Kobold Master Trapper

Fazgyn, Trap Master's page

76 posts. Alias of TriOmegaZero.


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5/5

"Oh brother..."

5/5

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”Hope you like Sewer Dragons...”


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Downloaded. Thanks for the game everyone!


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

She's a big dragon with a whole city to rule. You don't go out of your way to hunt down one pest, you hire an exterminator.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

I believe we can still use pregen skills for Day Jobs, so rather than worry about Locke's stats I'll use Fazgyn's Craft skill. If that is not acceptable, I can work it out tonight.

Day Job Craft Traps: 1d20 + 17 ⇒ (20) + 17 = 37

Of course, either way it's a good roll!


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"...I could pretend to be empty." Fazgyn mutters to himself before shaking his head. "So kill bug, get out? Or just get out?"


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"She'll make another one, one that isn't STUPIDLY TRAITOROUS!" Fazgyn shouts back.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Man, the dice really made this out to be something.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Closing the rest of the distance, Fazgyn draws his blade in his free hand. Taking up position, he waits for Pethjun to step into the flank.

Readied Attack:
Shortsword, Flanking: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Sneak Attack: 2d6 ⇒ (2, 4) = 6

We'll go with Disoriented just in case he survives to attack. -2 to hit and -2 extra towards Fazgyn.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Leaping into action, Fazgyn darts to the right, pulling his bow and aiming to hamstring the dragon before it can take flight.

Shortbow on Dragon: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Sneak Attack: 2d6 ⇒ (3, 6) = 9 Hampered movement, all speeds are halved until Faz's next turn, no 5ft steps.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Fazgyn is ready to fight or parley, whichever way the rest of the party wants to go. (We lost the one character that would REALLY want to parley.)


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Fazgyn stays quiet and unobtrusive, glancing around the empty tower top. Not much of a lair. Still not a good place to fight. The open air all around sets him ill at ease.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Reflex Save: 1d20 + 8 ⇒ (14) + 8 = 22

Sidestepping the ensuing glass explosion thanks to experience, Fazgyn shakes his head. ”Now we go through the mirror and hope we don’t mecome mirror men.” he sighs in resignation.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"Stupid mirror man!" Fazgyn growls, swinging wildly to clear the illusions away.

Shortsword on Green, TWF: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Shortsword on Green, TWF: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

He then steps back to draw it towards the rest of the party.

Well, I doubt those are within five...


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Reflex Save: 1d20 + 8 ⇒ (1) + 8 = 9
Reflex Reroll: 1d20 + 8 ⇒ (4) + 8 = 12

Fazgyn nearly catches glass in the face before twisting out of the way. ”I said no more tricks...” he grumbles to himself.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"No more tricks!" Fazgyn shouts, swinging both blades to end the mirror thing.

Shortsword on Red, Flanking, TWF: 1d20 + 9 + 2 - 2 ⇒ (16) + 9 + 2 - 2 = 25
Shortsword on Red, Flanking, TWF: 1d20 + 9 + 2 - 2 ⇒ (14) + 9 + 2 - 2 = 23
Damage on Red: 1d4 + 5 ⇒ (1) + 5 = 6
Damage on Red: 1d4 + 2 ⇒ (1) + 2 = 3
Sneak Attack: 2d6 ⇒ (4, 2) = 6
Sneak Attack: 2d6 ⇒ (2, 2) = 4

Sticking with Bewildered injury if it's still standing.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Darting around to the opposite side from Pethjun, Fazgyn strikes at the mirrored creature with no hesitation!

Shortsword on Red, Flanking: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage on Red: 1d4 + 5 ⇒ (2) + 5 = 7
Sneak Attack: 2d6 ⇒ (5, 1) = 6

Bewildered injury if the sneak attack goes through, -2 to hit with an extra -2 against Faz.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Creeping around the side of the mirror, Fazgyn inspects the area for traps.

