Draw Djinn, Bound Imp (Core), Embiggen, Canopic Conversion, and Good Omen. Send Bound Imp (Core) to recovery to draw 2 cards Chalice of Ozem and Glamour. Display Chalice of Ozem.
Eagle Rock Card 1: Blessing of Ascension:
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Auto acquire. Discard Djinn to examine the next card Pazuzu. Explore.
Eagle Rock Card 2: Pazuzu:
SoRi
Villain B
Type: Monster
Traits:
Aristocrat
Deity
Demon
Mythic
Outsider
To Defeat:
Combat 50
THEN Combat 60
THEN Combat 70
Pazuzu is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, each character must attempt a Constitution, Fortitude, or Wisdom 23 check. Each character that fails expends 1d4+1 mythic charges and buries 1d4+1 cards from his discard pile, hand, and deck.
If a check to defeat does not have the Mythic trait, the difficulty is increased by 10.
If undefeated, expend your mythic charges and banish your mythic path card.
Before you act, each character must attempt a Constitution, Fortitude, or Wisdom 23 check. Each character that fails expends 1d4+1 mythic charges and buries 1d4+1 cards from his discard pile, hand, and deck. Discard Blessing of Ascension for Shardra's check.
Fortitude 23 displaying Glamour by Shardra, freely revealing Embiggen, revealing Acadamae Scholar, aided by Chalice of Ozem, aided by Steal Soul:1d12 + 1d10 + 1d8 + 14 ⇒ (5) + (5) + (6) + 14 = 30
Blessing of Baphomet in effect. Examine the top card of my deck Death's Touch. Draw it.
Move to Eagle Rock.
Eagle Rock Card 1 (Blood of Eustoyriax): Blood of Eustoyriax:
WotR
Barrier 2
Traits:
Temptation
Demon
Corrupted
To Defeat:
None 0
Display this card next to your deck; the barrier is defeated.
While displayed, at the start of each turn, you may bury 1d4-1 cards from your deck to draw 1d4+1 cards; if you do, you may not play blessings on other characters' checks until the end of the turn.
Display Blood of Eustoyriax next to my deck. Discard Lann to explore.
Eagle Rock Card 2: Stone Golem:
WotR
Monster 4
Traits:
Construct
Golem
To Defeat:
Combat 19
You may not play spells that have the Attack trait.
If undefeated, each character at your location is dealt 1d4-1 Combat damage and does not reset her hand.
As this ponderous golem inexorably advances, you'll only hear the sound of grinding stone_
Reveal Ring of Rat Fangs to recharge a random discarded card. Recharge Death's Touch to examine the next card Force Sling +3. Recharge Ring of Rat Fangs to explore.
Eagle Rock Card 3: Force Sling +3:
WotR
Weapon 6
Traits:
Sling
Ranged
Bludgeoning
Magic
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+3; you may additionally discard this card to add another 4d4 and the Force trait.
Draw a card due to acquiring via non combat Enhance. Recharge Repulsion (Core) to examine the next card Book of the Damned. I can't acquire it but we want it so end turn. Discard Force Sling +3.
Displayed:Blood of Eustoyriax, Steal Soul,
Deck: 15 Discard: 2 Buried: 0
"Current Location: Eagle Rock
Hero Points: 9"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 7/7
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Blood of Eustoyriax: While displayed, at the start of each turn, you may bury 1d4-1 cards from your deck to draw 1d4+1 cards; if you do, you may not play blessings on other characters' checks until the end of the turn.
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Enhance: Freely display next to a local character and choose a skill. While displayed: On their checks using that skill, add 1 + #. At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Knight's Pennon, Glamour, Canopic Conversion, Giant Form, Good Omen, Ring of Protection (Core), Acadamae Scholar (Core), Chalice of Ozem, Embiggen, Djinn, Bound Imp (Core)
Recharged: Lann, Death's Touch, Ring of Rat Fangs, Repulsion (Core),
Discard Pile: Quadnys Orlun, Force Sling +3, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell ([x] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Eagle Rock card 1 displayed by my deck, card 2 banished, card 3 acquired, card 4 examined.
Blessing of the Starsong in effect. Examine the top card of my deck Arcane Robes.
Move to Paradise Hill.
Send Bound Imp (Core) to recovery to draw 2 cards. Arcane Robes and Ukobach. Display Chalice of Ozem.
Paradise Hill Card 1: Quadnys Orlun:
WotR
Ally 1
Traits:
Human
Wizard
To Acquire:
Arcane
Divine
Charisma
Diplomacy 6
Recharge this card to succeed at your check to acquire or recharge a card that has the Arcane trait.
Discard this card to explore your location. During this exploration, add 1d6 to your non-combat Arcane or Knowledge checks.
Arcane 6 auto acquire. Draw a card for acquiring via non combat Embiggen. Discard Ukobach to draw a card Black Robe and explore.
Paradise Hill Card 2: Knight's Pennon:
WotR
Item 2
Traits:
Object
To Acquire:
Charisma
Diplomacy 9
When any character encounters a monster, display this card. While displayed, when any character attempts a combat check, add 1; add an additional 1 if any character reveals an ally that has the Captain, Hireling, or Soldier trait. If any character fails a check to defeat a bane, bury this card; if proficient with heavy armors, recharge this card instead of burying it.
charisma 9 aided by Chalice of Ozem, display Embiggen:1d10 + 1d10 ⇒ (5) + (7) = 12
Draw a card for acquiring via non combat Repulsion (Core). Discard Quadnys Orlun to explore.
Paradise Hill Card 3: Good Omen:
WotR
Spell B
Traits:
Magic
Arcane
Divine
Mental
Veteran
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Arcane 6 auto acquire. Draw a card for acquiring via non combat Ring of Protection (Core). Recharge Good Omen to examine the next card Brimorak. Recharge Ring of Protection (Core) to explore.
Paradise Hill Card 4: Brimorak:
WotR
Henchman B
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Reveal Ring of Rat Fangs to recharge a random discarded card. Display Steal Soul. Gain a mythic charge. Spend a mythic charge to close the location. On close draw Random ally #1 Lann. End turn. Recharge Chalice of Ozem. Discard Knight's Pennon. Auto recover my cards.
Displayed:Steal Soul,
Deck: 12 Discard: 4 Buried: 0
"Current Location: Paradise Hill
Hero Points: 9"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 7/7
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Disintegrate (Core), Giant Form, Enhance
Recharged: Djinn, Glamour, Good Omen, Ring of Protection (Core), Death's Touch, Chalice of Ozem, Bound Imp (Core), Canopic Conversion, Embiggen,
Discard Pile: Acadamae Scholar (Core), Ukobach, Quadnys Orlun, Knight's Pennon, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell ([x] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Paradise Hill cards 1 - 3 acquired. Location closed.
Blessing of Ascension in effect. Examine the top card of my deck Acadamae Scholar (Core). Draw it.
Pass Breath of Life to Shardra.
Move to Eagle Rock.
Eagle Rock Card 1: Cultist Archer:
WotR
Monster 2
Traits:
Half-Elf
Cultist
Ranger
To Defeat:
Combat 14
Before you act, succeed at a Wisdom or Perception 9 check or the Cultist Archer deals 1d4-1 Ranged Combat damage to you.
If undefeated, shuffle the top card of the blessings deck into your location deck.
Zealously devoted to his demonic patron, the cultist archer shoots down foes by direct order_
Combat 14 auto defeat. Discard Djinn to examine the next card Demonic Fly. Explore.
Eagle Rock Card 2: Demonic Fly:
WotR
Monster 1
Traits:
Vermin
Demon
To Defeat:
Combat 13
The Demonic Fly is immune to the Acid, Electricity, and Poison traits.
If defeated, each character at your location is dealt 1 Acid damage.
If undefeated, bury a random card from your discard pile and shuffle this card into a random open location.
Reveal Ring of Rat Fangs to recharge a random discarded card. Discard Death's Touch to the 1 acid damage. Discard Acadamae Scholar (Core) to explore.
Eagle Rock Card 3: Verbovezzor:
WotR
Ally 5
Traits:
Vermin
Swarm
Mythic
To Acquire:
None 0
To acquire this card, each character summons and encounters the henchman Vescavor Swarm. If all the henchmen are defeated by at least 10, you acquire this card.
Display this card and take a number of mythic charges equal to your charges from the box and put them on this card. While displayed, each character may expend any number of these charges a if they were her own this turn. At the end of the turn, shuffle this card into a random open location deck.
Choose not to try and acquire it. End turn. Auto recharge my spell.
Displayed: Deck: 11 Discard: 2 Buried: 0
"Current Location: Eagle Rock
Hero Points: 9"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 7/7
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Chalice of Ozem: Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, recharge this card.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Giant Form, Disintegrate (Core), Black Robe, Enhance, Ring of Protection (Core), Arcane Robes, Ukobach, Repulsion (Core), Embiggen
Recharged: Djinn, Glamour,
Discard Pile: Death's Touch, Acadamae Scholar (Core), Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell ([x] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Displayed: Deck: 14 Discard: 0 Buried: 0
"Current Location: Gate of the Worldwound
Hero Points: 9"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 7/7
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chalice of Ozem, Repulsion (Core), Ring of Protection (Core), Giant Form, Embiggen, Acadamae Scholar, Acadamae Scholar (Core), Bound Imp (Core), Steal Soul, Disintegrate (Core), Arcane Robes, Black Robe, Ukobach, Enhance
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell ([x] or an ally), you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Blessing of Sarenrae in effect. Examine the top card of my deck Djinn.
Gate of the Worldwound Card 1: Xenarth:
WotR
Monster 5
Traits:
Outsider
Demon
To Defeat:
Combat 24
The Xenarth is immune to the Electricity and Poison traits.
Before you act, the Xenarth deals 2 Acid damage to each character at your location.
If undefeated, the Xenarth deals 2 Poison damage to you.
If defeated, and there are 4 or more cards in its location deck, shuffle the Xenarth into its location deck.
Deadlier than any shark, these rare mutations are infused with demon ichor_
Before you act, the Xenarth deals 2 Acid damage to each character at your location. Reveal Black Robe to prevent it to myself.
Blessing of Shelyn in effect. Examine the top card of my deck Giant Form. Draw it.
The Rasping Rifts Card 1: Betrayal Demon:
WotR
Monster 2
Traits:
Outsider
Demon
To Defeat:
Combat 16
The Betrayal Demon is immune to the Electricity and Poison traits.
