Female Elf Outlaw
Fanriel's neck snaps toward Edgar, her eyes wide and inquisitive. She's afraid to leave their spot outside... rather, afraid to turn her back on whatever might be out here. "What's going on?" She asks rhetorically. "We should return." she now advises the others, though uncertain of her own advice.
Female Elf Outlaw
Fanriel instinctively tries to back up, but finds her back up against the rear of the building. There are times when you appreciate silence, but at this moment she'd give almost anything to hear the rain again. "What is happening, Edgar?" she whispers to the halfling beside her, mostly to hear her own voice.
Female Elf Outlaw
Still somewhat flustered, the elf isn't picking up the same cues as her halfling friend. She raises an eyebrow in question, but is unable to receive a reply before he is already heading out the door with bow in hand. Thankful for a chance to step outside herself, Fanriel slings her own bow over her shoulder and follows the short bandit out into the rain.
Female Elf Outlaw
Fanriel tries to mask her surprise, gulping hard as the first bite slowly slides down her throat. Resolving to look confident, she rises back to her full height and slides the small dagger from her own boots. "Getting yourself cut up won't prove they exist or don't, but I can give Minous some new scars if that's what will convince him." She's beginning to sweat a bit, hoping that the owner of the inn might put an end to this before anything happens.
Female Elf Outlaw
"The ratmen are all too real." Fanriel replies to the scoffer, crossing the room to where Edgar sits in conversation. "I know we hardly need more things to worry about, but I'd keep them on the list if I were you." The elf drops to her seat without further explanation, food in hand and eager to have a warm meal. She looks apologetically toward Edgar, regarding her absence. It was a big group, and the two ought to stick together. Deducting coins for Room and Meal
Female Elf Outlaw
Hearing Edgar's words, Fanriel wheels around to see the chaos taking place behind her. She had been trying to conceal herself in the center of the pack, but found such a thing rather difficult as she peered over the heads of those surrounding her. Now she simultaneously valued and dispised her central position. While it had provided a bit of a human buffer from the attacks, it also creates a number of obstacle. "Get out of the way!" She cries at an older gentleman standing between her and the beastmen. She flicks an arrow from her quiver and knocks it against the string, but stares down the shaft at the frightened man who blocks her shot. "Move or duck!" Half action to draw and ready weapon. The rest is held.
Edgar Underfoot wrote:
I had missed it too, so I ran a search for "gold" on the pdf. Page 20, in the midst of character creation: "You career also includes an entry called Trappings; again, copy these onto your character sheet. The listed items are the equipment you start your adventuring career with. You also get, regardless of career the following: * Common clothing consisting of a shirt, breeches, and worn boots, a tattered cloak, a dagger tucked in a boot or belt, a sling bag or a backpack containing a blanket, a wooden tankard, a wooden cutlery set, a hand weapon (axe,club,sword, etc.) and a purse holding 2d10 Gold Crowns (gc)." |