| Faelan Anwyl |
I would like to introduce Faelan for consideration:
Concept:
Faelan sees the other world, that of spirits. He interacts with the world through these spirits. To him the misfortune hex is not about the tilting of fate or luck but rather manifests as spirits harrying his adversary, deflecting their blows at the last second or nudging them closer to the wizard's fireball. Spirits that are hurting his allies can be bargained with and can be persuaded to leave, whether through spells or through his Wrangle Condition ability.
Backstory:
Faelan’s earliest memories are of his father, a towering man both in stature and in will. With his mother dying at his birth, Faelan’s dad took to raising him. He was raised in the mountains north of old Sarkosis, his dad teaching him the ways of the wilderness. His father being a stern man, having lost most of his happiness with the death of his wife, nonetheless found joy in his son.
In the summer of his twelfth year, tragedy struck once more. While tracking some wild goats through a mountain pass, Faelan and his father were ambushed by a small band of demons. His father managed to fend them off long enough for Faelan to hide amongst some wild berry bushes in a ravine. Eventually the demons managed to subdue and bind his father in rope, marching him south to die in the iron mines of Iz.
Three days into the boy’s despair a thrush came upon him drinking from a mountain stream. This was no ordinary thrush, but rather a spirit with the form of a bird. Taking pity on the boy, the spirit bonded with him and began teaching him the old ways, the ways of his ancestors. The bird taught him to see the other world, the spirit world. Everything has spirits, every object, every place, every feeling, every concept.
The next 19 years were spent mostly in the wild, finding little need to enter towns more than once every few seasons. The boy grew into a man and the man grew in both understanding and power with the spirit world. One day things changed, every spirit of the heavens, the sky, of night and of darkness began calling. These spirits called those who could hear, ushering them toward a small city in Varisia. Ushering them toward Riddleport.
Upon arrival in Riddleport, Faelan has found the spirits all a-chatter. They speak now of a star, a star that has fallen to earth. Faelan feels a call to this fallen star, but for purposes unknown.
Character Planning:
I intend to continue to take levels in Shaman for the duration of Faelan’s career.
I see his role in combat as a support character. Not so much a buffer, but rather more of an enabler. The Shaman comes with many unique ways to effect the battle field, I intend to use the heaven's leap hex to set my allies up for success and to get them out of trouble when they need it. I intend to use hexes primarily for combat and use my spells for utility. As a divine caster, I also intend on being the primary source for healing, delivering cure spells through my familiar for battle field mobility. The Shaman's strength is its flexibility. If we need heals I can be a healer, if we don't I can be a buffer, between wandering spirit and being a divine prepared caster, I have plenty of options. I could go offensive, but with current group composition I think we have plenty of that.
Resume:
Faelan has paid a local boy to scribe for him a resume of sorts. Written on brown parchment, the script is rough but legible.
Expert Survivalist seeks work headed to the fallen star.
Capable of seeing the unseen and feeling the unfelt.
Can provide rudimentary healing.
Can be an asset to any team, inquire about unique capabilities.