Perception: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"What? Me? Fine." Fazgyn barks sharply in surprise, roused from his study of the tower. Leading the way down, he keeps sharp watch for traps. Take 10 for 21 Perception.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"Oh, so there is your play. Send us in to the trap, then come behind." One claw tests the edge of his dagger. "I say we talk to the dragon. Maybe we join Shadrixis and you don't get what you want. Maybe you do. I'm not so foolish to challenge dominance in their own lair."


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

AFTER he tells us where to find the dragon, of course.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Fazgyn will do whatever it takes to get back to the Material and away from all this weirdness. :)


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

A long exhalation hisses from closed fangs. "Sounds foolish. But what choice do we have?" Faz grumbles, shaking his head side to side. "Where do we find Shadrixis? Are there more onyx fools?"


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

”Sounds like someone is breaking rules.”


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"Fine, they didn't die." Fazgyn shrugs. "Let's go find the magic thingy and close the door." Stepping through the portal, he lands lightly and stares around, expression blank and maybe a little bored.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"Question: will we die if we walk through portal? Seems important to me. But you go ahead and find out." Fazgyn curls a lip in a sarcastic smile.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"Huh. Maybe should have captured one for questions." Fazgyn blinks away the after images of the burst of fire.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9
Quote:
...out of the blast radius of the (CL 7!) fireball that is about to be unleashed.

Oh right. That's going to be unfortunate for them. :)


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Stealth: 1d20 + 15 ⇒ (20) + 15 = 35

Moving forward on ghost light feet, Fazgyn pulls his bow free as he reaches the range for the visible enemy. Just have to trust the slow fangs to deal with the hidden one. he thinks, sighting an arrow and loosing before his dagger can hit the ground and alert then to his presence.

Shortbow on Jegan: 1d20 + 9 - 4 - 4 ⇒ (11) + 9 - 4 - 4 = 12

"Tch." The shot goes wide, but at least doesn't catch the talky mage in the back. That wouldn't help keep him in good graces with the tribe.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

"Good, yes." Fazgyn growls to Skyrawk, about the closest thing he can think of to 'thanks'. Hearing the new voice, he breezes over to the passage opening to spy on what is going on.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Fazgyn maneuvers back into the tunnels, stowing his bow in preparation to leap out when Pethjun is in position to distract the greenskin.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Hearing no other opposition joining his victim, Fazgyn slides his sword quietly from its sheath to leap out and strike!

Shortsword on Red: 1d20 + 9 ⇒ (14) + 9 = 23
Shortsword Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Sneak Attack Damage: 2d6 ⇒ (5, 5) = 10 If it hits, adding Disoriented to reduce his attack against Faz by 4.
Stealth if needed: 1d20 + 15 ⇒ (6) + 15 = 21


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

No worries from me, I have no pressing time constraints. I will be out at PaizoCon this weekend but checking in as much as I can between games.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Seeing the foolish tall one thinking himself hidden, Faz takes the shot despite the narrow gap. He then sneaks across the way to set up the next horrible ambush.

Shortbow on Red: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Sneak Attack: 2d6 ⇒ (5, 3) = 8 Hampered movement sounds good if he gets it. Edit: Or not!
Stealth: 1d20 + 15 ⇒ (7) + 15 = 22


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

”Too slow.” Fazgyn takes another shot at the green cloaked woman before melting back into the dark.

Shortbow on Green: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Stealth if necessary: 1d20 + 15 ⇒ (19) + 15 = 34


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Hearing the approaching loudmouth, Faz decides it's time to apply the pain.

Stealth: 1d20 + 15 ⇒ (5) + 15 = 20
Shortbow on Green: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Sneak Attack: 2d6 ⇒ (4, 3) = 7

Let's apply the Hampered condition if we hit and reduce all his speeds by half. That ought to make climbing difficult, assuming he keeps his grip.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Hearing the words below, Fazgyn waits for the sweet sound of slow fangs sinking into soft flesh.

