Father Gond
Dwarf cleric (forgemaster) of Brigh 1 (Pathfinder RPG Advanced Race Guide 15)
N Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 13 (1d8+5)
Fort +4, Ref +0, Will +6 (+2 to saves vs. emotion and fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +0 (1d4/19-20) or
warhammer +0 (1d8/×3)
Special Attacks hatred
Domain Spell-Like Abilities (CL 1st; concentration +5)
At will—mending
7/day—artificer's touch (1d6 , bypasses DR and hardness 1)
Cleric (Forgemaster) Spells Prepared (CL 1st; concentration +5)
1st—animate rope[D], bless, summon monster I
0 (at will)—detect magic, guidance, read magic
D Domain spell; Domain Artifice
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Statistics
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Str 11, Dex 10, Con 14, Int 12, Wis 18, Cha 8
Base Atk +0; CMB +0; CMD 10 (14 vs. bull rush, 14 vs. trip)
Feats Toughness
Traits battlefield disciple, skymetal smith
Skills Acrobatics -6 (-10 to jump), Appraise +5, Craft (blacksmith) +3 (+5 on checks related to metal or stone), Heal +8 (+10 to stabilize a dying creature), Knowledge (history) +5, Perception +4 (+6 to notice unusual stonework); Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Terran
SQ divine smith, forgemaster's blessing, runeforger
Other Gear Skymetal Holy Symbol to Brigh, scale mail, heavy wooden shield, dagger, warhammer, backpack, bedroll, belt pouch, candle (10), flint and steel, holy text[UE], masterwork backpack[APG], silk rope (50 ft.), spell component pouch, torch (10), trail rations (5), waterskin, 6 gp, 1 cp
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Special Abilities
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Artificer's Touch 1d6 (7/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Battlefield Disciple +2 on Heal checks to stabilize. Bonus is +1 when using aid another to grant ally a bonus.
Cleric (Forgemaster) Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Forgemaster's Blessing The inscribed nonmagical item functions as a masterwork item.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Runeforger (4/day) (Su) Inscribe temporary abilities on armor shields or weapons.
Skymetal Smith (Kept the item) +2 to Will saves vs. emotion and fear.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.