Mithral Scarab

Falina's page

441 posts. Alias of Drogeney.


Race

(SU) Pleasing Shape 6/6; (Sp) shatter (dc 18) 1/1; Spells: 1st 4/8, 2nd 7/7, 3rd 3/4 | Active Effects: mage armor

Gender

female Tiefling (demonborn) Sorceress (succubus bloodline) 6; HP 26/31; AC 12, FF 10, TAC 12; F +3, R +4. W +5; CMB +3, CMD 15; Init +2; darkvision 60 ft, Per +7;

About Falina

Build:

Falina (Faschiena)
female tiefling (demonborn) sorceress 6
CN medium humanoid (human)/outsider (native)
Init +2; Senses Darkvision 60 ft; Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 32/32 (6d6+6)
Fort +3, Ref +4, Will +5
Energy Resistances c,e,f 5
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Offense
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Speed 30 ft.
Melee +1 deadly whip +5 (1d3+2) (disarm, reach 15ft, trip)
Ranged varies +4 (varies)
Special Attacks pleasing shape (3/day), shatter (dc 17) (1 /day)
Spells (CL 6; concentration +12):
3rd (4/day)—slow (dc 19)
2nd (7/day)—acid arrow, minor image (dc 19), detect thoughts (dc 18)(bsp)
1st (8/day)—magic missile, ray of enfeeblement (dc 17), mage armor, vanish, charm person (dc 18) (bs)
0 (at will)—acid splash, disrupt undead, mage hand, arcane mark, prestidigitation, dancing lights, message
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Statistics
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Str 12, Dex 14, Con 12, Int 8, Wis 10, Cha 20(22)
Base Atk +3; CMB +4;CMD 16
Feats WP: simple; spell focus (enchantment) (1st), skill focus (intimidate) (boon), eschew materials (bf), exotic weapon proficiency (whip), spell focus (illusion) (5th)
Traits prehensile whip, diva in training, chain master
Skills
Diplomacy +10=+5+5
Intimidate +16=+5+5+3+3
Perception +7=+0+5+0+2
Sense Motive +2=+0+2+0
Use Magic Device (bp) +9=+5+1+3
Background Skills
Linguistics (bs) +2=-1+2+0
Perform (dance) (bs) +15=+5+6+3+1
Profession (Courtesan)(bs) +7=+0+4+3
Languages common, infernal, abyssal
Combat Gear
+1 deadly whip
Other Gear
Cloak of Resist +1
Consumables
wand of magic missiles (1st lvl 8 charges)
wand of Sure Casting (49/50)
wand of hold person (9/9)
wand of hold person (9/9)
Misc Gear sorcerer’s kit, 1522 gp
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Special Abilities
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Bloodline Arcana Whenever you cast a spell from the charm subschool the spell lasts twice as long. This bloodline counts as Abyssal for fiendish sorcery.
Chain Master You gain a +2 trait bonus on combat maneuver checks made to trip opponents with a spiked chain or whip.
Demon Resistances (Ex): At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4.
Diva in Training Choose one type of Perform skill (dance). You gain a +1 trait bonus in that specific Perform skill, and all Perform skills are class skills for you. You also increase the save DCs of all language-dependent spells and effects you create by 1.
Fiendish Sorcery Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.
Pass for Human Discrimination against tieflings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren’t often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn’t need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits). This ability alters the tiefling’s type, subtype, and languages.
Pleasing Shape (Su): At 1st level, you can assume the appearance of a humanoid of the same size category as per alter self, but do not gain any additional senses, natural armor, or bonuses to attributes. This ability does not alter gear. The uncomfortable transformation to an assumed form (or reversion to your original form) takes 5 rounds to complete, during which you are considered staggered. You remain in an assumed form even while unconscious, but revert to your natural form upon death. You can change your shape a number of times per day equal to your Charisma modifier or your sorcerer level, whichever is lower (minimum 1).
Prehensile Whip You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action.
Skilled +2 racial on disable device and perception
Spell-Like Ability shatter 1/day.

Description:

Falina is a beautiful woman with dangerous curves, long blonde hair, and red eyes. She habitually wears a fancy corset and long skirt in reds and blacks and a cloak made of a diaphanous black fabric that reaches down to her calves. She carries a whip and knows how to use it fairly well, even if only outside of combat.

Personality:
Falina’s personality is a dark and chaotic one. She remembers little of the details of her past but retains a strong presence that cows many people into acquiescing to her demands. She can be quick to violence but she never hurts another without a good reason and has an innate sense of what is right and wrong. Other than a semi-lustful mindset and an attitude Falina has a great hatred for all things Thrune, even if she doesn’t remember why that is exactly.

