Father Greg's page

No posts. Organized Play character for Michael_Hopkins.


Strength 14
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 18
Charisma 13

About Father Greg

Father Greg
Male half-elf cleric (asmodean advocate) of Asmodeus 1 (Pathfinder Player Companion: Dirty Tactics Toolbox 16)
LN Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 10 (1d8+2)
Fort +3, Ref +0, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . light mace +2 (1d6+2) or
. . spiked gauntlet +2 (1d4+2)
Ranged sling +0 (1d4+2)
Special Attacks channel negative energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—copycat (1 round)
Cleric (Asmodean Advocate) Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, disguise self[D], murderous command[UM] (DC 15)
. . 0 (at will)—detect magic, light, stabilize
. . D Domain spell; Domain Trickery
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Statistics
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Str 14, Dex 10, Con 12, Int 10, Wis 18, Cha 13
Base Atk +0; CMB +2; CMD 12
Feats Prodigy[UM], Skill Focus (Profession [barrister])
Traits trade talk, trustworthy
Skills Acrobatics -5 (-9 to jump), Bluff +15 (+16 to fool others, +16 when dealing with people in the context of Profession (barrister)), Diplomacy +15, Knowledge (religion) +4, Perception +6, Profession (barrister) +15, Sense Motive +4 (+5 when dealing with people in the context of Profession (barrister)); Racial Modifiers +2 Perception
Languages Common, Elven
SQ devil in the details, elf blood, pact bound, serpent
Combat Gear potion of cure light wounds, acid; Other Gear scale mail, light steel shield, dagger, light mace, sling, spiked gauntlet, backpack, bedroll, spell component pouch, waterskin, wooden holy symbol of Asmodeus, 9 gp, 7 sp, 1 cp
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Special Abilities
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Cleric (Asmodean Advocate) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Channel Negative Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Copycat (7/day) (Sp) Create a single mirror image duplicate
Devil in the Details (Ex) Substitute Profession (barrister) for Bluff/Diplomacy checks.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pact Bound (Ex) Gain Trickery domain, and no others.
Prodigy (Profession [barrister], Profession [clerk]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Serpent (Su) At 1st level, an Asmodean advocate gains a familiar as the arcane bond class feature, using her cleric level as her wizard level. She must choose a viper familiar. The viper speaks one language of the Asmodean advocate’s choice as a supernatural ab

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Father Gary CR –
Female viper (Pathfinder RPG Bestiary 133)
LN Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +9
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Defense
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AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 5 (1d8-1)
Fort +1, Ref +5, Will +3
Defensive Abilities improved evasion
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Offense
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Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2-3 plus poison)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 4, Dex 17, Con 8, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse
[b]Skills
Acrobatics +3 (-1 to jump), Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SQ empathic link, poison
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 9) Viper Poison: Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (20 feet) You have a Swim speed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.