Thief

Ezreal, the Prodigal Explorer's page

66 posts. Alias of Deliverance.


Full Name

Ezreal, the Prodigal Explorer

Race

Elf

Classes/Levels

Ranger (Trapper/Infiltrator) 1 / Wizard 1

Gender

Male

Size

M

Age

87

Alignment

Chaotic Good

Languages

Common, Demacian, Ionian, Kaladounian, Noxian, Yordle

Occupation

Piltover's Grandmaster Explorer

Strength 12
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 10
Charisma 10

About Ezreal, the Prodigal Explorer

Stat Block:
Male Elf Ranger 1 (Infiltrator/Trapper) / Wizard 1

CG Medium Humanoid

Init +4; Senses: Low-light Vision, Perception +6

Languages: Common, Demacian, Ionian, Kaladounian, Noxian, Yordle

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Defense
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AC 14, Touch 14, Flat-footed 10 (+4 dex)

HP 11(1d10, +1 Con)

Fort +3, Ref +6, Will +2

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Offense
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Speed 30 ft.

Masterworked Composite Longbow (+1 str) +6 (1d8 +1)

lvl 0 spells DC 13

lvl 1 spells DC 14

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Statistics
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Str 12, Dex 18, Con 12, Int 16, Wis 10, Cha 10

BAB: +1; CMB: +2; CMD: 16

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Feats
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Deadly Aim (-1 to hit for +2 damage with bows, increases every 4 BaB)

Scribe Scroll

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Traits
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Havoc of the Society (magic): Through countless hours
studying vast libraries of arcane power, you have learned
how to cause greater damage to your foes. Whenever you
cast a spell that deals damage, you gain a +1 trait bonus to
the total damage dealt. This damage is considered force
damage regardless of the type of damage dealt by the spell.

Greater Adept of the Society (magic): Months of
meditation and practice with the greatest spellcasters of
the Society have given you an increased capacity for arcane
knowledge. You gain one additional 0-level spell slot.

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Skills (9 + 1 Favoured Class)
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Climb[1] +5

Disable Device[1] +8

Knowledge (Arcana)[1] +7

Knowledge (Dungeoneering)[1] +7

Knowledge (Geography)[1] +7

Perception[1] +6

Profession (Cartography)[1] +4

Spellcraft[1] +7

Stealth[1] +8

Survival[1] +4

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Racial Abilities
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Arcane Focus (+2 to cast defencively)

Elven Magic (+2 on Spell Penetration rolls, +2 on Spellcraft to identify items)

Elven Immunities (Immune to Sleep, +2 saves vs Enchantments)

Low-Light Vision (See twice as far as humans in dim light)

Keen Senses (+2 Perception)

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Special Abilities
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Arcane Bond (Longbow)

Arcane School (Conjuration(Teleportation)) (Swift action move 5 feet pr 2 Wizard levels, 6/day)

Cantrips

Favoured Enemy (Human(Noxians))

Opposed Schools (To be decided, most likely Enchantment + Necro)

Track (+1 pr 2 Ranger levels on Survival check to identify or follow tracks)

Trapfinding (+1 pr 2 Ranger levels on Perception checks to locate traps, can find magic traps)

Wild Empathy (Special Diplomacy to improve animal attitude, ranger level + charisma (+1))

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Spells Known
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Level 0: All except Enchantment and Necromancy

Level 1[2/day]: Expeditious Retreat, Gravity Bow, Grease, Mage Armor, Shield, Vanish

Memorized: Detect Magic, Light, Mage Hand, Message, Gravity Bow[2], Mage Armor[1](School)

Equipment:

Masterworked Composite(+1) Longbow

Backpack
Bedroll
Belt pouch
Dagger
Flint and steel
Sewing needle
Signal whistle
50 feet of string
50 feet of thread
Waterskin
1 week's worth of trail rations
Whetstone.

0 Gold