Jalros

Faress Keen-Eye's page

6 posts. Alias of xdahnx.


About Faress Keen-Eye

Druid 3
Neutral Good
Language Common, Druidic
Favoured Class: Druid

Speed 30ft

STR 10 +0
DEX 18 +4
CON 12 +1
INT 10 +0
WIS 15 +2
CHA 08 -1

HP
AC 19 (+4 dex, +2 Armour, +1 Shield, +2 deflection*)
INI -2

F: +4
R: +5
W: +5

BAB: +2

*in a forest setting
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Attack
Melee: Dagger +0 (1d4 19-20/x2)
Ranged: Longbow +7* (1d8* 20/x3)

*+1 if within 30ft
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Flaws:
F-Noncombatant
F-Unreactive

Feats:
F-Martial Weapon Proficiency (Longbow)
F-Warden Initiate
H-Point Blank Shot
1-Precise Shot
3-Aberrant Dragonmark (Charm Person)

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Skills

Knowledge (Nature) +10 (6 Ranks, +2 Synergy, +2 Druid)
Diplomacy +5 (6 Ranks, -1 Cha)
Handle Animal +5* (6 Ranks, -1 Cha,)
Survival +12 (6 Ranks, +2 Wis, +2 Synergy, +2 Druid)
Swim +2 (2 Ranks)
Climb +2 (2 Ranks)
Jump +2 (2 Ranks)

*+4 when handling animal companion
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Equipment:

[Wielding]
Mstwk. Longbow
Mstwk. Buckler

[Wearing]
Leather Armour

[Carrying]
Pocket;
6 Goodberries
Potion of Cure Light Wounds

Backpack;
Potion of Protection from Evil
Wand of Vigor (50 charges)
Dagger

Quiver;
40 Arrows

Scroll Case;
1 Remove Disease
1 Animal Messenger
1 Resist Energy
3 Speak with Animals
3 Pass without Trace
1 Jump
1 Detect Snares and Pits

[On Silnur]
Leather Barding
Pack

340 gp

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Spells:

Spell-Like; Charm Person 1/day

0-Level
Light, Read Magic, Mending, Detect Poison
1-Level
Speak with Animals, Endure Elements, Cure Light Wounds
2-Level
Cat's Grace, Wood Shape

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Special:

Wild Empathy *additional +2 Synergy bonus
Trackless Step

Animal Companion
Initiative +7
AC 18
HP 29/29
Attack: Bite +6, 1d6+4 plus trip
Fort +6, Ref +7, Will +1
Evasion
Tricks Known: Attack, Come, Defend, Fetch, Guard, Heel, Perform, Track
Wearing: Leather Barding

Spoiler:

Size/Type: Medium Animal
Hit Dice: 4d8+12 (29/29)
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: 21 (+3 Dex, +6 natural, +2 barding), touch 12, flat-footed 14
Base Attack/Grapple: +3/+6
Attack: Bite +6 melee (1d6+4) + trip
Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +7, Will +1
Abilities: Str 16, Dex 16, Con 16, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +7, Spot +7, Swim +3, Survival +1*
Feats: Alertness, TrackB, Improved Initiative

WARDEN INITIATE [GENERAL]

Spoiler:

You have been trained in the ancient druidic tradition
of the Wardens of the Wood, a sect dedicated to
protecting the eastern plain and the great woods of the
Eldeen Reaches.
Prerequisite: Ability to spontaneously cast summon
nature’s ally.
Benefi t: You gain a +2 defl ection bonus to Armor
Class when fi ghting within a forest.
Add Climb and Jump to your list of druid class skills.
In addition, you can cast the following spells as if they
were on the druid spell list at the indicated level.
1st level: protection from evil
2nd level: detect thoughts
3rd level: displacement
4th level: locate creature
5th level: hold monster
6th level: repulsion
7th level: banishment
8th level: screen
9th level: hold monster, mass