Taku Ooka Nin wrote:
*THIS*? I couldn't cram that much in my mind on a good day! I am sooooo not cut out for this baddie building stuff >.< I mean, you basically just laid out everything I need for that encounter and it's all purty n stuff and I hardly speak Pathfinder (wait...that language must be Common here...)I had to read it like 4 times to understand what just happened up there. Is Evolutions exactly as it sounds? Something that's evolved on the person/thing? Or is there something more complicated involved here?
Fancythat1 wrote:
Ahem...so I got that wrong. They were the extra-dimentional deer known as Star Bucks who are ruled over and controlled by the large red devil known as Santana. *sigh again*
I am so not DM fluent... Um, considering what RuyanVe said further up, the summoner baddies seem rather tough...but my PCs are jerks and tricky tricky bastards, so I think it just might work. My problem is that I don't entirely understand (re: barely understand)half of what just happened in your explanation. Forgive me for my ignorance as its usually my husband who does the DMing and the forum thing here. I rarely use magic users of any kind when playing but for some reason keep choosing them as my end boss. (what the hell am I thinking) Also, is there room for someone in that baddie group to have prying eyes? I sort of used it already in the 1st session...
blackbloodtroll wrote:
Okay, okay...a little typo there...TBH I didn't even notice till someone pointed it out. *sidenote* one of the PCs is a kind of crazy bard and has started telling stories about hunting the Great Deer Deer and their leader Santa...na. So he wears all red and leads them to destroy people...sigh.
lucky7 wrote:
I'm diggin' the Starsoul thing, since they have greater prying eyes at 17th lvl. For a group of 4 PCs at lv 10, is lvl 17 too high or too low as an encounter? Also, assuming I need additional baddies for the Big Encounter would monsters be more appropriate than humanoids?
Hiya, I'm running a new campaign with some of my players using characters from an old campaign. I already know that this group in particular are good at squashing things in wildly unexpected ways. I'm doing this session kind of willy nilly, since I haven't had time to plan. I need a magic user baddy that would have other magic users at his/her disposal to continuously (or at least seemingly continuously) scry a small town or village...possible a small city. I figure it can be as simple as Big Baddy having leverage over the other (lower level) magic users like family held captive, or them just being followers of Big Baddy. I'm terrible at end bosses and have failed to supply a good "end game" in the past. I'm not too concerned with the boss' ulterior motives as he/she will be on the periphery at least for today. Also, if someone uses scry, do they hear and see just the person being scried, or do they hear and see the people around the person being scried? TLDR: Help! Need magic-y bad guy!!
The first part of the prophecy is about summoning 4 gods to fight back the madness coming.
Quintin Belmont wrote: depending on which form you worship you get a different additional domain Holy crap..."who takes on thousands of forms" - from the wiki- I think that's a little too complex for me. I'm kinda new to GMing and that's just way too many options. :P But, I think I'm going to put this info in my pocket. I could totally use his different aspects in another campaign, in which there are opposing cults who are actually worshiping the same god...that could be fun.
So, this is what I came up with: (thanks for all the ideas and help!) Curiosity is King for this lady of light
From the darkness will come The Reflection of all
Now I just need to work on the "Real" prophecy and where stuff actually is and we'll be in business. ^^
So he reads them the (fake) prophecy which basically says that they need to get their branded hands together at the Temple (there'll be some sort of alter they need to touch??)
The Witch is always going into libraries, so I think I'll have her find (if she rolls high enough) a scroll with a similar prophecy to the one they just fulfilled. Only this one is how to save the world from destruction. It speaks of The Aged Wizard (I have to get a name for him that's a little more obscure I think...actually maybe not?)
Okay, so in answer to the above post: The Witch was the first to get branded and hers was The Eye of Lamashtu. (this got them talking about the chaos and madness bit) Second was the Inquisitor with The Eye of Rovagug (they see a correlation between the gods as CE, I'm not sure if they caught the war part. Third we have the Barbarian with The Eye of Iomedae (they get confused at this part as she is LG. Again, I don't know if they caught the war part) The last brand was The Eye of Torag and meant for the Bard/Jester
Now, I've been thinking about this it totally just hit me like 20 minutes agoand I think what I'll do is have the Grand Elder have the brand on his left hand. How high should that perception check be??? So he's going to tell them how when he was a young adventurer he and three strangers woke up at the large inn and no one else was there (sound familiar?) I think I should write down the PC stats, cause I want to make a secret roll for everyone's sense motive. I'd hate for them to roll, fail, and then be suspicious anyway...
