Lieutentant Pavo Voc

Falcon Dragorion's page

169 posts. Organized Play character for Hawktitan.


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Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

I'd be interested to play with Falcon if we land in the upper tier. If not I can start off with a new level 1 character.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon becomes level 4

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

No day job

boon?: 1d20 ⇒ 7

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Finish this thing! Falcon yells as he takes yet another swing

attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
damage: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon takes a couple of blows and wonders how much more he and his armor can take from the beating.

Attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Attack + Flanking + Aid (PA and CE but no modifiers on attack roll): 1d20 + 7 + 2 + 2 ⇒ (16) + 7 + 2 + 2 = 27
Damage: 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

reflex: 1d20 + 3 ⇒ (5) + 3 = 8

Attack (PA + CE): 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11

AC 23

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Friendly poke to GM - lts push and get this finished :)

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon will enter behind Artix, and while he doesn't have any fancy shoes to help against ice hopefully there won't be any fancy footwork required once in there.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Disarming the prisoners of there weapons Falcon will then question them.

Make this easy on yourselfs - What is beyond this door!

Intimidate: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Well there is always nat 20s, so you can still roll.

If the attacker is another rat Falcon will attempt to dispatch it -

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon, impessed by the strike. Nice swing and he nods, continueing to go further into the hideout.

ioun torch up

Preception: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

That.... is a big rat

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon sighs. I wish that one did not get away, hopefully it decides that the Shadow Lodge is not the safest place to be and flees before alerting anyone to our presence. Goblins tend to be cowardly that way. Still, seems like we should go down the stairs.

Falcon heads into 3C

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

More arrows away!

Falcon takes aim and will again unleash an arrow, hopefully with more success then before.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon shoots at a goblin with his composite longbow.

Attack (combat expertise): 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

AC - 23

Falcon then grumbles believing that if he could strike at one in melee there would be one less golbin in Golarion.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

The damn thing hit me. Falcon grumbles, annoyed at the minor scrape he just recieved.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Waiting on the goblins, but Falcon's turn will just be to stowe his current weapon and draw his longbow (2 move actions)

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Just a quick note for the imagery - Falcon is currently using a bludgeoning weapon (meteor hammer) :).

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Additionally here is an AOO roll if appropriate due to reach and movement through threatened squares.

Possible AOO: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
Damage: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon moves and uses uses fortress stance with his weapon Reach, +1 AC attacking with the silvered head of his weapon against the hound.

Attack (Power Attack, Combat Expertise): 1d20 + 7 ⇒ (15) + 7 = 22
Damage (Power Attack): 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11

AC - 24

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon draws his new meteor hammer and will enter the building, looking around for threats.

Remember though, we are the invaders here

Perception: 1d20 + 2 ⇒ (5) + 2 = 7

Hope everyone had a good memorial day weekend

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Perc.: 1d20 + 2 ⇒ (18) + 2 = 20

This is either very cleverly disgused or the worst 'headquarters' I've ever seen. We sure this is the right place... Falcon states looking around at the mess and smelling the stench.

Since there is probably little light in the area Falcon takes out his Ioun Torch and lets it float about over his head.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

I'm pretty sure that this is relevant to our group

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Well no one said this was going to be easy...

rolls:

Bluff: 1d20 + 7 ⇒ (14) + 7 = 21
Bluff: 1d20 + 7 ⇒ (15) + 7 = 22
Bluff: 1d20 + 7 ⇒ (14) + 7 = 21
Bluff: 1d20 + 7 ⇒ (20) + 7 = 27
Bluff: 1d20 + 7 ⇒ (7) + 7 = 14

Stealth: 1d20 - 2 ⇒ (2) - 2 = 0
Stealth: 1d20 - 2 ⇒ (9) - 2 = 7
Stealth: 1d20 - 2 ⇒ (3) - 2 = 1
Stealth: 1d20 - 2 ⇒ (3) - 2 = 1
Stealth: 1d20 - 2 ⇒ (6) - 2 = 4

Sorry about full plate :(

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon turns to Las Lets find some information about where this Shadow Lodge HQ is located shall we. As knowing and finding things out seems to be his thing :).

