Eyvindr's page

Goblin Squad Member. 8 posts. No reviews. No lists. No wishlists.




Starting a new campiagn - we supposedly have Monk, Brawler, Magus, Shaman - DM recommended Arcane caster/social skill type.
I am thinking about Sorcerer/ Infernal (for diplomacy). The other thought I had was Mesmerist, but not sure they really fill the arcane caster side well enough.

I know someone will recommend bard, but the campaign we just finished had a very well built bard played by the (now) DM of the new campaign, so I'd rather avoid it.

25 point build, level 1.

Thoughts?


Recently started playing, and yesterday my swashbuckler got the Main Gauche, which I did not keep (did not think I could play it with another weapon). Seltyiel picked it up and was using it with the Cat of 9 tails for 1d8+3 + 3d4 + 1d4 (playing it as a weapon with the Cat and combining the dice. It seemed over powered, so I started doing research, and found the information below.

QUOTE FROM ERRATA: Can I play Main-Gauche with another weapon or not? The first sentence tells me when I can't, not when I can.
You can, so long as you didn't play another weapon with the 2-Handed trait.
Resolution: On the weapon Main-Gauche, replace the text with the following:
For your combat check, reveal this card to use your Strength or Melee skill + 1d4.
Discard this card to reduce Combat damage dealt to you by 2. You may play this card on a check even if you played a weapon that does not have the 2-Handed trait.

QUOTE FROM MIKE S: Because this is a game in which there is no hair so fine it cannot be split again, there are many reasons you could play a weapon before the Main-Gauche, and we wanted to kill all the ones that involve 2-Handed weapons, but not any of the others.

Also, the Main Gauche is not a Dagger, so don't assume anything on the Dagger should be on the Main-Gauche.

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I'm finding the errata MORE confusing rather than less.
Is it the intention that you can play the Main Gauche on your combat check, WITHOUT another weapon, to use your Strength or Melee skill + 1d4.

OR
Discard this card to reduce Combat damage dealt to you by 2. You may play this card on a check even if you played a weapon (provided that weapon) does not have the 2-Handed trait.

OR can you do either one (or both), provided the other weapon used does not have the 2 handed trait?


I don't mean physically, I mean in the last few years my d20 rolls have consistently averaged about a 5 when rolling to hit in combat. Wizard is an obvious choice, so I played one in a long running campaign and not sure I'm ready for another one. I don't really like playing clerics.

Any advice or character builds that would minimize extraordinarily bad luck in combat rolls?