Delay until one of them hits a trap, then he will stealth forward to try and shoot one in range. The 20ft drop leaves them out of SA range for the most part.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Fazgyn moves to replace the expended poison before hiding amid the tunnels again.

Replacing expended poison with greenblood oil.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Stepping to the edge, Faz takes a shot at the spellcaster, seeking vengeance for the magic missile burns. Snapping the arrow off, he ducks back to avoid being seen.

Shortbow on Mage: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Sneak Attack: 2d6 ⇒ (5, 6) = 11
Stealth: 1d20 + 15 - 20 ⇒ (11) + 15 - 20 = 6

If it hits, Bewildered condition for -2 AC.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Drawing in a breath through his teeth, Fazgyn melts back into the dark to regroup. Sneaking through the tunnels, he tries to get positioned for another deadly shot.

Stealth Check: 1d20 + 15 ⇒ (6) + 15 = 21

Double move.

Edit: Missed the guy possibly being next to him, Acrobatics to avoid the AoO if needed.

Acrobatics: 1d20 + 11 ⇒ (16) + 11 = 27


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Fazgyn creeps up to the edge of the overlook, attempting to take a sneaky shot at the fools below.

Stealth: 1d20 + 15 ⇒ (20) + 15 = 35
Shortbow on Green: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Sneak Attack: 2d6 ⇒ (3, 3) = 6

Going with Hampered condition from Debilitating Injury, so his speed is halved this round.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Sounds good to me, Faz will hang out until then and start raining death after.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

I am also not on a schedule for this, so I can accommodate the rest of the party as needed.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Seeing the defenses coming together, Fazgyn moves among the rest of the party to assist in completing the remaining traps.

Granting Trap Savant and Aid Another for +2 to three others.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Seeing all the avenues protected, Fazgyn moves up the side tunnel and begins preparing an arrow trap on the main thoroughfare. If they are somehow able to climb the collapsing scaffold, a good arrow in the gut will help punish them!

Taking 10 again and providing bonuses to the two with the lowest Craft bonus.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Fazgyn moves back up and around through the tunnels, looking to see how the other kobolds are doing. After pointing out a few minor corrections, he skulks down the side tunnel to the north, setting another slow fang at the entrance to guard against any fools that think themselves a kobold.

Granting Skyrahk and Athrax a +2 from Trapsmith Savant in case it helps them succeed. Setting up the second dart trap the same as the first.


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Having sat back and watched his fellow kobolds pick out their preferred traps, Fazgyn sets to work patching the holes. Seeing one path unguarded, he covers his nose and sets to work on a hidden dart launcher by the poo lake. Only the best, strongest poison would do!

Setting up a giant wasp poisoned dart, taking 10 for 27. Faz don't mess up when there is plenty of time!


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Cleaning his blades on the unbloodied portions of the big mens clothing, Faz looks around the tunnel, eyes half lidded. "Should have set surprises. Too open to defend. Stupid smoothskins, dying in the dark." Moving down to follow Athrax, he looks for other exits. "Where they come from?"


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

With the other tall one down, Fazgyn steps in to finish the other off.

Shortsword on Blue: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage on Blue: 1d4 + 5 + 2d6 ⇒ (1) + 5 + (5, 2) = 13
Offhand Shortsword on Blue: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage on Blue: 1d4 + 2 + 2d6 ⇒ (2) + 2 + (4, 6) = 14


HP28/29 AC20 TC15 FF16 F:+2 R:+8 W:+1 CMD15 Init:+5 Perc:+9

Seeing the opportunity, Fazgyn drops his bow and leaps heedlessly into the channel, drawing his wicked blade again. He slashes out at the foolish enemy, slipping slightly.

Shortsword on Blue: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage on Blue: 1d4 + 5 + 2d6 ⇒ (2) + 5 + (4, 1) = 12

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