Init +7; Senses low-light vision; Perception +2
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Defense
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AC 24, touch 15, flat-footed 19 (+9 armor, +5 Dex)
hp 18 (9d10+8)
Fort +9, Ref +11, Will +9; +2 vs. enchantments
Immune sleep, charm, disease, fear
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Offense
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Speed 30 ft.
Melee +2 elven curve blade +16/+11 (1d10+6/18-20)
Ranged masterwork composite longbow +15/+10 (1d8+3/×3)
Special Attacks channel positive energy 4/day (DC 17, 5d6), smite evil
Spell-Like Abilities (CL 9th; concentration +12)
. . At will—detect evil Paladin Spells Prepared (CL 6th; concentration +9):
. . 2nd—sacred space{super}ARG{/super}, weapon of awe{super}APG{/super} (DC 15)
. . 1st—bless weapon, endure elements, lesser restoration
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Statistics
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Str 16, Dex 20, Con 10, Int 10, Wis 10, Cha 16
Base Atk +9; CMB +12; CMD 27
Feats Extra Lay on Hands, Furious Focus[APG], Lunge, Power Attack, Weapon Finesse
Traits ease of faith, warrior of old
Skills Diplomacy +14, Handle Animal +8, Heal +5, Knowledge (religion) +8, Perception +2, Ride +8, Sense Motive +8, Spellcraft +7; Racial Modifiers +2 Perception
Languages Common, Elven
SQ aura of courage, aura of good, aura of resolve, divine bonds (weapon [2/day] 2/day), weapon familiarity, lay on hands, mercies (mercy [cursed], mercy [diseased], mercy [fatigued])
Combat Gear +1 arrows (50); Other Gear celestial armor, +2 elven curve blade, masterwork composite longbow, belt of incredible dexterity +2, bracers of armor +1, headband of alluring charisma +2, ring of feather falling, 1,017 gp, 5 sp
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6, 9/day) (Su) You can heal 4d6 damage, 9/day
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 5d6 (4/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Smite Evil (3/day) (Su) +3 to hit, +9 to damage, +3 deflection bonus to AC when used.
Appearance:
Falendrel stands just over 6 feet tall and is well built for an elf weighing 170 lbs. He has long white hair and emerald blue eyes.
Background:
Born in the great lands of Kyonin, Falendrel spent his youth learning all of the traditional elven things, swordplay, magic etc. However, when studying history and reading books, he felt himself drawn to the great warriors that fought evil for the sake of goodness. Upon reaching his maturity, he left the eleven lands for Lastwall.
He spent many years fighting the orc hordes and destroying the undead that crept down into the region. Three years ago, he was defending a keep near the Hold of Belzken border. It appeared all was lost. He asked a mage at that castle to send a message to his parents in Kyonin as he was sure he would not make it through the night. Hours later, a gate opened in the keep and 100 elven archers came through. The orc horde was destroyed before it even reached the keep walls. Falendrel was approached by the leader of the archers. "You will be called upon to repay this debt."
Falendrel now heads back to his home to fulfill his debt, so that he may return to holding back the tide of evil waiting to sweep the land.