During this encounter, you may not play allies; other characters at your location may not play cards or use powers.
After the encounter, succeed at a Wisdom 9 check or another random character at your location is dealt 1d6 Combat damage.
36 total due to Unstable Accelerant. Reveal Ring of Rat Fangs to recharge a random discarded card. Discard Ukobach to draw a card Ring of Protection (Core) and explore.
The Rasping Rifts Card 2: Time Stop:
WotR
Spell 6
Traits:
Magic
Arcane
Mythic
To Acquire:
Intelligence
Arcane 20
Bury this card and expend a mythic charge. Search your deck for any number of cards and put them in your hand; if you play this card during an encounter, you may play any number of cards of each type during the encounter.
After playing this card, if you do not have the Arcane skill, banish it.
42 total due to Unstable Accelerant. Draw a card due to acquiring via non combat Death's Touch. Bury Time Stop and expend a mythic charge to search my deck for Bound Imp (Core), Acadamae Scholar, Embiggen, Chalice of Ozem, Djinn, and Arcane Robes. Display Chalice of Ozem. Display Embiggen. Discard Djinn to examine the next card Winds of Vengeance. Encounter it.
The Rasping Rifts Card 3: Winds of Vengeance:
WotR
Spell 6
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 13
Display this card next to your deck. While displayed, you may move at the end of your turn, add 1d8 to your combat checks, and reduce Acid, Cold, Electricity, Fire and Ranged Combat damage dealt to you by 4.
At the end of your turn, if you do not have the Arcane or Divine skill, banish this card; otherwise, you may succeed at an Arcane or Divine 18 check to recharge or to continue displaying this card; otherwise, discard it.
Arcane 13 auto acquire. Draw a random card due to acquiring via non combat Disintegrate (Core). Display Winds of Vengeance. Bury Deathgrip (Core) due to scenario effect to explore.
The Rasping Rifts Card 4: Cultist of Deskari:
WotR
Henchman 1
Type: Monster
Traits:
Human
Cleric
Cultist
Veteran
To Defeat:
Combat 10
The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
combat 10 +12 revealing Hungering Staff, revealing Hellfire Halo, freely revealing Black Robe, aided by Winds of Vengeance, aided by Steal Soul, aided by Chalice of Ozem, aided by Embiggen, aided by Enhance:1d20 + 1d10 + 1d10 + 1d10 + 1d12 + 1d8 + 22 ⇒ (4) + (1) + (8) + (3) + (8) + (1) + 22 = 47
67 total due to Unstable Accelerant. Regain my mythic point. Reveal Ring of Rat Fangs to recharge a random discarded card. Recharge Death's Touch to examine the next card Bejeweled Helm. Recharge Ring of Protection (Core) to encounter it.
The Rasping Rifts Card 5: Bejeweled Helm:
WotR
Armor 3
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 10
Recharge this card to add 1d6 and the Fire trait to your combat checks.
Recharge this card to reduce Combat or Fire damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
If proficient with heavy armors, you may recharge this card when you reset your hand.
fortitude 10 displaying Giant Form, aided by Steal Soul, aided by Chalice of Ozem, aided by Embiggen:1d20 + 1d10 + 1d8 + 10 ⇒ (18) + (3) + (4) + 10 = 35
39 total due to Unstable Accelerant. Draw a card due to acquiring via non combat Glamour. Bury Bejeweled Helm to explore.
The Rasping Rifts Card 6: Temptation of Sorcery:
WotR
Barrier 3
Traits:
Temptation
To Defeat:
None 0
Draw 3 spells from the box; if the adventure deck number is 5 or higher, instead draw 3 non-Basic, non-Elite spells from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; banish a card that has the Magic trait from your hand or discard pile. Otherwise, the barrier is defeated.
After you act, banish this barrier.
Draw random spells 1 - 3 and banish them all. Recharge Glamour to examine the next card Meteor Swarm. Recharge Breath of Life to examine it again. Recharge Arcane Robes to explore.
The Rasping Rifts Card 7: Meteor Swarm:
WotR
Spell 6
Traits:
Magic
Arcane
Attack
Bludgeoning
To Acquire:
Intelligence
Arcane 15
For your combat check, discard this card to use your Arcane skill + 2d6; you may additionally add another 2d10 and the Fire trait. If you fail this check, you may reroll the dice; take the new result.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 17 check to recharge this card instead of discarding it.
Arcane 15 auto acquire. Location is empty and closes automatically. Unstable Accelerant is banished. End of turn use Winds of Vengeance to move to Gate of the Worldwound. Recharge Chalice of Ozem.
Displayed:Steal Soul, Canopic Conversion, Winds of Vengeance,
Deck: 10 Discard: 1 Buried: 5
"Current Location: Gate of the Worldwound
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Canopic Conversion: While displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number (+12) and the Undead trait to any check.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Djinn, Death's Touch, Ring of Protection (Core), Glamour, Breath of Life, Arcane Robes, Chalice of Ozem, Enhance, Embiggen, Giant Form,
Discard Pile: Ukobach, Buried Pile: Imperial Army Greathelm, Celestial Armor, Time Stop, Deathgrip (Core), Bejeweled Helm,
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
The Rasping Rifts cards 2, 3, 5, and 7 acquired. Location closed and Unstable Accelerant banished.
During Shardra's turn display Bound Imp (Core) to draw 2 cards Embiggen and Chalice of Ozem. Auto recover Bound Imp (Core).
Blessing of Baphomet in effect. Examine the top card of my deck Djinn.
Display Chalice of Ozem. Display Embiggen. Summon and encounter Deskari.
Deskari:
Villain
Type: Monster
Traits: Deity Outsider Demon Vermin Aristocrat Mythic
To Defeat: Combat 66 THEN Combat 66 THEN Combat 66
Deskari may not be evaded and is immune to the Electricity, Mental, and Poison traits. Damage dealt by Deskari may not be reduced and is dealt to each character at the location. If undefeated, you die.
"Mine are a billion buzzing wings_ I am the Usher of the Apocalypse, which begins now_" -- Deskari
If any check to defeat Deskari is successful,
Deskari is defeated and the encounter immediately ends; shuffle
6 of the blessings from the stack into the blessings deck. Gain a temporay Mythic charge. Display Canopic Conversion and banish Deskari.
The Rasping Rifts Card 1: Demon Eater:
WotR
Monster 3
Traits:
Outsider
To Defeat:
Combat 21
Armors may not be played during this encounter.
If undefeated, bury 1d4+1 random cards from your discard pile.
Although they might look like gigantic vermin, these highly evolved hunters of demonkind possess ruthless cunning and intelligence_
WotR
Barrier 6
Traits:
Obstacle
Magic
Mental
To Defeat:
Charisma
Diplomacy
Disable 15
Before you act, succeed at a Constitution or Wisdom 12 check or you may not play boons during this encounter.
If undefeated, leave this barrier faceup next to your deck; you encounter the barrier as your first exploration each turn. At the end of your turn, discard the top 1d4+1 cards of your deck.
BYA constitution 12 aided by Chalice of Ozem, aided by Steal Soul, aided by Embiggen:1d8 + 1d10 + 1d8 + 9 ⇒ (2) + (7) + (5) + 9 = 23
charisma 15 using Arcane Robes, revealing Hellfire Halo, freely revealing Black Robes, aided by Chalice of Ozem, aided by Steal Soul, aided by Embiggen:1d20 + 1d10 + 1d10 + 1d8 + 15 ⇒ (18) + (6) + (4) + (1) + 15 = 44
Draw a card due to defeating via non combat Djinn. Discard Djinn to examine the next card Cultist of Deskari. Explore.
The Rasping Rifts Card 3: Cultist of Deskari:
WotR
Henchman 1
Type: Monster
Traits:
Human
Cleric
Cultist
Veteran
To Defeat:
Combat 10
The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
combat 10 +12 revealing Hungering Staff, revealing Hellfire Halo, freely revealing Black Robe, aided by Chalice of Ozem, aided by Steal Soul, aided by Embiggen:1d20 + 1d10 + 1d10 + 1d8 + 17 ⇒ (17) + (5) + (6) + (7) + 17 = 52
Reveal Ring of Rat Fangs to recharge a random discarded card. End turn. Recharge Chalice of Ozem. Auto recover my cards.
Displayed:Steal Soul, Canopic Conversion,
Deck: 10 Discard: 1 Buried: 2
"Current Location: The Rasping Rifts
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Enhance: Freely display next to a local character and choose a skill. While displayed: On their checks using that skill, add 1 + #. At the end of the turn, banish.
Canopic Conversion: While displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number (+12) and the Undead trait to any check.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Giant Form
Recharged: Ring of Protection (Core), Death's Touch, Glamour, Disintegrate (Core), Bound Imp (Core), Djinn, Chalice of Ozem, Arcane Robes, Embiggen,
Discard Pile: Acadamae Scholar, Buried Pile: Imperial Army Greathelm, Celestial Armor,
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
The Rasping Rifts cards 1 - 3 banished.
Deskari defeated and 6 blessings shuffled into the blessing deck.
Blessing of the Inheritor in effect. Examine the top card of my deck Death's Touch. Draw it.
The Rasping Rifts Card 1: Rift Demon:
SoRi
Henchman 6
Type: Monster
Traits:
Demon
Mythic
Outsider
To Defeat:
Combat 30
The Rift Demon may not be evaded and is immune to the Electricity and Poison traits.
Before you act, a random character summons and encounters this adventure’s servitor demon.
If the check to defeat does not have the Attack or Ranged trait, its difficulty is increased by 30.
While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card
BYA a random character summons and encounters the Servitor Demon 1. Ezren/Bigguyinblack, 2. Radovan/Matsu_Kurisu, 3. Shardra/tcolmaster01:1d3 ⇒ 1
Favored of Deskari:
Henchman
Type: Monster
Traits: Outsider Vermin Demon Barbarian Mythic
To Defeat: Combat 35
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge. If you succeed at the check to defeat, reroll the dice; take the new result. If defeated, you may immediately attempt to close the location this henchman came from.
combat 30 recharging Ring of Protection (Core) to cast Disintegrate (Core), aided by Steal Soul, spending a mythic point:1d20 + 4d6 + 1d4 + 11 ⇒ (14) + (5, 6, 6, 5) + (1) + 11 = 48
Regain my mythic charge. Recharge Death's Touch to examine the next card Rapier of Puncturing. Recharge Glamour to explore.
