
	
		 
			
			
			
				
					| Classes/Levels | Operative 1; Stamina 6/6, HP 9/9, resolve 4/4, Fort +0, Ref +5, Will +5, EAC 13, KAC 14; Dream Skill (Sense Motive) | 
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
	 
	
		About Falarus
		Falarus
Dessamar imago ace pilot operative 1 Alien Archive 3 15
NG Medium humanoid (dessamar)
Init +4; Senses blindsense (scent) 30 ft., low-light vision; Perception +8
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Defense                        SP 6 HP 9 RP 4
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EAC 13; KAC 14
Fort +0; Ref +5; Will +5; -2 vs. severe wound and wound effects to arms, legs, and wings
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Offense
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Speed 20 ft., fly 20 ft. (Ex, average)
Melee survival knife +3 (1d4-1 S; analog, operative)
Ranged azimuth laser pistol +3 (1d4 F; burn 1d4) or
. . tactical semi-auto pistol +3 (1d6 P; analog)
Offensive Abilities trick attack +1d4, twinkle
Spell-Like Abilities (CL 1st)
. . 1/day—charm person (sp) (DC 12)
. . At will—detect magic (sp), telepathic message (sp)
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Statistics
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Str 8 (-1); Dex 16 (+3); Con 10 (+0); Int 11 (+0); Wis 16 (+3); Cha 12 (+1)
Skills Acrobatics +8, Athletics +0, Bluff +6, Culture +7, Diplomacy +2, Disguise +6, Intimidate +6, Perception +8, Piloting +9 (1 ranks), Sense Motive +10 (detective specialization: +4 to Sense Motive checks to make trick attacks), Sleight Of Hand +8, Stealth +8, Survival +4; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Kasathan Battle Dance, Skill Focus (Culture), Skill Focus (Sense Motive)
Languages Castrovelian, Common, Kasatha, Koshorian
Other Abilities detective specialization, dream skill
Combat Gear mk I serums of healing (2); Other Gear flight suit stationwear, azimuth laser pistol with 1 battery (20 charges), survival knife, tactical semi-auto pistol with 9 small arm rounds, consumer backpack, disguise kit, field rations (1 week)s (2), hygiene kit, personal comm unit, small arm rounds (30), starstone compass, credstick (22 credits)
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Special Abilities
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Twinkle (Su) Once per day as a move action, a dessamar can teleport 40 feet. The dessamar can’t bring other creatures along, and if a solid body occupies the arrival point, the ability fails without expending its daily use. This ability otherwise functions as the dimension door spell.