So, my friends and I are running the kingmaker campaign path and having a blast, it's different and allows us to really develop our characters. One thing however is the path allows substantial amounts of time between major events. So our DM created a job board were we could pick up side quests and do them over roll 20 or Skype during the week between sessions. This so far has been great, everyone is having a lot of fun, people get to tell stories of what they did over the week with the others, and the DM enjoys running these events (We are lucky I know). Everything thing was going swell, our Swordmage and I had just finished helping an Ex-Paladin redeem himself and we were going to have a friendly duel to decide who gets to keep the ring of sustenance that we found along the way. The duel started off fairly poorly for myself, I play an Unbreakable fighter so while I am a meat tank, my touch ac is quite low. Then, disaster struck, Nat 20 on a magical attack. Now for some context, we use the official Paizo Critical Hit and Critical Fumble decks. Magic crits are always the scariest though, and we landed on the worse one. Planar Rift: Normal damage and target is sent to a random plane (Will negates). So I roll with my mighty 3 will defense and get a 9. With only a haunting goodbye, my character was gone. To top it off, the Swordmage rolled a nat 1 to figure out what the hell just happened. So, random plane = the Elemental Plane of Water. I wish to continue and the Dm is allowing me to continue my quest for my king. So I was wondering if anyone else has had any similar adventures? How did they turn out? All's I know is I definitely need that ring of sustenance more then the Swordmage now.
So we are currently in our 6 month in kingmaker, and we have hit the inquisition event. We failed the first check gaining -2 to loyalty, stability, lore, and productivity. The next month we passed our check, do we lower the penalties to -1 or do we add an additional -1 to the current penalties we have. Also, what do we succeed on the second save in a row? Do we get rid of all the penalties, or just add no new ones.
I like it when magical items are something special. In my current group we are all lvl 6/7 and we have run into maybe 4 magical items. A variation of the bag of holding, a bow that doesn't consume ammo, a cursed ring of truth, and a + 1 intelligent longsword with a justice complex. We ended up giving the intelligent longsword to the leader of a bad of refugees. The point is, is that every time we run into a magical item we are amazed and it becomes a spectacular session. Also so far we have had no need for a "+ infinity throwing returning vorpal thundering sharp tower shield" combat is fun just using our classes and the environment.
Couldn't you give it a cursed item that changed its alignment? or at least trick it into doing something that its god hates? Then its an ex-cleric. No fire or acid resistance. Also if you cut off its head does the body regrow the head? or does the head regrow the body? Cause if its the body regrowing the head then the troll is going to not remember anything, it will not pray to its god, the chances of this troll worshiping the exact again very unbelievable. Then going to become an ex cleric.
Harbormaster Sterd wrote:
Do not forget that the reason we lost our magic was because a demonic tree had a fixed anti-magic zone of half of the earth, but we were out of range. Until the tree (with a move speed of 1 inch per year) suddenly moved enough to affect all of us (we were about 180 feet apart from each other) unless we passed a dc 50 will save. Then when I try to dimension door away he randomly rolls a punishment dice. Which landed on golems but he decided to be generous and give a brain in a jar. |