Earthfather

Father Nicholas's page

44 posts. Organized Play character for Kyle "Worg" H.


Full Name

Father Nicholas

Race

LG Gnome Paladin 8| HP76 | AC27 T13 FF26| CMD 19 | Fort 15 Ref 9 Will 10 | Speed 20ft | Initiative +1|

Classes/Levels

Bestow Hope: 3 DR /-, 8/Day| Channel Energy 4d6, Lay on Hands 7d6+5 / 13 per Day | Power of Faith: 30ft Radius +1 to Atk/Dmg/AC/Saves VS Fear, 1/Day Allies can recover 1d4 Ability Damage |

Gender

Male

Size

3'10

Age

106

Alignment

Lawful Good

Location

Realm of the Mammoth Lords

Languages

Common, Gnome, Sylvan, Osirian, Gnoll

Occupation

Toymaker

Strength 12
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 7
Charisma 21

About Father Nicholas

Father Nicholas
LG Small Gnome Paladin 8
Init +1; Senses; Darkvision 60ft, Perception +0

Defenses
AC 26 Touch 12 Flat-Footed 24 (+1 Size, +1 Dex, +14 Armor)
HP 76 (HD 8D10+24)
Fort 14 Ref 8 Will 9

Offense
Speed 15ft
Melee Inheritor's Light +11(1d8+2)
Ranged +1 Shortbow +11(1d6+1)
Space 5ft Reach 5ft
Special Attacks; None

Statistics
Str 12 Dex 12 Con 16 Int 12 Wis 7 Cha 21
Base Attack; +8 CMB; +10 CMD; 19
Feats; Combat Reflexes, Greater Mercy, Monstrous Mount, Monstrous Mount Mastery
Skills; 11 Craft(Toys), 16 Diplomacy, 12 Handle Animal, 10 Linguistics, 6 Perform, 5 Ride.

Special Abilities

Bestow Hope:

Grants the paladin and allies up to the Paladin's Charisma Modifier DR 3/- until the end of combat. Can be used Charisma Modifier times per day.

Detect Evil:

At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Aura of Courage:

At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Divine Health:

At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.

Power of Faith:

At 4th level, the warrior of the holy light gains one additional use of her lay on hands ability per day. She gains one additional use of lay on hands per day for every four levels she attains beyond 4th. She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.

Aura of Resolve:

At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.
This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Power of Faith 8th:

At 8th level, the nimbus of light heals the paladin and her allies, curing of them of 1d4 points of ability damage, as per the spell lesser restoration. A creature can only be healed in this way once per day.