Anyway, he's going to tell them how they found a prophecy in this town but were never able to find the Temple mentioned. He brings out the ancient text, or scroll...I think scroll will work, and reads aloud to them. (I still have to perfect...make up/adjust the prophecy)
I think my biggest issue with DMing (other than the whole plot thing) is gauging treasures and encounters, but the DonJon seems like it's going to make that a lot easier. I like the rivals idea, but with all the main stuff, I'm trying to stay less than overwhelmed. >.<
And as for the prophecy, since I already hand the brands on the hands hehe, rhymed, I can't have the cool
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And I really wish I had spent more time on the Gods involved. I've got a lot of thinking to do. rawrg. Okay, I can do this...I'm sure I can...you guys are great btw. I think I would have dropped yet another campaign otherwise. ^^
Vicon wrote:
I'll try to see what I can come up with and keep posting here. Our game nights are Wednesday so I have plenty of time...in fact, I'm not sure we'll even be playing this Wednesday since we're doing Thanksgiving that day. I think by the time we game again, I will have plenty awesomeness with all of your help. ^^
Vicon wrote: As far as "the fourth character who will NOT get branded" -- you can totally use the fact that she already has a tattoo to your advantage! 0.o ...Awesome! I really wish I had taken Hubbies advise and posted here before the game started. You're whole idea is awesome. And don't worry about my players reading this. The only one who goes on Paizo is Hubby and he so rarely gets to just play (he's usually DM)that he doesn't want to ruin the experience by reading. He knows which post is mine and has been actively avoiding it. ^^ As far as the brands go...I've already had them all go on the hand as explained above. :( I really wish I didn't get that far yet.ug Now, as for my party members, we have: A drunken Barbarian. He's the one who discovered the first pressure plate, but the third to get his hand branded (in the solid-but-unmoving-people town). A Witch (who can't seem to figure out her personality-the guy doesn't know how to play a female and fluctuates his style). She was the first to push the plate and be branded.(in the starting town) An Inquisitor (this player also has issues, but her's is that she doesn't realize it's an armor-wearing class and chooses to wear a fancy dress). She pushed the plate in the second town (the dome). A Bard (the Jester). All she wants is for people to have a sense of humor. Her shenanigans are usually harmless, like making the Inquisitor's dress polka dotted. Also, I didn't think too far into it when picking my deities at the time. They are; Lamashtu
Frack, I can't get over how awesome this could turn out. You're really good. This is the kind of stuff Hubby comes up with and I can never figure out. (as I said before, if I use his ideas, he wont have as much fun, although he's pretty good at not meta-gaming)
One last thing, I forgot. I failed to read the Jester's back-story and didn't realize she had her face tattooed in harlequin against her will by her former master and will not get branded. I don't know how to progress the story now without a fifth player.
I should long-story-short this.... There are four different brands in four different towns, all which must be burned onto the hand of a traveler. The 4 were basically randomly picked by...someone I haven't figured out yet.I'm not sure how they ended up in this weird plane of existence or what I would even call it.
That's all I have. Ug
I forgot to mention that when the players entered the town, it was in the middle of a grassy-plain area and the city walls are the height you'd expect.
The jester improvises a sort of cannon, to launch a grappling hook which is attached to a spool of rope. She successfully shoots it over the wall and they all climb to the top. The wall is noticeably thinker than normal. Upon looking over the terrain they notice that there is snow to the North and to the South-East they can see a structure. They travel to the SE. It's a stone dome which encloses a town. There are people and animals here, but they don't seem to be effected by the players. The people continue to go about their business and plow right past the players, although the inanimate objects can be effected.
The jester wants to go back to the other town to investigate further. More soon...
To go a bit deeper, I've also got the dilemma of my plot... The 4 players have entered a city for varying reasons. Each gets a room at a large inn. Upon waking, they find that all candles are out and they are the only people in the inn. Character intros ensue, not without much shenanigans as one of our players is a jester.
The symbol moves forward and brands his hand. More to come.....
Hi everyone, this is my first time on Paizo so I'm like that weird gal at a party hoping to overhear a conversation I can contribute to. :P
I'm currently running a campaign with 4 players. We're coming up to the elusive 3rd session and I must admit, I haven't really thought this through. I'm not that great with puzzles and traps and all that so my hubby keeps giving me ideas, but as he's in the group playing, I don't want to use any of them. Does anyone have any ideas I could use for perhaps sidequest puzzles or anything? I guess anything that's generic enough to be shoved into any game would be nice, but if you would like to know what's going on with the campain to be more specific, please let me know...because I could totallyuse help on my plot too. Thanks a bunch for any advise! TLDR:
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