Zellara

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Komoda wrote:

For the first part, it would be 2. The max for either is 2, so the total max is 2. Also, they do not stack with each other. So if you did 1 with the main hand and 1 with the off hand, it would still be 1.

For two different weapons, they also do not stack with each other. You would have to get 4 out of the pick axe to get Bleed 4. The dagger cannot go over 2, and they work independently as two different bleed effects.

Okay thanks!

I couldn't really find any information on this specific case, and it was my first time seeing it.


link

"This bleed stacks with itself (to a maximum equal to the weapon’s critical multiplier), but does not stack with bleed from other sources."

So as stated above, How would attacking with two weapons affect the bleed stacking listed?

Would it:

1) Allow both weapon's crit modifiers to stack for the maximum bleed damage? e.g. 2 Sawtooth Sabres with a 2x crit modifier would allow for a max of 4 bleed damage assuming you attack twice with both

2) Only allow a maximum bleed damage equal to one Sawtooth Sabre's crit modifier.

Also how would this work if you were to TWF two weapons with different crit modifiers? e.g. a pickaxe (4x) and a dagger (2x)


SmiloDan wrote:

We once played a d20 Modern game, and we rolled for stats, and it must have been some kind of crazy way, because my guy was like 15, 16, 16, 17, 17, 18. Of course, I played a Dedicated Hero (a Jesuit priest surgeon that hunted shadow monsters, because, of course), so I put the 18 in Int, 17 in Wisdom, and just spread them out. It could have been a melee monster, or something super stupid powerful, but I just dual-wielded Uzis and/or medical bags and did surgery to heal my friends.

We played another game where the 3 PCs were 15 point buy, and each controlled a 5 point NPC warriors. It was really fun and old school 1st Edition in feel.

One of my fellow players rolled 4 18s, a 16 and a 6 for his stats on another AP. He decided to dump charisma and our GM forced him to play his character like a socially awkward buffoon. It let to some pretty funny moments since we would occasionally have him act as face.


Sir Thugsalot wrote:

If you simply must keep these rolls in a bard skin, try this:...

A bard/paladin multiclass in a halfling papers over a lot of weaknesses: you have a good attack bonus at least once per day versus one evil opponent, you've picked up AC+2 and att+2 in your second most-important stat (DEX) without hurting your primary (also race-bumped to an 18 at 1st level). At 3rd, you get a +4 to all your saves (jumps to +5 when you pick up a headband), and that's on top of a halfling's innate +1 to saves.

Well I wasn't expecting any build advice. But since you seem to be willing, I'll also post my build plan for some critique.

The AP is Kingmaker, we have not gotten past level 2 at this point. My group seems to want me to take the leadership/ face role since I can't do much else. So I decided to try at Battle Herald so I could provide some decent buffs and other combat buffs. I also want to fill a skill monkey roll on the side.

Human Bard 9/ Daring Champion Cavalier 1/ Battle Herald 10
Ability Scores:
STR: 12
DEX: 12
CON: 11
INT: 11
WIS: 11
CHA: 18
Traits: Noble Born, Natural Born Leader (My GM seems okay with leadership in this AP)
Racial: Focused Study, Skilled

Bard 1. Noble Scion of the Arts, Skill Focus (Oratory)
Bard 2.
Bard 3.
Bard 4.
Cavelier 5.
Battle Herald 6.
Bard 7-8.
Battle Herald 9.
Bard 10-12
Battle Herald 13-20.

The first level Noble Scion of the Arts is mainly just for my character's backstory. I'm not too concerned with optimization in this campaign. Mainly just looking for some interesting feats that would help with buffing / being the face. I plan on taking Leadership at level 7 if my GM permits it. Right now I'm deciding what would be a good Bard/Cavalier ratio before I take Battle Herald. Only the first two levels have been set in stone, but I'm fairly set on going Battle Herald.

EDIT: I also just realized after looking at my character sheet that I in fact rolled 3 11's and and 2 12's.


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Sir Thugsalot wrote:


"I'm sorry guys, but I just don't have the chops for this kind of thing. I was dumb in the morning when I went along with you, but I'm feeling smarter now. Thanks for the thrills, but I'll stick to singing in the tavern for my coin."

Haha thanks for the chuckle.

Everyone else on the table happened to roll surprisingly low stats as well. The only one person managed to roll more than one stat above 15. I use Roll20 for my games so everyone got to see each other's stat rolls.

I usually enjoy having a power difference between character starting out. It sort of gives the character personality in my opinion. For games like PFS, I understand the need for balance between characters. But if it's just an AP between friends, having one character have a slight edge over the other could make for some interesting character interactions. It also encourages people to be more creative with the way they handle certain situations. It might just be personal bias since my group is pretty flexible with the way we handle most interactions outside of combat.


SmiloDan wrote:

A bard or other spellcasting buffer. Stay out of melee combat by relying on ranged attacks or a reach weapon.

11 12 12 11 10 16. Maybe go hobgoblin to buff Dex and Con, put all your Ability Score Increases into Cha.

Or maybe go witch, swapping Int and Cha. Stay out of sight, and buff or debuff with hexes.

Buffing is good because you don't have to worry about Save DCs.

Maybe go druid, hunter, or summoner, and let your animal companion or eidolon do all the heavy lifting.

I apologize if I caused any confusion but I meant what would you do if you had to make a character with the original stat roll.

I did end up playing a bard though!


Hi, I usually lurk the forums and this is my first post.

A while ago my group rolled up stats for a new AP. We used 4d6 drop lowest and I was lucky enough to roll an 11 11 10 9 12 12 for my array. Fortunately my DM took pity on my and allowed me to raise my 9 to a 16.

What build would you go for it this was a stat array that you were forced to use?