The Rasping Rifts Card 2: Rapier of Puncturing:
WotR
Weapon 5
Traits:
Sword
Melee
Piercing
Finesse
Swashbuckling
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2. If not proficient with weapons, the difficulty of this check is increased by 4. After you roll the dice, you may additionally discard this card to add 2d4 to your result. If any d4 rolled on this check is a 4, count it as 5.
Banished. End turn auto recharge Disintegrate (Core).
Displayed:Steal Soul,
Deck: 12 Discard: 0 Buried: 2
"Current Location: The Rasping Rifts
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deathgrip (Core), Chalice of Ozem, Ukobach, Djinn, Embiggen, Giant Form, Enhance, Breath of Life
Recharged: Ring of Protection (Core), Death's Touch, Glamour, Disintegrate (Core),
Discard Pile: Buried Pile: Imperial Army Greathelm, Celestial Armor,
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
While displayed, when a character at that location plays a boon, each other character who can play a boon of the same type does so. This will suck. Discard Djinn to examine the next card Cultist of Deskari. Radovan displays Skoan-quah Boneslayer. Explore.
The Rasping Rifts Card 5: Cultist of Deskari:
WotR
Henchman 1
Type: Monster
Traits:
Human
Cleric
Cultist
Veteran
To Defeat:
Combat 10
The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Radovan recharges Shining Wayfinder to move to Gate of the Worldwound and may examine the top 2 cards. Recharge Breath of Life to examine the next card Rift Demon. End turn. Auto recharge my cards.
Displayed:Steal Soul,
Deck: 10 Discard: 2 Buried: 2
"Current Location: The Rasping Rifts
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Canopic Conversion, Chalice of Ozem, Ring of Rat Fangs, Enhance, Embiggen
Recharged: Deathgrip (Core), Breath of Life, Bound Imp (Core), Death's Touch, Giant Form,
Discard Pile: Ukobach, Djinn, Buried Pile: Imperial Army Greathelm, Celestial Armor,
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
The Rasping Rifts Card cards 1 and 3 acquired. Cards 2 and 5 banished. Card 4 displayed by location.
Radovan displays then recharges Skoan-quah Boneslayer and recharges Shining Wayfinder to move to Gate of the Worldwound.
Off turn a local monster was defeated so display Steal Soul.
Blessing of Ascension in effect. Examine the top card of my deck Deathgrip (Core). Draw it.
The Rasping Rifts Card 1: Imperial Army Greathelm:
WotR
Armor 2
Traits:
Heavy Armor
Magic
Veteran
To Acquire:
Constitution
Fortitude
Charisma 8
Recharge this card to add 2 to your Charisma check or your check to defeat a bane that has the Army trait, or to reduce Combat damage dealt to you by 2; if proficient with heavy armors, you may add the scenario's adventure deck number instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.
Draw a card for acquiring via non combat Bound Imp (Core). Send Bound Imp (Core) to recovery to draw 2 cards Acadamae Scholar and Hungering Staff. Discard Ukobach to draw a card Death's Touch and explore.
The Rasping Rifts Card 2: Rift Demon:
SoRi
Henchman 6
Type: Monster
Traits:
Demon
Mythic
Outsider
To Defeat:
Combat 30
The Rift Demon may not be evaded and is immune to the Electricity and Poison traits.
Before you act, a random character summons and encounters this adventure’s servitor demon.
If the check to defeat does not have the Attack or Ranged trait, its difficulty is increased by 30.
While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card
BYA a random character summons and encounters the Servitor Demon 1. Ezren/Bigguyinblack, 2. Radovan/Matsu_Kurisu, 3. Shardra/tcolmaster01:1d3 ⇒ 3
Per scenario rule bury Imperial Army Greathelm to explore.
The Rasping Rifts Card 3: Celestial Armor:
WotR
Armor 3
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 10
At the end of your turn, bury this card to move.
Reveal this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Constitution 10 auto acquire. Draw a card for acquiring via non combat Breath of Life. Discard Celestial Armor to explore.
The Rasping Rifts Card 4: Unstable Accelerant:
WotR
Barrier 6
Traits:
Trap
Alchemical
To Defeat:
None
Display this barrier faceup next to your location; the barrier is undefeated.
While displayed, when a character at that location plays a boon, each other character who can play a boon of the same type does so. When a character at that location rolls a die, treat odd rolls as 1 and even rolls as the highest number on that die.
When that location deck has no cards remaining, banish this barrier.
Display Unstable Accelerant by the location and pausing turn.
Displayed: Deck: 13 Discard: 0 Buried: 0
"Current Location: Rifts
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.On this character's Strength checks, add 1d4. At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chalice of Ozem, Ring of Rat Fangs, Ring of Protection (Core), Embiggen, Death's Touch, Hellfire Halo, Bound Imp (Core), Breath of Life, Hungering Staff, Deathgrip (Core), Canopic Conversion, Enhance, Acadamae Scholar
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
Blessing of Abraxas in effect. Examine my top card Arcane Robes. Send Mist Horn to recovery.
Move to Abattoir.
Abattoir Card 1: Areelu Vorlesh:
WotR
Villain 6
Type: Monster
Traits:
Outsider
Demon
Witch
Mythic
To Defeat:
Combat 45
THEN Combat 50
Areelu Vorlesh may not be evaded and is immune to the Electricity and Poison traits. If you succeed at a Divine or Knowledge 16 check, add 10 to your checks against her.
Before you act, a random other character summons and encounters the henchman Devastator.
If undefeated, a random character at your location summons and builds the location Middle of Nowhere and moves to it.
Presumably Shardra manages the knowledge 16 guard.
random other character summons and encounters the henchman Devastator. 1. Sharda, 2. Radovan:1d2 ⇒ 1
Blessing of Nethys in effect. Examine the top card of my deck Death's Touch. Draw it.
Move to Abattoir.
Abattoir Card 1: Mist Horror:
WotR
Monster 3
Traits:
Outsider
Elemental
Incorporeal
To Defeat:
Combat 20
The Mist Horror is immune to the Electricity and Ranged traits. If the check to defeat has the Cold trait, add 1d8, and reduce all damage dealt to you by this monster to 0.
If the check to defeat does not have the Magic trait, the Mist Horror is undefeated.
After you act, shuffle this card into a random open location, then move to a random location.
Displayed:Canopic Conversion, Ophidian Demon, Steal Soul, Mist Horn (Core),
Deck: 10 Discard: 0 Buried: 0
"Current Location: Torture Chamber
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.On this character's Strength checks, add 1d4. At the end of the turn, banish.
Canopic Conversion: While displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number (6) and the Undead trait to any check.
Mist Horn (Core): Display next to a location. While displayed: When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Auto recover Bound Imp (Core). Black Robe blocks Fiendish Tree BYA and AYA dmg.
combat 13 +12 vs Fiendish Tree revealing Hungering Staff, revealing Black Robe, aided by Steal Soul:1d12 + 1d6 + 1d4 + 16 ⇒ (7) + (2) + (4) + 16 = 29
Reveal Ring of Rat Fangs to recharge a random discarded card.
Blessing of Sifkesh in effect. Examine the top card of my deck Giant Form. Draw it.
Pass Breath of Life to Shardra.
Move to Torture Chamber.
Torture Chamber Card 1: Wolf:
WotR
Ally 2
Traits:
Animal
To Acquire:
Wisdom
Survival 8
Recharge this card to examine the top card of your location deck.
Discard this card to explore your location.
Draw a card for acquiring via non combat check Icy Prison. Discard Wolf to explore.
Torture Chamber Card 2: Areelu Vorlesh:
WotR
Villain 6
Type: Monster
Traits:
Outsider
Demon
Witch
Mythic
To Defeat:
Combat 45
THEN Combat 50
Areelu Vorlesh may not be evaded and is immune to the Electricity and Poison traits. If you succeed at a Divine or Knowledge 16 check, add 10 to your checks against her.
Before you act, a random other character summons and encounters the henchman Devastator.
If undefeated, a random character at your location summons and builds the location Middle of Nowhere and moves to it.
No guards.
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
combat 20 revealing Hungering Staff, revealing Black Robe, Radovan reveals Dancing Dagger, aided by Chalice of Ozem, aided by Steal Soul, aided by Embiggen:1d20 + 1d10 + 1d10 + 1d8 + 1d8 + 16 ⇒ (20) + (5) + (9) + (3) + (3) + 16 = 56
Reveal Ring of Rat Fangs to recharge a random discarded card.
random character summons and encounters the henchman Devastator. 1. Matsu, 2. Big Guy, 3. Dinketry, TCol:1d3 ⇒ 3
Displayed:Canopic Conversion, Ophidian Demon, Steal Soul,
Deck: 11 Discard: 0 Buried: 0
"Current Location: Cathedral of Chaos
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.On this character's Strength checks, add 1d4. At the end of the turn, banish.
Canopic Conversion: While displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number (6) and the Undead trait to any check.
Mist Horn (Core): Display next to a location. While displayed: When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Torture Chamber card 1 acquired. Location is closed as villain is defeated and escapes.
Shardra is passed Breath of Life then must summon and encounter Devastator.
Off turn draw a card for defeating a bane via non combat: Steal Soul.
Blessing of Ascension in effect. Examine the top card of my deck Ukobach.
Move to Cathedral of Chaos.
Top card is Icy Prison. Random spell #1 is Paralyze. Banish Paralyze.
Cathedral of Chaos Card 1: Icy Prison:
WotR
Spell 5
Traits:
Magic
Arcane
Divine
Attack
Cold
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
For your combat check against a monster, display this card to use your Arcane or Divine skill + 4d6. While displayed, reduce damage that monster deals to you by 2. At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 14 check. If you succeed, recharge this card; if you fail, discard it.
Shadow Demon:
Henchman
Type: Monster
Traits: Outsider Demon Incorporeal Servitor
To Defeat: Combat 20
The Shadow Demon is immune to the Electricity and Poison traits. If the check to defeat does not have the Magic trait, the Shadow Demon is undefeated. Before you act, if your location has the Abyssal trait, you are dealt 1d4 Cold damage.
"Don't worry about the things that come out of the shadows_ Worry about the shadows_" -- Spymaster Anevia
Display Steal Soul. Acquire Icy Prison automatically. Draw a card for acquiring via non combat Ukobach. Discard Ukobach to draw a card Ring of Rat Fangs and explore. Next card is Spellcaster's Shield. Draw random armor #1 Bastion of the Inheritor. Pick Bastion of the Inheritor.
