twilight lantern that hangs at her side tightly, seeking any comfort from it's shrouded cold light.


"I was lost for a moment, but no, I don't think so." Felicia says slowly as the slight warmth of the cave starts to work on her.


Felicia feels the cold bite into her once more as she turns back, slowly making her way back to the cave. She raises her lantern high, hoping it will help guide Seigschwert back as well.


Fort: 1d20 + 7 ⇒ (6) + 7 = 13

Felicia tries desperately to call for the knight as he strides out of sight. She whirls around realizing she can't see much of anything beyond the snow.

Can I see my footprints I made to get out here?


Felicia moves to the mouth of the cave, uncovering her Twilight Lamp once more. She moves carefully out of the cave in order to keep sight of Siegshwert.


Felicia wakes up and her eyes widen as Pengaal points towards the entrance. She carefully gets up, grabbing her shield.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Feeling some small amount of warmth Felicia sighs, "I am not so sure that creature shall return any time soon. Pengaal here seems to have dealt quite a blow to it's face. Although should it return it would want blood I'm certain." She squints down into the cave hoping to see what cannot be seen. "We should rest here a while. I can take a first watch and make sure nothing comes of these shadows." She removes a small battered brass lantern from her belt and removes a small shroud from around it allowing it's light to pour over everyone. She clips the lantern back into place and stows the length of cloth shroud into a small pocket.


Felicia moves forward and offers Pengaal an arm to help him to the caves as she raises her shield once more against the battering winds. "HOW IS IT?" She calls out over the wind pointing her chin to his Wounds.

1 to 50 of 86 << first < prev | 1 | 2 | next > last >>