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Hello all!

So I'm currently in the giantslayer AP and we are running into some difficulty.

We have about 4k gold as a party and have access to buy some stuff. The part consists of a Magus Archer, Druid, Ranged Fighter, Ranged Ranger, Cavalier and an intimidate build slayer w/ a greatsword.... Other than some potions of grease to trip them up, is there any items like rope to trip or something to give us some tactical advantage over ogres and giants? Thank!


Hello all!

So I'm currently in the giantslayer AP and we are running into some difficulty.

We have about 4k gold as a party and have access to buy some stuff. The part consists of a Magus Archer, Druid, Ranged Fighter, Ranged Ranger, Cavalier and an intimidate build slayer w/ a greatsword.... Other than some potions of grease to trip them up, is there any items like rope to trip or something to give us some tactical advantage over ogres and giants? Thank!


Phoebus Alexandros wrote:
FUBARC wrote:
Some things I've pondered is that swift action, my character uses swift action to smite/lay on hands. Does Hurtful really interfere with that LOH and smite action economy?
As a swift action, the bonus attack from Hurtful would interfere with your Lay on Hands and Smite Evil. That said, Smite isn’t something you’ll be doing every round, and Lay on Hands is something you will usually know you need to do at the beginning of your turn.

Thanks again for all the help! You've kind of sold me on the intimidate feat tree. Would I be correct in surmising this. IF I want to intimidate I have to roll 5 above for them to become shaken. As this is the giantslayer AP I'm at a -4 to start, my current bonus at L5 is 9. So, I'm rolling w/ a +5 against giants. They get 10+their hit die (D10) normally + Wisdom modifier (2 normally). So I'm going against a 22 save meaning I need to roll at least a 17 to hit, and I can't even hit a 27 for an additional round. So, how do I address this deficit for creatures that are fairly difficult to intimidate? I get 3 ranks for skills every level so at 7 I can have 9+6. Do I need to dedicate all my skill ranks to this specific thing?

Side question as well, if I try to intimidate for a standard action w/ hurtful before CS, will that provoke an AOO?

Feats...

5 - Hurtful / Intimidating Prowess
7 - CS
9 - Signature Skill / Lunge
11 - GM
13 - UM

Should I give up on feats like Unsanctioned Knowledge or Toughness?

Thanks again, really enjoying this!

Also, would Enforcer be the better option to take and just deal nonlethal damage?


Phoebus Alexandros wrote:
FUBARC wrote:
So, by reading through this a lot of you agree with Lunge so would Power attack, furious focus and then Lunge be the way to go?
Hence why I think your level 5-9 feats should be devoted to Cornugon Smash, Hurtful, and Lunge. At level 11 and beyond, I think you have much better feats to go after than Greater Mercy. But again, what’s most important is your concept and themes!

Hey Phoebus, sorry to dredge this up after couple weeks, we went on a hiatus for this campaign. Should be going up to lvl 7 and finishing the next book by the end of the month. So, back to what I said as I haven't played in a while I still have to select the L5 feat.

Some things I've pondered is that swift action, my character uses swift action to smite/lay on hands. Does Hurtful really interfere with that LOH and smite action economy? I am sold on not taking furious focus. You're absolutely correct that it is an a wasted feat.

The more I look at the feats, I see lunge as kind of not necessary w/ my equipment and spell slots atm. I have capaign item, Gorems thorn that I may keep, may not. +1 greatsweord with keen is kinda fun. Would this work instead?

5 - Intimidating Prowess
7 - Curmudgeon Smash
9 - Signature Skill

Other options or feats to look at is the typical unsanctioned knowledge and maybe Vital Strike route or is the shield route better for that increased AC? Heck, would the Eldritch Heritage feat be n option at this point?

I'm kind of roleplaying my character as an Anakin Skywalker before the fall while my buddy is playing like Obi-Wan..... he's going the typical Aasimar racial feats.

Again, apologize and I know I'm all over the board w/ this but to help narrow it down, I'm more than likely sticking to the greatsword and am normally the guy to get hit the most as my damage is fairly good and w/ the Fey Foundling BS feat I heal for a bit. Thanks again.


zza ni wrote:
is the greatsword a must? also are you going for a mount at level 5 or for weapon power-up?

So a little on my equipment. I acquired a Horse, Advanced with combat training and lucky. I also have a horsemasters saddle and a +1 greatsword with keen. So I'm not stuck on the greatsword but its a pretty solid peice of equipment at my level.

Little bit more about the characters stats for those that need them, 12 dex, 8 wisdom, 18 Str and currently a 17 cha. I'll bump the charisma up to 18 at L8 evening it out with str. Honestly should have done it the other way.

I'm not stuck on the greatsword as the campaign evolves so does the needs of the character for both of us. He's talking going Aasimar racial feats to fly at this point. There are 5 of us in the party.

So, by reading through this a lot of you agree with Lunge so would Power attack, furious focus and then Lunge be the way to go? The shield focus and shield brace plus a pole arm is also an option.

As to point out @Phoebus I think greater Mercy may be better at 9 or 11 as I won't even be able to ultimate mercy until way later. Would Hurtful or Curmudgeon smash be worth it? I don't think Shaken add that much, especially against giants and when my Wisdom is currently at a -1. I could very well be wrong.

So to sum up the options...

5 - Furious Focus
7 - Lunge
9 - Greater mercy or other combat feat

5 - Shield Focus
7 - Shield Brace
9 - Greater mercy or other combat feat / pole arms?

5 - Hurtful
7 - Curmudgeon Smash
Again, am I wrong but is this to apply shaken?


Hello all!

I just needed some advice for a paladin class I'm playing. Currently in the Giantslayer AP and a buddy of mine and I are playing a Tiefling and Aasimar Paladin for role play and its been pretty fun!

I went for the self healing Pitborn Tuefling route and it's been fairly fun. We just reached L4 and I'm having some trouble with feats. As part of the theme for our paladins we are both swinging great swords. Now that you have some backstory, whats the feats I should continue with this class?

L1 - Fey Foundling
L3 - Power Attack
L5 - Furious Focus or Greater Mercy
L7 - Furious Focus or Greater Mercy
L9 - Extra Lay on Hands / Lunge?
L11 - Ultimate Mercy

So my question involves is the greater Mercy worth it? I currently have 42 HP at L4 and am going to 51 at L5. With my Lay on Hands I'm healing 2D6+9 averaging about 20% of my HP. Do I Go the Greater Mercy to average 5HP more or Furious Focus? Also, would Linge be a good investment at L7 or L9? I'm using a Greatsword and going against the giant creatures is creating a problem with just have a 20 ft. Movement. So, I ask again for some feat advice or anything else for future levels? Thanks!