Cathedral of Chaos Card 2: Bastion of the Inheritor:
WotR
Armor 5
Traits:
Shield
Offhand
Magic
Divine
Iomedae
Mythic
To Acquire:
Constitution
Fortitude 10
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat damage dealt to you by an amount equal to your number of mythic charges; you may also recharge a card that has the Iomedae trait to reduce all damage by that amount. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.
Shadow Demon:
Henchman
Type: Monster
Traits: Outsider Demon Incorporeal Servitor
To Defeat: Combat 20
The Shadow Demon is immune to the Electricity and Poison traits. If the check to defeat does not have the Magic trait, the Shadow Demon is undefeated. Before you act, if your location has the Abyssal trait, you are dealt 1d4 Cold damage.
"Don't worry about the things that come out of the shadows_ Worry about the shadows_" -- Spymaster Anevia
Recharge Icy Prison to examine the next card Druid of the Storm. Recharge Mist Horn (Core) to explore. Draw random ally #1 Runelord Alderpash. Banish Runelord Alderpash.
Cathedral of Chaos Card 3: Druid of the Storm:
WotR
Ally 2
Traits:
Human
Druid
Veteran
To Acquire:
Divine 7
OR Charisma
Diplomacy 9
Discard this card to add 1d4 and the Electricity trait to your combat check.
Discard this card to explore your location. During this exploration, ignore banes' immunity to the Electricity trait; add 2 plus the scenario's adventure deck number and the Electricity trait to your combat checks.
Shadow Demon:
Henchman
Type: Monster
Traits: Outsider Demon Incorporeal Servitor
To Defeat: Combat 20
The Shadow Demon is immune to the Electricity and Poison traits. If the check to defeat does not have the Magic trait, the Shadow Demon is undefeated. Before you act, if your location has the Abyssal trait, you are dealt 1d4 Cold damage.
"Don't worry about the things that come out of the shadows_ Worry about the shadows_" -- Spymaster Anevia
Recharge Death's Touch to examine the next card Deacon of Death. Recharge Arcane Robes to explore.
Cathedral of Chaos Card 4: Deacon of Death:
WotR
Monster 4
Traits:
Outsider
To Defeat:
Combat 30
The Deacon of Death is immune to the Acid and Poison traits.
Before you act, if any locations are closed, you may bury a card to evade the Deacon of Death, summon and build the location Middle of Nowhere, and move there.
If any characters are dead, the difficulty to defeat is increased by 10.
Deacons of Death pilot skiffs along rivers in the Abyss_
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:Canopic Conversion, Ophidian Demon, Steal Soul,
Deck: 10 Discard: 1 Buried: 0
"Current Location: Cathedral of Chaos
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Canopic Conversion: While displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number (6) and the Undead trait to any check.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
Auto recover Bound Imp (Core). Blessing of Ascension in effect. Examine the top card of my deck Canopic Conversion. Draw it.
Pass Deathgrip (Core) to Shardra.
Locust Shrine Card 1: Mandragora:
WotR
Monster 1
Traits:
Plant
To Defeat:
Combat 11
The Mangragora is immune to the Mental and Poison traits. If the check to defeat has the Electricity trait, the difficulty is increased by 3.
If undefeated, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand.
Mandragoras are mandrake roots that fed on corpses_
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
Auto defeat Mandragora. Discard Djinn to examine the next card Ophidian Demon. Explore.
Locust Shrine Card 2: Ophidian Demon:
WotR
Henchman 6
Type: Monster
Traits:
Outsider
Demon
Servitor
To Defeat:
Combat 30
The Ophidian Demon may not be evaded and is immune to the Electricity and Poison traits. If the check has the Force or Slashing trait, or if you succeed at an Intelligence or Knowledge 14 check, add 5 to your checks to defeat.
Before you act, each character at your location is dealt 1d6 Combat damage; the difficulty of your check to defeat the henchman is increased by your result.
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
Before you act, each character at your location is dealt 1d6 Combat damage; the difficulty of your check to defeat the henchman is increased by your result.
combat damage to me:1d6 ⇒ 6
Freely reveal Ring of Protection (Core) for 1, recharge it for 3, Discard Giant Form and Glamour. Auto pass knowledge 14 by revealing Acadamae Scholar.
Displayed:Canopic Conversion, Ophidian Demon,
Deck: 8 Discard: 3 Buried: 0
"Current Location: Locust Shrine
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Chalice of Ozem: Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, recharge this card.
Mist Horn (Core): Display next to a location. While displayed: When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
Enhance: Freely display next to a local character and choose a skill. While displayed: On their checks using that skill, add 1 + #. At the end of the turn, banish.
Canopic Conversion: While displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number (6) and the Undead trait to any check.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Rat Fangs, Breath of Life, Ukobach, Steal Soul, Disintegrate (Core)
Recharged: Bound Imp (Core), Ring of Protection (Core), Embiggen,
Discard Pile: Djinn, Giant Form, Glamour, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Displayed: Deck: 13 Discard: 0 Buried: 0
"Current Location: Shardra
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.On this character's Strength checks, add 1d4. At the end of the turn, banish.
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Rat Fangs, Ring of Protection (Core), Ukobach, Black Robe, Acadamae Scholar, Death's Touch, Disintegrate (Core), Breath of Life, Chalice of Ozem, Mist Horn (Core), Canopic Conversion, Steal Soul, Enhance
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
During Radovan's move step send Bound Imp (Core) to recovery to draw 2 cards: Ring of Protection (Core) and Acadamae Scholar.
Auto recover Bound Imp (Core). Blessing of Abraxas in effect. Examine the top card of my deck Disintegrate (Core). Draw it.
Move to Cavern. Auto pass the knowledge check.
Shardra displays Embiggen by Ezren and Divine Fortune Core.
Cavern Card 1: Yracandra:
SoRi
Villain 6
Type: Monster
Traits:
Demon
Mythic
Outsider
To Defeat:
Combat 30
THEN Combat 30
Yracandra may not be evaded and is immune to the Electricity and Poison traits.
Before you act, each character at this location recharges 2 random cards, then must succeed at a Wisdom 14 check or expend 1d4 mythic charges.
The first time that you fail a check to defeat Yracandra, before you are dealt damage, draw a number of cards equal to your hand size.
If defeated, each character at this location draws 2 cards.
Before you act, each character at this location recharges 2 random cards, then must succeed at a Wisdom 14 check or expend 1d4 mythic charges. Recharge Mist Horn (Core) and Disintegrate (Core). Use Arcane Robes to auto pass the check.
combat 30 revealing Hungering Staff, revealing Black Robe, revealing Acadamae Scholar, aided by Embiggen, aided by Steal Soul, aided by Divine Fortune, aided by Dancing Dagger:1d20 + 1d10 + 1d8 + 1d10 + 1d8 + 18 ⇒ (13) + (2) + (6) + (1) + (7) + 18 = 47
combat 30 revealing Hungering Staff, revealing Black Robe, revealing Acadamae Scholar, aided by Embiggen, aided by Steal Soul, aided by Divine Fortune, aided by Dancing Dagger:1d20 + 1d10 + 1d8 + 1d10 + 1d8 + 18 ⇒ (4) + (5) + (3) + (10) + (2) + 18 = 42
Blessing of Abadar in effect. Examine the top card of my deck Arcane Robes.
Display Chalice of Ozem.
Torture Chamber Card 1: Demon Brawl:
SoRi
Henchman 6
Type: Barrier
Traits:
Demon
Outsider
To Defeat:
See below
When you encounter this card, a random character at your location summons and encounters a Vulture Demon, and a random character at your location summons and encounters a Treachery Demon. Choose the order in which these encounters happen. During the first encounter, the difficulty of the checks to defeat is reduced by 1d6; during the second encounter, the difficulty of the checks is increased by 1d10.
If both summoned monsters are defeated, this barrier is defeated, and you may immediately attempt to close the location this henchman came from. If either monster is not defeated, this barrier is undefeated.
difficulty to defeat Treachery Demon reduced by:1d6 ⇒ 3
BYA Wisdom 12 revealing Acadamae Scholar, aided by Steal Soul and Chalice of Ozem:1d8 + 1d4 + 1d6 + 2 ⇒ (5) + (3) + (6) + 2 = 16
combat 21 -3 vs Treachery Demon revealing Hungering Staff, revealing Black Robe, revealing Acadamae Scholar, aided by Steal Soul and Chalice of Ozem:1d12 + 1d6 + 1d4 + 1d6 + 18 ⇒ (10) + (5) + (2) + (4) + 18 = 39
Reveal Ring of Rat Fangs to recharge a random discarded card.
difficulty to defeat Vulture Demon increased by:1d10 ⇒ 6
BYA constitution 9 revealing Acadamae Scholar, aided by Steal Soul and Chalice of Ozem:1d4 + 1d4 + 1d6 + 10 ⇒ (2) + (3) + (2) + 10 = 17
combat 19 +6 vs Vulture Demon revealing Hungering Staff, revealing Black Robe, revealing Acadamae Scholar, aided by Steal Soul and Chalice of Ozem:1d12 + 1d6 + 1d4 + 1d6 + 18 ⇒ (2) + (3) + (3) + (6) + 18 = 32
Reveal Ring of Rat Fangs to recharge a random discarded card. When Closing: Each character is dealt 1 Mental damage that may not be reduced. Discard Death's Touch. End turn. Recharge Chalice of Ozem.
Displayed:Steal Soul,
Deck: 9 Discard: 3 Buried: 1
"Current Location: Torture Chamber
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Immolation Cloak: Recharge this card to add 1d8 for each of your mythic charges and the Fire trait to any combat check by a character at your location; you are dealt 1 Fire damage.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Glamour, Mist Horn (Core), Disintegrate (Core), Ring of Protection (Core), Giant Form, Embiggen, Enhance, Djinn, Chalice of Ozem,
Discard Pile: Winds of Vengeance, Blessing of Ascension, Death's Touch, Buried Pile: Good Omen (Core),
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Torture Chamber is closed.
Everyone takes 1 unpreventable mental damage.
During Radovan's move step send Bound Imp (Core) to recovery to draw 2 cards: Glamour and Mist Horn (Core).
Blessing of Ascension in effect. Examine the top card of my deck Glamour. Draw it.
Torture Chamber Card 1: Blessing of Ascension:
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Auto acquire. Discard Blessing of Ascension to explore.
