Spooky

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My group's currently playing what we call a "roulette" campaign where we trade off GMs every adventure and its been pretty fun so far. All but one of us has GMed for this group before. As GMs none of us are strangers to playing the GM card and cheating a little bit to make the game more fun for everyone, but we never blatantly state that we are cheating the system and if a GM got a rule wrong at a player's expense we generally try to reach a compromise.

The other day our party was ambushed while we were asleep at camp (apparently NPCs make bad sentries) and I rolled a flat 3 (no ranks or WIS) on my Perception check to wake up from the sound of combat. The GM said that I had failed the roll and missed the surprise round and was automatically last on initiative. Okay, that's fine, but I didn't think a 3 was actually a failure.

Looking up the rules I quickly found that I had actually succeeded at the roll: Perception check to hear the sound of battle is a DC: -10. You get -10 to Perception checks made to hear things while asleep, therefore my roll was a -7 and beat the -10 DC. When I brought this up before the surprise round was over my GM simply said, "Nope, GMs can cheat you are asleep."

I was kind of peeved especially because he let everyone have there armor on despite no-one having Endurance, so I was really the only one being screwed over. It wasn't a huge deal as I am the healer anyway but I still have a thirst for revenge.

When it's my turn at bat I kind of want to get him back and this is where you guys come in: I need a prank to pull when I'm GMing the campaign that won't do any kind of permanent damage to his character and that blatantly breaks the rules in a situation where game mechanics and rules are important (combat is the most obvious). Something funny and tongue-in-cheek. Not something wholly malicious or detrimental to the other players.


We're 13th level (almost 14th) and at the end of the last encounter me (Raksasha bloodline Enchantment Sorcerer) and our classically dim-witted Barbarian were sent to the Abyss, separating us from the rest of our party. Thankfully I have permanent non-detect and the barbarian has some vs. evil stuff going on so we've managed to stay out of sight so far. We made a shelter and slept one night. That was the end of the session and our GM told us we'd have to figure out a way back on our own.

So what do you guys think? We're 6,000xp (a CR 12 encounter) from leveling , so the most straightforward way I can think to escape is to ambush some devils for xp and get 14th-level so I can cast limited wish and planeshift us the hell out of there. Considering it is just me and the barbarian it would be pretty damn risky but we should be able to handle at least an Ice Devil between the two of us.

If given prep time for an ambush I can buff the barb up considerably (and myself), make us both invisible since most devils don't have see invisibility, and have plenty of enchantment spells to keep enemies locked down. If we end up fighting an Ice Devil (safe bet considering its CR) I should be able to lock it down by spamming Hold Monster.

Any advice you guys can offer? I'd rather not sneak up on a very powerful devil and geas it into shifting us out if I can help it... they'd probably come at me for revenge later.