Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Well there is always nat 20s, so you can still roll. If the attacker is another rat Falcon will attempt to dispatch it - Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Falcon sighs. I wish that one did not get away, hopefully it decides that the Shadow Lodge is not the safest place to be and flees before alerting anyone to our presence. Goblins tend to be cowardly that way. Still, seems like we should go down the stairs. Falcon heads into 3C
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Falcon shoots at a goblin with his composite longbow. Attack (combat expertise): 1d20 + 6 ⇒ (9) + 6 = 15
AC - 23 Falcon then grumbles believing that if he could strike at one in melee there would be one less golbin in Golarion.
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Additionally here is an AOO roll if appropriate due to reach and movement through threatened squares. Possible AOO: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Falcon moves and uses uses fortress stance with his weapon Reach, +1 AC attacking with the silvered head of his weapon against the hound. Attack (Power Attack, Combat Expertise): 1d20 + 7 ⇒ (15) + 7 = 22
AC - 24
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Falcon draws his new meteor hammer and will enter the building, looking around for threats. Remember though, we are the invaders here Perception: 1d20 + 2 ⇒ (5) + 2 = 7 Hope everyone had a good memorial day weekend
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Perc.: 1d20 + 2 ⇒ (18) + 2 = 20 This is either very cleverly disgused or the worst 'headquarters' I've ever seen. We sure this is the right place... Falcon states looking around at the mess and smelling the stench. Since there is probably little light in the area Falcon takes out his Ioun Torch and lets it float about over his head.
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
I'm pretty sure that this is relevant to our group
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Well no one said this was going to be easy... rolls:
Bluff: 1d20 + 7 ⇒ (14) + 7 = 21
Stealth: 1d20 - 2 ⇒ (2) - 2 = 0
Sorry about full plate :(
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Falcon turns to Las Lets find some information about where this Shadow Lodge HQ is located shall we. As knowing and finding things out seems to be his thing :). We can wait until evening when things have settled down. He thinks.
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Well, lets track down one of those caravans then. If we can't then we will look into sneaking into the city. Assuming there are no objections, Falcon will head off to where one might be located.
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Falcon states Well I've been known to spin a good tale or two, so we could try and take on the gaurds. I'm ok with swimming but Ice....[b] Falcon looks at his heavy armor [b]I'm not so keen on. I'm also fairly good with a rope and climbing
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
I'm not looking for resonance and hopefully I'm not making a fool of myself but - My understanding is any ioun stone in a wayfinder basically removes the need for it to float over your head, so it can't as easily be stolen, sundered, ect. Posting at work so I can't check my source material at the moment but I don't think that this is specific to Seeker of Secrets and is a generic feature of any Wayfinder.
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Posting - If possible I would like to wait until the 10th as I have a PFS game I'd like Falcon to participate with on that day, or perhaps be a little lenient with how we start as there is always the possibility of death (even if it's small). Falcon's level won't change. That being said I'd like to make the following purchases - Cracked Opalescent White Ioun Stone (Source: Seeker of Secrets) - Meteor Hammer - 1500g, grants weapon familiarity so I can use it as a martial weapon (A fighter is proficient in all martial weapons) Note - This will be socketed in his Wayfinder. Masterwork Meteor Hammer - double sided - silver/cold iron. Purchasing with 2 PP Normal Price - 10 + 600 masterwork + 90 one side silver + 5 one side cold iron. Total 705g Link to a thread I asked about exotic weapons not all that long ago in an attempt to understand how they work.
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Your magic is weak wizard. Falcon states, getting battered by magic but continuing like an unstoppable juggernaught and goes after his main target. [b]This ends here Hjort![b] Falcon states Falcon moves and attacks. Standard Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Critical Confirmation: 1d20 + 7 ⇒ (1) + 7 = 8
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Acrobatics and Heavy Armor, ugg Absorbing the blow from the missile Falcon grunts and will move carefully forward, drawing his bow instead of his sword, taking a shot at Hjort. Guess I'll use this bow after all Falcon says, taking some satisfaction after being hit with crossbow bolts and exploding balls of force that he might be able to return the favor. Move while drawing a bow
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
So my reading of this is a natural 20 is pick, a natural 1 is random, what about about the rolls from 2-19? Does that 4th boon grant a mythic feat when used? (Since you get tier 1 mythic) If so, holy crap I want that 4th boon.
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
I agree Las Falcon gets ready to fight, he doesn't see a way out of this situation. Hjort and his companion have gone through great lengths to get rid of Pathfinders and Falcon doubts Hjort will simply stop. Initiative or is there still time for anyone to do a social roll?
Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7
Falcon almost feels sorry for these dumb little fools. aoo-non lethal swing: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
It's kind of required to use tatics as written in PFS, but if you see a chance to make them do smart actions within those constraints I say do so |