Torture Chamber Card 2: Immolation Cloak:
WotR
Armor 6
Traits:
Light Armor
Magic
Mythic
To Acquire:
Intelligence
Arcane 12
Reveal this card to reduce Fire damage dealt to you to 0.
Recharge this card to add 1d8 for each of your mythic charges and the Fire trait to any combat check by a character at your location; you are dealt 1 Fire damage.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Arcane 12 auto acquire. Draw a card for the non combat check Ring of Protection (Core). Recharge Glamour to examine the next card Gift of Nocticula. Recharge Mist Horn (Core) to explore.
Torture Chamber Card 3: Gift of Nocticula:
WotR
Barrier 4
Traits:
Temptation
Deity
Demon
To Defeat:
None 0
Display this card next to the scenario; the barrier is defeated. If another barrier is next to this scenario, banish 1 of them.
While displayed, after you roll the dice on any check, you may uncheck 1 skill feat to add 1d20 to that check, then banish this card.
Display Gift of Nocticula by the scenario. Recharge Disintegrate (Core) to examine the next card Pit Gladiator. Recharge Ring of Protection (Core) to explore.
Torture Chamber Card 4: Pit Gladiator:
WotR
Ally 4
Traits:
Human
Warrior
To Acquire:
Strength
Melee 12
THEN Charisma
Diplomacy 12
Bury this card to add 2d6 to your combat check. If you defeat the bane by 10 or more, recharge this card instead.
Discard this card to draw all the weapons from your discard pile, then explore your location.
Displayed:Steal Soul,
Deck: 8 Discard: 4 Buried: 1
"Current Location: Torture Chamber
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Immolation Cloak: Recharge this card to add 1d8 for each of your mythic charges and the Fire trait to any combat check by a character at your location; you are dealt 1 Fire damage.
Chalice of Ozem: Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, recharge this card.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Arcane Robes, Bound Imp (Core), Glamour, Mist Horn (Core), Disintegrate (Core), Ring of Protection (Core), Giant Form, Embiggen,
Discard Pile: Djinn, Enhance, Winds of Vengeance, Blessing of Ascension, Buried Pile: Good Omen (Core),
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Torture Chamber cards 1 and 2 acquired. Card 3 displayed by the scenario. Card 4 banished.
Blessing of Ascension in effect. Examine the top card of my deck Acadamae Scholar.
Move to Torture Chamber. Auto pass knowledge check.
Torture Chamber Card 1: Demonic Cyclops:
WotR
Monster 5
Traits:
Outsider
Demon
Giant
To Defeat:
Combat 28
The Demonic Cyclops is immune to the Electricity and Poison traits. Damage dealt by the Demonic Cyclops is dealt to each character at your location.
Before you act, examine the top 2 cards of your deck; recharge 1 and bury 1.
They say a cyclops's eye can see the future_ This one obviously didn't like what it saw_
BYA examine the top 2 cards of my deck Acadamae Scholar (Recharged) and Good Omen (Core) (Buried).
combat 28 revealing Hungering Staff, freely revealing Black Robe, displaying Chalice of Ozem, aided by Winds of Vengeance, aided by Steal Soul:1d12 + 1d6 + 1d6 + 1d8 + 1d8 + 16 ⇒ (1) + (2) + (4) + (1) + (7) + 16 = 31
Discard Ukobach to draw a card Arcane Robes and explore.
Torture Chamber Card 2: Poison Spiked Pit Trap:
WotR
Barrier 1
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.
wisdom 8 +6 using Arcane Robes, freely revealing Black Robe, aided by Chalice of Ozem, aided by Steal Soul:1d12 + 1d6 + 1d4 + 14 ⇒ (8) + (1) + (1) + 14 = 24
Draw a card for defeating via non combat Enhance. Take my free explore for defeating it.
Torture Chamber Card 3: Temptation of Invincibility:
WotR
Barrier B
Traits:
Temptation
To Defeat:
None 0
Draw 3 armors from the box, if the scenario's adventure deck number is 3 or higher, draw 3 non-Basic armors from the box instead. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; shuffle a random barrier from the box into your location deck. Otherwise, the barrier is defeated.
After you act, banish this barrier.
Draw random armors 1 - 3 and banish all 3. Recharge Glamour to examine the next card Blasphemy Demon. (I examined via my power not the boon so no bury. Recharge Ring of Protection (Core) to explore.
Torture Chamber Card 4: Blasphemy Demon:
WotR
Monster 4
Traits:
Outsider
Demon
To Defeat:
Combat 21
OR Wisdom 13
The Blasphemy Demon is immune to the Electricity and Poison traits. If you play a boon that has the Divine trait in a check against the Blasphemy Demon, bury it.
If undefeated, banish a weapon, an item, or an armor that has the highest adventure deck number from your discard pile.
If you played a boon to examine this card, bury the boon.
wisdom 13 discarding Enhance to add my intelligence, aided by Chalice of Ozem, aided by Steal Soul:1d8 + 1d12 + 1d6 + 1d4 + 4 ⇒ (7) + (9) + (1) + (3) + 4 = 24
Draw a card for defeating via non combat Bound Imp (Core), reveal Ring of Rat Fangs to recharge a random discarded card. Send Bound Imp (Core) to recovery to draw 2 cards Death's Touch and Disintegrate (Core). Recharge Death's Touch to examine the next card Pit Gladiator. End turn. Recharge Chalice of Ozem, auto recover Arcane Robes and Bound Imp (Core).
Arcane 18 to maintain Winds of Vengeance:1d12 + 1d4 + 14 ⇒ (1) + (1) + 14 = 16 Discard it.
Displayed:Steal Soul,
Deck: 7 Discard: 3 Buried: 1
"Current Location: Torture Chamber
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Mist Horn (Core): Display next to a location. While displayed: When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.On this character's Strength checks, add 1d4. At the end of the turn, banish.
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Glamour, Ring of Protection (Core), Ukobach, Death's Touch, Chalice of Ozem, Arcane Robes, Bound Imp (Core),
Discard Pile: Djinn, Enhance, Winds of Vengeance, Buried Pile: Good Omen (Core),
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Discard Djinn to examine the next card Stalker's Crossbow. Encounter it.
Harvester's Pit Card 2: Stalker's Crossbow:
WotR
Weapon 4
Traits:
Bow
Ranged
Piercing
Magic
Corrupted
To Acquire:
Dexterity
Ranged 11
If this card has the Corrupted trait, discard the top card of your deck or you may not play this card.
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+4. If you fail this check, you may discard this card to reroll the dice, adding another 1d8; take the new result.
If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location.
Banished. Take my Djinn explore.
Harvester's Pit Card 3: Winds of Vengeance:
WotR
Spell 6
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 13
Display this card next to your deck. While displayed, you may move at the end of your turn, add 1d8 to your combat checks, and reduce Acid, Cold, Electricity, Fire and Ranged Combat damage dealt to you by 4.
At the end of your turn, if you do not have the Arcane or Divine skill, banish this card; otherwise, you may succeed at an Arcane or Divine 18 check to recharge or to continue displaying this card; otherwise, discard it.
Arcane 13 auto acquire. Display Winds of Vengeance. Recharge Death's Touch to examine the next card Scorching Ray. Recharge Disintegrate (Core) to explore.
Harvester's Pit Card 4: Scorching Ray:
WotR
Spell 1
Traits:
Magic
Arcane
Attack
Fire
To Acquire:
Intelligence
Arcane 6
For your combat check, discard this card to use your Arcane skill + 2d6.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 8 check to recharge this card instead of discarding it.
Banished. Giant Form and Embiggen are auto recover. EOT Winds of Vengeance move to Torture Chamber.
Arcane 18 to keep Winds of Vengeance displayed, revealing Black Robe, aided by Steal Soul:1d12 + 1d4 + 14 ⇒ (6) + (4) + 14 = 24
Displayed:Steal Soul, Winds of Vengeance,
Deck: 9 Discard: 1 Buried: 0
"Current Location: Torture Chamber
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Chalice of Ozem: Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, recharge this card.
Mist Horn (Core): Display next to a location. While displayed: When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
During Shardra's turn send Bound Imp (Core) to recovery to draw 2 cards: Death's Touch and Disintegrate (Core). Auto recover Bound Imp (Core).
Blessing of Nethys in effect. Examine the top card of my deck Deathgrip (Core). Draw it.
Pass Deathgrip (Core) to Shardra.
Harvester's Pit Card 1: Umbral Dragon:
WotR
Monster 4
Traits:
Dragon
Mythic
To Defeat:
Combat 24
THEN Combat 24
The Umbral Dragon is immune to the Cold trait. Before you act, succeed at an Arcane or Divine 14 check or you may not play spells that have the Attack trait.
Before you act, each character at a random occupied location must succeed at a Constitution or Fortitude 11 check or bury her role card.
If undefeated, banish the Umbral Dragon; a random character summons and encounters the Umbral Dragon.
Auto pass BYA 14. Before you act, each character at a random occupied location must succeed at a Constitution or Fortitude 11 check or bury her role card.
Blessing of the Starsong in effect. Examine the top card of my deck Good Omen (Core). Draw it.
Pass Breath of Life to Shardra.
Move to Harvester's Pit.
Auto pass Knowledge 14.
Harvester's Pit Card 1: Wrecker Demon:
WotR
Monster 1
Traits:
Outsider
Demon
To Defeat:
Combat 14
The Wrecker Demon is immune to the Electricity and Poison traits.
If undefeated, bury a non-Basic item or banish an item.
These deformed hunchbacks delight in destroying beauty, yet they hate their own hideous reflections_
Combat 14 auto defeat revealing Hungering Staff. Recharge Good Omen (Core) to examine the next card Heavy Crossbow. Recharge Arcane Robes to explore.
Harvester's Pit Card 2: Heavy Crossbow:
WotR
Weapon B
Traits:
Bow
Ranged
Piercing
2-Handed
To Acquire:
Dexterity
Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10.
If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.
Display Enhance Strength to auto pass location effect then banish Heavy Crossbow. Auto recover Enhance.
Displayed:Steal Soul,
Deck: 11 Discard: 0 Buried: 0
"Current Location: Harvester's Pit
Hero Points: 7"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.On this character's Strength checks, add 1d4. At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Death's Touch
Recharged: Disintegrate (Core), Deathgrip (Core), Ring of Protection (Core), Ukobach, Chalice of Ozem, Mist Horn (Core), Acadamae Scholar, Good Omen (Core), Arcane Robes, Enhance,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Defeated by 4+ so reveal Ring of Rat Fangs to recharge a random discarded card. Draw a card for defeating via non combat Ring of Protection (Core). Recharge Deathgrip (Core) to examine the next card Animal Tamer. Recharge Ring of Protection (Core) to explore.
