Goblin

Faziz's page

6 posts. Alias of Ridge.


Full Name

Faziz

Race

Goblin

Classes/Levels

Champion

Gender

Male

Size

Small

Alignment

Neutral Good

Deity

Sarenrae (Searing Ray!)

Location

Here

Languages

Goblin, Common

Occupation

Champion of Searing Ray, former Hunter

Strength 18
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 12
Charisma 14

About Faziz

Class/Level: Champion 1 Ancestry/Heritage: Goblin (Charhide) Alignment & Deity: Neutral Good (Sarenrae)
Perception: +4; Darkvision Languages: Goblin, common
Skills: Acrobatics +1, Athletics +4, Lore: Tanning +3, Medicine +4, Religion +4, Survival +4
Attributes:
Str 18(+4), Dex 12(+1), Con(+1), Int(+0), Wis(+1), Cha(+2)

Items Scale Mail, Adventurer's Pack, Religious Symbol (Silver), Wooden Shield (Hardness 3, HP 12, BT 6)

Defenses
AC 17 (+19 with shield raised), Fort +6, Ref +4, Will +6 HP 17; Resistances fire 1
Shield Block Trigger- While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Glimpse of Redemption-Trigger An enemy damages your ally, and both are within 15 feet of you. Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options: - The ally is unharmed by the triggering damage. - The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Speed 25 feet Melee Scimitar +7 (Forceful, Sweep), Damage 1d6+4 (S) Range: Sling +4 (Propulsive), Damage 1d6+2(B)

Focus Spells (1 points) Fire Ray Range 60 feet; Targets 1 creature or object A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage. Critical Success The ray deals double damage and 1d4 persistent fire damage. Success The ray deals full damage. Heightened (+1) The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.
Lay on HandsRange touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.

Feats & More Burn It!, Charhide Goblin, Deity's Domain, Survey Wildlife Additional Specials- Champion's Code (Tenets of Good), Deific Weapon, Deity and Cause (Redeemer Cause), Deity's Domain (Fire), Devotion Spells

Background: "Hello, Me Name Faziz, and Faziz worship Searing Ray! Searing Ray goddess of FIRE! Sweet sweet fire...oh and second chances and the heals and the honesty! Crookedtoe tribe Goblins did not always worship Searing Ray! No, long time ago, the hobs grab many gob tribes and beat upside head and make many tribes to make war on the longshanks."

"Also war on each other. Some other tribes jerks, and hobbs is bossy britches tightpants if you ask Faziz. Which you did, or this story would not be going. Many Crookedtoe die! So much blood like great red river sweeping over land of Isger. Fun? SURE, but dead peoplez no can get better! And Crookedtoes like "Not sure want do this" but meaner bigger eviler crooked toes stab US if complain. But then, during fight, Big MEAN EVIL members of tribe.. died. Sad. They never learn now."

"So all that left is nicer ones, and younger ones, and Velkik, she chief! She have vision of the SEARING Ray, to lead what left of tribe out of war! Searing ray say should not raid and kill,and many us think 'good point, kill all, can't raid again' so tribe leave Isger and go to Lastwall, and Fangwood and we hunt instead of raid. Faziz was a hunter! Ah, not GOOD hunter, but hunter. You heard bout last wall? YEAH Boom... boneys everywhere. Can't eat undeadmeat, nasty. Got so bad we end up doing right thing to help Longshanks escape, and we escape too. Faziz not a hero then, that other Gobs- but Faziz learn on travels that Searing Ray have plans for us!"

"Longshanks on great city thank us! They say we done good thing! They trade with us even, we don't gotta take! And , Faziz is to the thinking, how Faziz do not like hunting much, and Searing Ray wants Champions! So... Faziz decide become Champion of Searing Ray! Seen Longshank Champions, some of them not even as STRONG as Faziz! Faziz now back in Isger, to meet other Goblins maybe! Teach them that Searing Ray say just because your tribe do bad things, don't mean you gotta stay that way! You can burn the evil in you out and you don't have to use real fire- though more fun if you do. Also show Isger Longshanks not all Goblins alike! They will see Faziz and say 'what a hero goblin he is' and I will tut tut and say 'Worship Searing Ray, she bring out the hero in you too, even if you are ugly, and weak, and too darn tall.' "

"And that be me story, the story of Faziz the hunter who became Faziz, Knight of the Searing Ray!"

Description: At three foot FIVE Inches, Faziz is a giant of a goblin! His skin is green, but hardly evenly complected as numerous old burn marks may have healed but came back as darker green marks. He has managed to finagle armor and arms and even a silver holy symbol of his goddess, who he calls Searing Ray.

He's also a little less crazed than some of your average goblins; while goblins tend towards foolishness, Faziz is almost down right enlightened. He knows monsterhood has not been good for goblins, and wants to show them that good doesn't mean loser. He will often ask creatures to accept Searing Ray into their hearts plunges a blade into said heart and he thinks everyone should get a chance to switch sides to Team Goodly!

While he claims he was a terrible hunter, he does know a bit about the wilds and tanning still, and may comment on how someone's beloved dog or horse might do rather well as material for boots or even a small cloak!