We can wait until evening when things have settled down. He thinks.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon agrees, and for as long as they are together he will do his best to protect the caravan to the best of his ability.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Well, lets track down one of those caravans then. If we can't then we will look into sneaking into the city.

Assuming there are no objections, Falcon will head off to where one might be located.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

I think we'd be better off trying to talk our way in. Myself and Artix can be two guards while Las and Rurik can be a pair of merchants. Falcon suggests.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon states

Well I've been known to spin a good tale or two, so we could try and take on the gaurds. I'm ok with swimming but Ice....[b] Falcon looks at his heavy armor [b]I'm not so keen on. I'm also fairly good with a rope and climbing

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

ready

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

We ready to get this party started? :)

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

That's what a seperate Ioun Torch is for :)

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

dotting for easy tracking...

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

I'm not looking for resonance and hopefully I'm not making a fool of myself but -

My understanding is any ioun stone in a wayfinder basically removes the need for it to float over your head, so it can't as easily be stolen, sundered, ect. Posting at work so I can't check my source material at the moment but I don't think that this is specific to Seeker of Secrets and is a generic feature of any Wayfinder.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Posting - If possible I would like to wait until the 10th as I have a PFS game I'd like Falcon to participate with on that day, or perhaps be a little lenient with how we start as there is always the possibility of death (even if it's small). Falcon's level won't change.

That being said I'd like to make the following purchases -

Cracked Opalescent White Ioun Stone (Source: Seeker of Secrets) - Meteor Hammer - 1500g, grants weapon familiarity so I can use it as a martial weapon (A fighter is proficient in all martial weapons)

Note - This will be socketed in his Wayfinder.

Masterwork Meteor Hammer - double sided - silver/cold iron. Purchasing with 2 PP

Normal Price - 10 + 600 masterwork + 90 one side silver + 5 one side cold iron. Total 705g

Link to a thread I asked about exotic weapons not all that long ago in an attempt to understand how they work.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Come on Mythic
Boon: 1d20 ⇒ 13
Boo

No Day Job roll

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Move Action 1: Stand
Move Action 2: Move

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Will Save: 1d20 ⇒ 5

Ahhhh! Falcon grunts in pain. Your magic will not save you! Falcon stands and approaches his enemies.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

So, when Falcon slipped did he just lose his action or did he become prone as well

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Your magic is weak wizard. Falcon states, getting battered by magic but continuing like an unstoppable juggernaught and goes after his main target. [b]This ends here Hjort![b] Falcon states

Falcon moves and attacks.

Standard Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 4 + 3 ⇒ (2, 1) + 4 + 3 = 10

Critical Confirmation: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 2d6 + 4 + 3 ⇒ (2, 3) + 4 + 3 = 12

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Hjort would have defeated us, but he took an arrow to the knee

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Acrobatics and Heavy Armor, ugg

Absorbing the blow from the missile Falcon grunts and will move carefully forward, drawing his bow instead of his sword, taking a shot at Hjort.

Guess I'll use this bow after all Falcon says, taking some satisfaction after being hit with crossbow bolts and exploding balls of force that he might be able to return the favor.

Move while drawing a bow
Standard action attack - firing into melee: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

So my reading of this is a natural 20 is pick, a natural 1 is random, what about about the rolls from 2-19?

Does that 4th boon grant a mythic feat when used? (Since you get tier 1 mythic) If so, holy crap I want that 4th boon.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Well I would have been happy shooting them, but alas Falcon climbs down

Climb: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

I agree Las

Falcon gets ready to fight, he doesn't see a way out of this situation. Hjort and his companion have gone through great lengths to get rid of Pathfinders and Falcon doubts Hjort will simply stop.

Initiative or is there still time for anyone to do a social roll?

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

And how many of them are there exactly?

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Perc: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Well, I gave you a chance little goblin Falcon curses, annoyed at being shot at.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 2d6 + 4 + 3 ⇒ (4, 6) + 4 + 3 = 17

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon almost feels sorry for these dumb little fools.

aoo-non lethal swing: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
damage: 2d6 + 4 + 3 ⇒ (2, 1) + 4 + 3 = 10

It's kind of required to use tatics as written in PFS, but if you see a chance to make them do smart actions within those constraints I say do so