Occult Library Card 3: Animal Tamer:
WotR
Ally B
Traits:
Human
Ranger
To Acquire:
Wisdom
Survival
Charisma
Diplomacy 9
Reveal this card to add 1d6 to your check against a card that has the Animal trait.
Discard this card to explore your location.
wisdom 9 aided by Chalice of Ozem and Steal Soul:1d8 + 1d6 + 1d4 ⇒ (2) + (5) + (1) = 8
Discard Acadamae Scholar to explore.
Occult Library Card 4: Alderpash's Ghoul:
WotR
Monster 5
Traits:
Undead
Ghoul
To Defeat:
Combat 23
Alderpash's Ghoul is immune to the Mental and Poison trait.
Before you act, succeed at an Intelligence or Arcane 14 check or each character at your location is dealt 1d4+1 Combat damage.
If undefeated, end your turn.
Auto pass BYA Arcane check.
combat 23 revealing Hungering Staff, revealing Black Robe, aided by Chalice of Ozem and Steal Soul:1d12 + 1d6 + 1d6 + 1d4 + 16 ⇒ (12) + (3) + (5) + (2) + 16 = 38
Defeated by 4+ so reveal Ring of Rat Fangs to recharge a random discarded card. End turn. Recharge Chalice of Ozem. Auto recharge Mist Horn.
Displayed:Steal Soul,
Deck: 11 Discard: 1 Buried: 0
"Current Location: Occult Library
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Enhance: Freely display next to a local character and choose a skill. While displayed: On their checks using that skill, add 1 + #. At the end of the turn, banish.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.On this character's Strength checks, add 1d4. At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Djinn, Bound Imp (Core), Death's Touch, Glamour, Good Omen (Core)
Recharged: Disintegrate (Core), Deathgrip (Core), Ring of Protection (Core), Ukobach, Chalice of Ozem, Mist Horn (Core),
Discard Pile: Acadamae Scholar, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Off turn display Steal Soul and Mist Horn. Blessing of Shax in effect. Send Mist Horn to recovery. Examine the top card of my deck Chalice of Ozem.
Move to Occult Library.
Occult Library Card 1: Symbol of Insanity:
WotR
Barrier 3
Traits:
Trap
Magic
To Defeat:
Wisdom
Divine 14
If undefeated, each character at your location randomly chooses another character; the chosen character is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in the choosing character's hand.
Requesting Blessing of Pharasma from Shardra.
wisdom 14 aided by Steal Soul, discard Disintegrate (Core) to add my intelligence, blessed by Pharasma:2d8 + 1d4 + 1d12 + 4 ⇒ (6, 1) + (3) + (9) + 4 = 23
Draw a card for defeating via non combat Chalice of Ozem. Display Chalice of Ozem. Discard Ukobach to draw a card Deathgrip (Core) and explore.
Occult Library Card 2: Dominion Scientist:
WotR
Monster 3
Traits:
Aberration
Sorcerer
To Defeat:
Combat 21
OR Knowledge 15
Before you act, each character is dealt 2 Force damage; for each card discarded due to this damage, the difficulty of checks against the Dominion Scientist is increased by 1. Succeed at an Arcane or Divine 12 check or you may not play spells that have the Attack trait.
These alien entities collect the brains of sentient creatures, trapping them in arrays of bulbous blisters_
Before you act, each character is dealt 2 Force damage; for each card discarded due to this damage, the difficulty of checks against the Dominion Scientist is increased by 1. Reveal Black Robe to prevent 2 to myself. Looks like it will be +3 at most.
knowledge 15 +? aided by Chalice of Ozem, aided by Steal Soul:1d12 + 1d6 + 1d4 + 12 ⇒ (1) + (4) + (4) + 12 = 21
Defeated but I need to know by how much for Ring of Rat Fangs. Pausing turn.
Displayed: Deck: 13 Discard: 0 Buried: 0
"Current Location: Cell
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Disintegrate (Core): Obstacle barrier, banish to add 3d10.
Mist Horn (Core): Display next to a location. While displayed: When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bound Imp (Core), Deathgrip (Core), Djinn, Good Omen (Core), Breath of Life, Death's Touch, Ring of Protection (Core), Chalice of Ozem, Arcane Robes, Giant Form, Embiggen, Glamour, Enhance
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
[x] On your non-Intelligence check, you may discard a spell to add your Intelligence.
Once per turn, you may ignore the Corrupted trait on a card.
Off turn Shardra stays at Great Hall and heals Ezren for max.
Blessing of Ascension in effect. Examine the top card of my deck: Enhance. Draw it.
Display Enhance (Strength)
Cavern Card 1: Yealek-Vor:
SoRi
Villain 6
Type: Monster
Traits:
Cleric
Demon
Mythic
Outsider
To Defeat:
Combat
Divine
Wisdom 30
THEN Combat 40
Yealek-Vor is immune to the Electricity and Poison traits.
Before you act, you are dealt 1d4+1 Combat damage, then each character must succeed at a Divine, Knowledge, or Wisdom 12 check. If you fail, bury your hand and draw the same number of cards; other character who fail cannot play cards during this encounter.
If undefeated, and Yealek-Vor escapes, instead of retrieving blessings from the blessings deck, draw cards from your hand, discard pile, and deck to shuffle in with Yealek-Vor.
Recharge 8 cards and draw 7: Djinn, Embiggen, Ukobach, Ring of Protection (Core), Giant Form, Chalice of Ozem, and Good Omen (Core). Shardra auto passes guard check and Radovan banishes Blessing of Nocticula.
combat damage to me:1d4 + 1 ⇒ (1) + 1 = 2
Recharge Ring of Protection (Core) to prevent it. [b]each character must succeed at a Divine, Knowledge, or Wisdom 12 check. If you fail, bury your hand and draw the same number of cards; other character who fail cannot play cards during this encounter. Shardra auto passes knowledge 12.
Blessing of the Inheritor in effect. Examine the top card of my deck Enhance. Draw it.
Move to Cavern burying Mace of Smiting.
Display Embiggen and Giant Form.
Cavern Card 1: Betrayal Demon:
WotR
Monster 2
Traits:
Outsider
Demon
To Defeat:
Combat 16
The Betrayal Demon is immune to the Electricity and Poison traits.
During this encounter, you may not play allies; other characters at your location may not play cards or use powers.
After the encounter, succeed at a Wisdom 9 check or another random character at your location is dealt 1d6 Combat damage.
Recharge 6 cards and draw 5: Bound Imp (Core), Disintegrate (Core), Ukobach, Djinn, and Steal Soul.
combat 16 punching it aided by Giant Form and Embiggen:1d20 + 1d8 + 4 ⇒ (16) + (7) + 4 = 27
AYA is irrelevant. Display Steal Soul. Send Bound Imp (Core) to recovery to draw 2 cards Mist Horn (Core) and Chalice of Ozem. Display Chalice of Ozem. Discard Ukobach to draw a card Good Omen (Core) and explore.
Cavern Card 2: Spiked Pit Trap:
WotR
Barrier B
Traits:
Trap
Veteran
To Defeat:
Wisdom
Perception 7
OR Dexterity
Acrobatics 8
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4+1 Combat damage; then end your turn.
dexterity 8 +6 aided by Steal Soul, Chalice of Ozem, and Embiggen:1d10 + 1d8 + 1d10 + 5 ⇒ (9) + (6) + (1) + 5 = 21
Draw a card for defeating it via non combat Ring of Protection (Core). Take my free explore for defeating it.
Cavern Card 3: Lost Soul:
WotR
Monster 3
Traits:
Undead
To Defeat:
Combat 19
The Lost Soul is immune to the Electricity, Mental, and Poison traits.
If undefeated, display this card next to your deck. While displayed, discard any cards you draw. At the start of the next turn, banish this card.
This lost soul's fragmented memories evoke sorrow, longing, and a vengeful hatred for all living things_
combat 19 punching it aided by Giant Form, Steal Soul, Chalice of Ozem, and Embiggen:1d20 + 1d8 + 1d8 + 1d10 + 4 ⇒ (19) + (5) + (4) + (7) + 4 = 39
Discard Djinn to examine the next card Warmonger Wasp. Explore.
Cavern Card 4: Warmonger Wasp:
WotR
Monster 3
Traits:
Construct
Vermin
To Defeat:
Combat 19
You may not play spells that have the Attack trait.
Before you act, the Warmonger Wasp deals 1d4 Electricity damage to you.
While you act, all damage dealt by the Warmonger Wasp is Poison damage.
This construct is an amalgum of protoplasmic flesh and pure chaos_
BYA Electricity dmg:1d4 ⇒ 4
Freely reveal Ring of Protection (Core) to prevent 1. Recharge Ring of Protection (Core) to prevent 3.
combat 19 punching it aided by Giant Form, Steal Soul, Chalice of Ozem, and Embiggen:1d20 + 1d8 + 1d8 + 1d10 + 4 ⇒ (11) + (7) + (3) + (10) + 4 = 35
Recharge Good Omen (Core) to examine the next card Yealek-Vor. Not enough resources to defeat it even with Shardra's blessing. End turn.
Displayed:Steal Soul,
Deck: 10 Discard: 2 Buried: 2
"Current Location: Cavern
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 5/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.
On this character's Strength checks, add 1d4. At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Acadamae Scholar, Enhance, Ring of Rat Fangs, Glamour, Ring of Protection (Core), Good Omen (Core), Chalice of Ozem, Bound Imp (Core), Embiggen, Giant Form,
Discard Pile: Ukobach, Djinn, Buried Pile: Iron Flask, Mace of Smiting,
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
Once per turn, you may ignore the Corrupted trait on a card.
Blessing of Xoveron in effect. Examine the top card of my deck Steal Soul. Draw it.
Move to Sanctum.
Sanctum Card 1: Duergar Cultists:
SoRi
Henchman 6
Type: Barrier
Traits:
Cultist
Dwarf
Skirmish
To Defeat:
Combat 30
Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
You may recharge any number of allies or cohorts; for each card recharged, add 1d4 to your check to defeat. Each other character at this location may reveal a card that has the Attack trait or a weapon to add 1d6 to your check to defeat.