Background:
Falina was born around one hundred and fifteen years ago in the city of Kintargo. She grew up as part of a noble house that was eradicated by the forces of House Thrune leaving her as the only survivor when she was only thirteen. Her anger at the actions of the newly ascendant House Thrune left her in a position to help found a group of rebels to keep the devilbound bastards out of her city. Ultimately the rebellion failed and was driven into hiding leaving Falina one of the few still fighting.

In desperation for a way to continue the fight against Thrune Falina turned to the arch enemies of devils, well the evil nemesis of them anyway, demons. She made a pact with one of them, a succubus who had a definite dominatrix streak and a grudge against Thrune. The led Falina down a dark path and tainted her blood with the primal destructive power of the abyss. While she wasn’t a true tiefling Falina might as well have been and she wasted no time in getting what she needed from the demon before destroying it. Her new power was ultimately her downfall as the “Demon of Kintargo” became a prime target. In the end Falina was eventually caught, though not before killing her captor, and found herself trapped, frozen in time, by a miscast spell.

What Falina Knows of her past:
She knows that she was born just before the death of Aroden.
She knows she was a part of some cause and that she went down a dark path for the power to succeed.
She knows her name and that she still retains some of her power as well as the taint that made her a tiefling and tied her magic to the abyss.


Falina

succubus bloodline:
Succubus Bloodline
At some point in your family’s past, one of your ancestors was seduced by a succubus. Whether or not the demon was revealed or it truly fell in love over time, this influence is particularly strong in you, resulting in bestowing you magic and powers reminiscent of the seductresses of the Abyss, fighting off their lustful nature. Despite this, you use your powers to shape your destiny (and alignment).
Class Skill: Diplomacy
Bonus Spells: Charm Person (3rd), Detect Thoughts (5th), Suggestion (7th), Charm Monster (9th), Dominate Person (11th), Summon Monster VI (13th), Waves of Ecstasy (15th), Greater Planar Binding (17th), Overwhelming Presence (19th)
Bonus Feats: Augment Summoning, Combat Reflexes, Dodge, Empower Spell, Exotic Weapon Proficiency, Iron Will, Persuasive, Skill Focus (Knowledge [Planes]), Weapon Finesse
Bloodline Arcana: Whenever you cast a spell from the charm subschool the spell lasts twice as long. This bloodline counts as Abyssal for fiendish sorcery.
Bloodline Powers: You can call on the subtle powers of your succubi ancestors, giving the ability to seduce and deceive your foes, while empowering yourself with the taint of the Abyss.
Pleasing Shape (Su): At 1st level, you can assume the appearance of a humanoid of the same size category as per alter self, but do not gain any additional senses, natural armor, or bonuses to attributes. This ability does not alter gear. The uncomfortable transformation to an assumed form (or reversion to your original form) takes 5 rounds to complete, during which you are considered staggered. You remain in an assumed form even while unconscious, but revert to your natural form upon death. You can change your shape a number of times per day equal to your Charisma modifier or your sorcerer level, whichever is lower (minimum 1).
Demon Resistances (Ex): At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4.
Energy Drain (Su): At 9th level, you gain the energy drain ability. By caressing, kissing, or other wise touching the target with a melee touch attack as a standard action, you bestow one negative level on the target. The DC to remove this negative level is 10 + 1/2 of your sorcerer level + your charisma modifier. At 15th level, this touch attack bestows a suggestion to allow another touch attack as per the suggestion spell, a DC 10 +1/2 sorcerer level + charisma modifier negates the suggestion. At 20th level this functions identically to the energy drain of a succubus.
Wings of the Abyss (Su): At 15th level, you can sprout leathery wings and fly for a number of minutes per day equal to your sorcerer level, with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, buy it must be used in 1-minute increments.
Demonic Might (Su): At 20th level, the power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, and fire 10, and gain telepathy with a range of 60 feet (allowing you to communicate with any creature that can speak a language).

Post in Progress:
Falina had decided that, for once, she would go somewhere in her real form when they took the twins home. It was rather refreshing truth be told as some days she started to forget who she was if she assumed other appearances too often. Once they arrived at the house and finished explaining what had happened to the twins Falina was not surprised at the Baron's reaction. He was right, showing his gratitude was a good thing but his desired method was not the wisest given their...affiliations.

Falina knew this needed to be headed off quickly and stepped in as she said, "While your desire to host us all at a grand party is commendable I am afraid that, given our affiliations as it were, it would be ill advised." Her words carried the somewhat archaic tones it always did, ones that the Baron's grandfather or great grandfather might have used, belying her true age. "Might I suggest instead that finding out who, exactly, among the nobility are loyal to the Lord Governor and who would prefer a change, and then passing that along to us would be perhaps the greatest help you could give us."