If defeated, you may expend a mythic charge to immediately attempt to attempt to close the location this henchman came from.
Recharge my hand of 9 cards. Draw 8 cards: Deathgrip (Core), Shocking Lance +1, Death's Touch, Mace of Smiting, Hungering Staff, Black Robe, Acadamae Scholar, and Arcane Robes. Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
dexterity 12 using Arcane Robes, revealing Black Robe:1d12 + 13 ⇒ (12) + 13 = 25
Hungering Staff was redeemed so I can't close. Recharge Deathgrip (Core) to examine the next card Master's Lash. Recharge Shocking Lance +1 to explore.
Sanctum Card 2: Master's Lash:
WotR
Weapon 6
Traits:
Whip
Melee
Slashing
Finesse
Swashbuckling
Magic
To Acquire:
Strength
Melee
Dexterity 16
For your combat check, reveal this card to use your Strength, Melee, or Dexterity skill + 1d6+5; you may additionally discard this card to add another 3d6+3 and the Poison trait; ignore the bane's immunities on this check.
Reveal this card to add 1d4 to an Arcane or Divine check to defeat a monster by a character at your location.
Displayed: Deck: 14 Discard: 0 Buried: 1
"Current Location: Sanctum
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 5/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.
On this character's Strength checks, add 1d4. At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Enhance, Bound Imp (Core), Disintegrate (Core), Ukobach, Djinn, Steal Soul, Mist Horn (Core), Chalice of Ozem, Good Omen (Core), Ring of Protection (Core), Deathgrip (Core), Shocking Lance +1, Arcane Robes, Death's Touch,
Discard Pile: Buried Pile: Iron Flask,
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
Once per turn, you may ignore the Corrupted trait on a card.
Sanctum cards 1 and 2 banished.
Radovan must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
WotR
Weapon 3
Traits:
Polearm
Melee
Piercing
2-Handed
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 2d6 and the Electricity trait. If not proficient with weapons, the difficulty of this check is increased by 4. On this check, you may reveal a card that has the Mount trait to ignore the 2-Handed trait on this card; if you do, and this is your first combat check of the turn, add another 1d8+1.
Draw a card for succeeding at the non combat acquire check Acadamae Scholar. Recharge Deathgrip (Core) to examine the next card Mace of Smiting. Recharge Shocking Lance +1 to explore.
Corruption Forge Card 2: Mace of Smiting:
WotR
Weapon 6
Traits:
Mace
Melee
Bludgeoning
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+3; you may additionally discard this card to add another 1d4. If the bane has the Construct or Outsider trait, add another 2d8. Ignore any effects on a monster that increase the difficulty of this check.
Draw a card for the non combat check Death's Touch. Recharge Death's Touch to examine the next card Duergar Cultists. Recharge Mace of Smiting to explore.
Corruption Forge Card 3: Duergar Cultists:
SoRi
Henchman 6
Type: Barrier
Traits:
Cultist
Dwarf
Skirmish
To Defeat:
Combat 30
Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
You may recharge any number of allies or cohorts; for each card recharged, add 1d4 to your check to defeat. Each other character at this location may reveal a card that has the Attack trait or a weapon to add 1d6 to your check to defeat.
If defeated, you may expend a mythic charge to immediately attempt to attempt to close the location this henchman came from.
When encountered recharge my hand of 5 cards and draw 4 cards: Bound Imp (Core), Glamour, Ring of Protection (Core), and Enhance. Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
Dexterity 13 displaying Glamour by Radovan, aided by Steal Soul, aided by Embiggen:1d12 + 1d8 + 9 ⇒ (10) + (6) + 9 = 25
"Each other character at this location may reveal a card that has the Attack trait or a weapon to add 1d6 to your check to defeat." Shardra reveals Divine Blaze.
Combat 30 punching it freely displaying Enhance (Strength), aided by Giant Form, aided by Embiggen, aided by Shardra revealing an attack spell, aided by Steal Soul:1d20 + 1d8 + 1d10 + 1d8 + 11 ⇒ (19) + (3) + (5) + (7) + 11 = 45
Spend a mythic charge to attempt to close. Auto pass the craft 7 close check. End turn.
Displayed: Deck: 14 Discard: 0 Buried: 1
"Current Location: Corruption Forge
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 5/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Mist Horn (Core): Display next to a location. While displayed: When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
Good Omen (Core): On any check to acquire, to close, or to guard, banish to add 1d6+#.
Chalice of Ozem: Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, recharge this card.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Steal Soul
Recharged: Deathgrip (Core), Shocking Lance +1, Death's Touch, Mace of Smiting, Hungering Staff, Black Robe, Acadamae Scholar, Arcane Robes, Ring of Rat Fangs, Giant Form, Embiggen, Glamour, Enhance,
Discard Pile: Buried Pile: Iron Flask,
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
Once per turn, you may ignore the Corrupted trait on a card.
Corruption Forge cards 1 and 2 acquired. Location closed.
Shardra passed Breath of Life. Shardra must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
Blessing of Nethys in effect. Examine the top card of my deck Breath of Life. Draw it.
Move to Corruption Forge.
Corruption Forge Card 1: Insane Bythos:
WotR
Monster 6
Traits:
Outsider
To Defeat:
Combat 26
The Insane Bythos is immune to the Cold and Poison traits.
Before you act, shuffle all characters' role cards and deal 1 to each character, who places it checked side up over the Powers section of her character card and uses checked powers from the new role card instead of her normal powers. If defeated, or at the end of the scenario, return the role cards to their owners.
If undefeated, advance the blessings deck.
Before you act, shuffle all characters' role cards and deal 1 to each character, who places it checked side up over the Powers section of her character card and uses checked powers from the new role card instead of her normal powers. If defeated, or at the end of the scenario, return the role cards to their owners.
Who gets my role? 1. Ezren, 2. Radovan, 3. Shardra:1d3 ⇒ 3Shardra.
who gets Matsu's role? 1. Ezren, 2. Matsu:1d2 ⇒ 2Matsu
So Shardra gets my role. We still have our skill feats and path.
Our roles go back to normal. Reveal Ring of Rat Fangs to recharge a random discarded card. Display Steal Soul. Recharge Good Omen (Core) to examine the next card Stalker's Crossbow. Recharge Chalice of Ozem to explore.
Corruption Forge Card 2: Stalker's Crossbow:
WotR
Weapon 4
Traits:
Bow
Ranged
Piercing
Magic
Corrupted
To Acquire:
Dexterity
Ranged 11
If this card has the Corrupted trait, discard the top card of your deck or you may not play this card.
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+4. If you fail this check, you may discard this card to reroll the dice, adding another 1d8; take the new result.
If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location.
Displayed:Steal Soul,
Deck: 11 Discard: 1 Buried: 1
"Current Location: Corruption Forge
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.
On this character's Strength checks, add 1d4. At the end of the turn, banish.
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Acadamae Scholar, Death's Touch
Recharged: Bound Imp (Core), Glamour, Ring of Protection (Core), Enhance, Mist Horn (Core), Ukobach, Good Omen (Core), Chalice of Ozem, Disintegrate (Core),
Discard Pile: Djinn, Buried Pile: Iron Flask,
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
Once per turn, you may ignore the Corrupted trait on a card.
WotR
Ally 5
Traits:
Outsider
Devil
To Acquire:
None 0
To acquire this card, shuffle a random monster from the box into each open location deck without looking at them.
Discard this card to add 2d6 and the Fire trait to your combat check.
Banish this card to search a location deck for a boon and add it to your hand.
Banish it. Recharge Enhance to examine the next card Scizore +3. Recharge Mist Horn (Core) to explore.
Great Hall Card 5: Scizore +3:
WotR
Weapon 4
Traits:
Scizore
Shield
Melee
Piercing
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d10+3. If not proficient with weapons, the difficulty of this check is increased by 4. If you are dealt Combat damage on this check, and you are proficient with light armors, you may additionally discard this card to reduce that damage to 0; this counts as playing an armor.
Banished. End turn. Bury Iron Flask and place Mist Horror on the bottom of the location.
Displayed: Deck: 11 Discard: 2 Buried: 1
"Current Location: Great Hall
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Good Omen (Core): On any check to acquire, to close, or to guard, banish to add 1d6+#.
Chalice of Ozem: Display this card next to a character at your location. While displayed, that character may add 1d6 to her checks. At the end of the turn, recharge this card.
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deathgrip (Core), Giant Form, Breath of Life, Death's Touch, Acadamae Scholar, Hungering Staff
Recharged: Bound Imp (Core), Glamour, Ring of Protection (Core), Enhance, Mist Horn (Core),
Discard Pile: Ukobach, Djinn, Buried Pile: Iron Flask,
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
Once per turn, you may ignore the Corrupted trait on a card.
Great Hall Card 1 acquired, cards 2, 4, and 5 banished. Card 3 Recharged.
During Shardra's turn send Bound Imp (Core) to recovery to draw 2 cards: Mist Horn (Core) and Disintegrate (Core). Auto recover it.
Edit: I took out Bloodroot Poison for Chalice of Ozem not itself. Blessing of Ascension in effect. Examine the top card of my deck Djinn.
move to a random location:1d4 + 1 ⇒ (2) + 1 = 3Great Hall
Great Hall Card 1: Iron Flask:
WotR
Item 6
Traits:
Item
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 14
When you encounter a monster that has the Elemental or Outsider trait from a location deck, you may display this card next to that deck and put the monster on top of this card. The monster is neither defeated nor undefeated; it still counts as part of its location deck except for the purpose of exploring. At the end of your turn, put the monster on the top or bottom of its location deck and bury this card.
Arcane 14 auto acquire. Draw Djinn. Discard Ukobach to draw a card, Enhance, and explore.
Great Hall Card 2: Temptation of Lucre:
WotR
Barrier B
Traits:
Temptation
To Defeat:
None 0
Draw 3 items from the box; if the scenario's adventure deck number is 3 or higher, draw 3 non-Basic items from the box instead. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; each character discards a card from her deck. Otherwise, the barrier is defeated.
After you act, banish this barrier.
Draw random items #s 1 - 3. Banish them all. Discard Djinn to examine the next card Mist Horror. Explore.
Great Hall Card 3: Mist Horror:
WotR
Monster 3
Traits:
Outsider
Elemental
Incorporeal
To Defeat:
Combat 20
The Mist Horror is immune to the Electricity and Ranged traits. If the check to defeat has the Cold trait, add 1d8, and reduce all damage dealt to you by this monster to 0.
If the check to defeat does not have the Magic trait, the Mist Horror is undefeated.
After you act, shuffle this card into a random open location, then move to a random location.
Display Iron Flask next to Great Hall and place Mist Horror on top of it. Recharge Glamour to examine the next card Suurlahetas. Pausing turn.
Displayed: Deck: 12 Discard: 0 Buried: 0
"Current Location: Shardra
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll Unused
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Enhance, Acadamae Scholar, Hungering Staff, Deathgrip (Core), Death's Touch, Mist Horn (Core), Disintegrate (Core), Djinn, Steal Soul, Good Omen (Core), Breath of Life, Giant Form
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
Once per turn, you may ignore the Corrupted trait on a card.
Henchman
Type: Monster
Traits: Outsider Vermin Demon Barbarian Mythic
To Defeat: Combat 35
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge. If you succeed at the check to defeat, reroll the dice; take the new result. If defeated, you may immediately attempt to close the location this henchman came from.
Send Bound Imp (Core) to recovery to draw 2 cards: Deathgrip (Core) and Spellbottle. Auto recover the imp.
Blessing of Pulura in effect. Examine the top card of my deck Death's Touch. Draw it.
bury cards for Blood of Eustoyriax:1d4 - 1 ⇒ (1) - 1 = 0
draw cards for Blood of Eustoyriax:1d4 + 1 ⇒ (4) + 1 = 5
Draw Expeditious Chain Mail, Paralyze, Heavy Crossbow, Blessing of Ascension, and Mist Horn (Core).
Reveal Black Robe to prevent the start of turn fire damage.
Molten Pool Card 2: Hunger That Moves:
SoRi
Henchman 6
Type: Monster
Traits:
Outsider
To Defeat:
Combat 36
THEN Combat 30
The Hunger That Moves is immune to the Poison trait.
Before you act, each character at your location attempts an Acrobatics or Dexterity 13 check. Each character who succeeds is dealt 1 Combat damage; each character who fails is dealt 1d6 Combat damage and discards the top card of his deck.
On each check to defeat, if you succeed at an Knowledge 18 check, or if the check has the Force trait, add 5.
If undefeated, bury your discard pile. If defeated, you may attempt to close the location this henchman came from.
Before you act, each character at your location attempts an Acrobatics or Dexterity 13 check. Each character who succeeds is dealt 1 Combat damage; each character who fails is dealt 1d6 Combat damage and discards the top card of his deck. Display Mist Horn (Core) for Shardra.
Reveal Ring of Rat Fangs to recharge a random discarded card. To close I take 7 fire damage. Mist Horn prevents 2, Black Robe prevents 2, discard Spellbottle, Heavy Crossbow, and Paralyze. Auto recover my spells.
Displayed:Steal Soul, Blood of Eustoyriax, Mist Horn (Core),
Deck: 11 Discard: 6 Buried: 0
"Current Location: Molten Pool
Hero Points: 8"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll used
Good Omen (Core): On any check to acquire, to close, or to guard, banish to add 1d6+#.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
Once per turn, you may ignore the Corrupted trait on a card.
Molten Pool is closed.
Radovan discards Pharasma's knowing.
Shardra attempts an Acrobatics or Dexterity 13 check. Each character who succeeds is dealt 1 Combat damage; each character who fails is dealt 1d6 Combat damage and discards the top card of his deck.
Blessing of Xoveron in effect. Examine the top card of my deck Giant Form. Draw it.
Move to Cavern.
Cavern Card 1: Temptation of Invincibility:
WotR
Barrier B
Traits:
Temptation
To Defeat:
None 0
Draw 3 armors from the box, if the scenario's adventure deck number is 3 or higher, draw 3 non-Basic armors from the box instead. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; shuffle a random barrier from the box into your location deck. Otherwise, the barrier is defeated.
After you act, banish this barrier.
Draw random armors 1. Mantle of Faith, 2. Spiny Shield, 3. Black Dragonhide Breastplate. Banish them all and Temptation of Invincibility. Discard Djinn to examine the next card Hunger That Moves. Explore.
Cavern Card 2: Hunger That Moves:
SoRi
Henchman 6
Type: Monster
Traits:
Outsider
To Defeat:
Combat 36
THEN Combat 30
The Hunger That Moves is immune to the Poison trait.
Before you act, each character at your location attempts an Acrobatics or Dexterity 13 check. Each character who succeeds is dealt 1 Combat damage; each character who fails is dealt 1d6 Combat damage and discards the top card of his deck.
On each check to defeat, if you succeed at an Knowledge 18 check, or if the check has the Force trait, add 5.
If undefeated, bury your discard pile. If defeated, you may attempt to close the location this henchman came from.
combat damage due to failed BYA check:1d6 ⇒ 3
Reveal Black Robe to prevent 2. Discard Force Sling +3. Discard the top card of my deck Glamour.
Displayed:Steal Soul, Blood of Eustoyriax,
Deck: 14 Discard: 4 Buried: 0
"Current Location: Molten Pool
Hero Points: 9"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll used
Good Omen (Core): On any check to acquire, to close, or to guard, banish to add 1d6+#.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Deathgrip (Core), Spellbottle, Death's Touch, Expeditious Chain Mail, Paralyze, Heavy Crossbow, Blessing of Ascension, Mist Horn (Core), Chalice of Ozem, Embiggen, Enhance, Glamour, Disintegrate (Core), Giant Form,
Discard Pile: Wolf, Ukobach, Djinn, Force Sling +3, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
Once per turn, you may ignore the Corrupted trait on a card.
Off turn auto recover Bound Imp (Core). Blessing of Shax in effect. Examine the top card of my deck Chalice of Ozem. Send Mist Horn (Core) to recovery.
Great Hall Card 1: Blood of Eustoyriax:
WotR
Barrier 2
Traits:
Temptation
Demon
Corrupted
To Defeat:
None 0
Display this card next to your deck; the barrier is defeated.
While displayed, at the start of each turn, you may bury 1d4-1 cards from your deck to draw 1d4+1 cards; if you do, you may not play blessings on other characters' checks until the end of the turn.
Display Blood of Eustoyriax by my deck. Discard Blessing of Ascension to explore.
Great Hall Card 2: Spellbottle:
WotR
Item 3
Traits:
Object
Magic
Arcane
Divine
To Acquire:
Arcane
Divine 10
Display this card to put a spell from your hand faceup on this card. You may bury this card to put the spell in your hand. When you would bury this card for its power, you may succeed at a Craft 12 check to recharge it instead of burying it.
Auto acquire. Draw a card for the acquire check Chalice of Ozem. Recharge Deathgrip (Core) to examine the next card Expeditious Chain Mail. Recharge Spellbottle to explore.
Great Hall Card 3: Expeditious Chain Mail:
WotR
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Acrobatics 9
Recharge this card to reduce Combat damage dealt to you by 2, or to add 2 to your non-combat Dexterity check.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Draw a card for the acquire Disintegrate (Core). Recharge Death's Touch to examine the next card Wolf. Recharge Expeditious Chain Mail to explore.
Great Hall Card 4: Wolf:
WotR
Ally 2
Traits:
Animal
To Acquire:
Wisdom
Survival 8
Recharge this card to examine the top card of your location deck.
Discard this card to explore your location.
Draw a card for the acquire check Embiggen. Discard Wolf to explore.
Great Hall Card 5: Heavy Crossbow:
WotR
Weapon B
Traits:
Bow
Ranged
Piercing
2-Handed
To Acquire:
Dexterity
Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10.
If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.
Dexterity 7 auto acquire. Draw a card for the acquire check Paralyze. Recharge Paralyze to examine the next card Force Sling +3. Recharge Heavy Crossbow to explore.
Great Hall Card 6: Force Sling +3:
WotR
Weapon 6
Traits:
Sling
Ranged
Bludgeoning
Magic
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+3; you may additionally discard this card to add another 4d4 and the Force trait.
dexterity 10 aided by Steal Soul, aided by Chalice of Ozem, freely displaying Embiggen:1d10 + 1d8 + 1d10 + 6 ⇒ (1) + (6) + (6) + 6 = 19
Draw a card for the acquire check Ukobach. Discard Ukobach to draw a card Djinn and explore.
Great Hall Card 7: Abyssal Army:
WotR
Henchman 6
Type: Barrier
Traits:
Army
Skirmish
Demon
Undead
Mythic
To Defeat:
Combat
Combat 40
OR Arcane
Knowledge
Divine
Acrobatics 23
The Abyssal Army is immune to the Electricity, Mental, and Poison traits.
Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
If undefeated, each character expends 1d4 mythic charges, then search this henchman's location deck for boons and exchange them with random monsters from the box. Shuffle this henchman into a random open location.
If defeated, you may immediately close thie location this henchman came from.
Favored of Deskari:
Henchman
Type: Monster
Traits: Outsider Vermin Demon Barbarian Mythic
To Defeat: Combat 35
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge. If you succeed at the check to defeat, reroll the dice; take the new result. If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:Steal Soul, Blood of Eustoyriax,
Deck: 16 Discard: 2 Buried: 0
"Current Location: Great Hall
Hero Points: 10"
"NOTES: Available Support: Use whatever support you need.
Shield of Iomedae: + to Dexterity/Constitution/Intelligence Mythic Charges 6/6
Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile
Folio reroll used
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Movement: Move me to NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Giant Form, Arcane Robes, Glamour
Recharged: Good Omen (Core), Bound Imp (Core), Deathgrip (Core), Spellbottle, Death's Touch, Expeditious Chain Mail, Paralyze, Heavy Crossbow, Blessing of Ascension, Mist Horn (Core), Chalice of Ozem, Embiggen, Enhance,
Discard Pile: Wolf, Ukobach, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane POWERS:
At the start of your turn, you may examine the top card of your deck; if it is a spell, you may draw it. (☐ Then you may recharge the top card of your deck.)
On your turn, you may recharge a spell to examine the top card of your location. If you do, you may discard ([x] or recharge) a card to explore.
On local check against a Magic card, you may recharge a card to add 1d4 (☐ 1d6).
[x] When you defeat ([x] or acquire) a card using a non-combat check, you may draw a card.
Once per turn, you may ignore the Corrupted trait on a card.
Great Hall Card 1 displayed by Ezren. Cards 2 - 6 acquired. Everyone faces Abyssal Army. I used Combat.