Alright first and foremost:
1: As much as I hate to do this again.... I have to take a break, since the company I work for has killed the shift I worked on, I am now on "first shift" Which means I'm at work by 6 am, which means I am waking up at 4 am. We have all seen days go by where we haven't been posting, much of that I feel is my fault. Since I've been back on first shift I've been on mandatory overtime and working most Saturdays as well, working 55+ hours a week has been rather hellish on my focus.
2: Since I've been back on first shift I've been looking for a new job and not having much luck on that part. I've yet to get my mental breath back in the last 4 months, and I've been worn down pretty bad thanks to the meetings and arguments with various bosses and the process engineers which, has basically broken down to " be more flexible for the company (translation: suck it up, you work on the production floor and you are a fungus).
3: I'm going to Youmacon this weekend.
4: As the holidays are getting closer I'm anticipating 12+ hour work weeks until the end of the year.
Final thought: I'm hoping that we take the next two months off so I can get a few points back on my sanity meter, as the last two months we've been on a bit of a standstill. If not, I will take the rest of this week off and throw more energy back into the game and post more. Once we get done with the Devil lords I'll hand this over to whomever wants to run the game or write a suitable ending to the game that way we don't have three games in a row that we started and not ended.
I do feel terrible about having to do this, again as we keep getting some steam to roll forward and then sputter out. We should take the rest of this week off and shoot me an email on Sunday and I'll let everyone know if I need a little bit longer.
TLDR: Work is kicking my mental ass, and I'm on E at the moment, working in the manufacturing field is terrible with bad management, take the rest of this week off and feel free to email me if there is anything you feel should be addressed.
Argon has spent the last few days working on the best idea on how to start smelting the star metal and thanks to all of Ssilax's time spent into research finds a tome on how to build a forge that will burn hot enough, located under a passage about involving followers of Ptah and a ritual that will imbue the forge and smelter with the ease of temperatures that the start metal will require.
Ssilax also has found a number of Tomes detailing about possible devils that might be inhabiting the ruins of the city, along with details about the weather patterns, he finds that there is a period of calm weather once a month, as luck would have it, next week the ruins of the city will be calm enough for an approach into the city. This information will be in important, thanks to the unnatural weather patterns that surround the city, teleportating into the city is impossible. After spending time with his notes, the weather prevents those with the ability to teleport in, as it has a permanent dimensional anchor attached to the the corruption of the portal, until whatever is guarding the portal has been defeated.
Argon has learned a lot of the about smiting and what type of fire that would be required to smelt the ore down to useful material, Argon knows that the fires that will be required will have to be at least 700 degrees just to start with. Argon knows that the smelting will take at least a week just to make the metal pliable. Argon thinks that a team of earth elementals would be able to life the remains of the meteor out of the ground and carrying it for as long as the spell would last.
Ssilax thinks that it would take roughly two weeks of casting earth elemental spells to move the rock, less if he were to use reduce object spell. Ssilax knows that there isn't a massive rush to get the material here to the city but sooner would be better.
Edit for my last post IGNORE LAST POST!
A total of 5 days have passed since the group has been back to the city here is the fruits of the groups labor:
A school has been built to teach those that wish to learn reading and Writing, a wall surrounding the city has been built that will is about a foot in thickness, a hospital has been constructed, a watchtower about 30 miles away from the city has been built. A number of basic message tokens has been constructed to allow those that are in the tower to signal for danger, a total of 5 houses made from stone, and for this year Rygear seems to be the best choice as the person to help lead the construction and the day to day tasks.
Ssilax has informed the party of what type of Devil is currently guarding the portal, although it is unknown as to how powerful the Devil is, still this is information will give the group a better chance at preparing of what to expect when going to the portal that is close by on what spells to use and aid them against their new foe. Argon's smiting master has a forge and a shop in the city as well, Daxniss has a number of members of the guild making stops to the city, informing her of the goings on of the Caern.
A total of 5 days have passed since the group has been back to the city here is the fruits of the groups labor:
A school has been built to teach those that wish to learn reading and Writing, a wall surrounding the city has been built that will is about a foot in thickness, a hospital has been constructed, a watchtower about 30 miles away from the city has been built. A number of basic message tokens has been constructed to allow those that are in the tower to signal for danger, a total of 5 houses made from stone, and for this year Rygear seems to be the best choice as the person to help lead the construction and the day to day tasks.
Ssilax has informed the party of what type of Devil is currently guarding the portal, although it is unknown as to how powerful the Devil is, still this is information will give the group a better chance at preparing of what to expect when going to the portal that is close by on what spells to use and aid them against their new foe. Argon's smiting master has a forge and a shop in the city as well, Daxniss has a number of members of the guild making stops to the city, informing her of the goings on of the Caern, and Storm drops the bombshell that she is with child.
Argon and Ssilax think the the best way to get the star metal from the rock with earth elementals will take about a week, best guess for the amount of star metal is enough to craft a magical suit of armor and a weapon. Worse case enough star metal to craft a weapon. Ssilax has spent at least three days doing research, and has a better idea on what type of Devil is guarding the portal.
The City is progressing well, as everyone that has arrived to the city knows that it is welcome to everyone, human and non. A number of freed slaves thanks to Wrathe's work are glad to have a save harbor, to say the least. Ssilax can see the construction of a hospital thanks to Daxniss's Lyre, along with a wall surrounding the city, that is about two feet thick at the very least.
Everyone in the party spends more time in building the city, Argon and Daxniss spend more time in forfeiting the city and improving on structures of the city as well, it takes Ssilax about a week researching to track down the devil type that could be guarding the portal.
research notes:
At Ssilax's best idea thanks to all the time he has spent this devil tyoe is what he believes to be guarding the portal:
Twin tentacles stretch from the crown of this feminine fiend’s head, while her lower body blooms in a gown of writhing tendrils.
Handmaiden Devil (Gylou) CR 14
XP 38,400
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +11; Senses darkvision 60 ft., true seeing; Perception +23
DEFENSE
AC 31, touch 17, flat-footed 24 (+7 Dex, +14 natural)
hp 187 (15d10+105)
Fort +16, Ref +16, Will +10
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 25
OFFENSE
Speed 40 ft., fly 60 ft. (average)
Melee 2 claws +22 (2d8+7/19-20/x3), 2 tentacles +20 (1d6+3 plus grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tentacle)
Special Attacks tentacle cage (4d8+10 bludgeoning, AC 17, 18 hp)
Spell-Like Abilities (CL 14th; concentration +19)
Constant—spider climb, true seeing
At will—alter self, dispel good (DC 20), enthrall (DC 17), greater teleport (self plus 1 entrapped Creature and 50 lbs. of goods only), persistent image (DC 20)
3/day—black tentacles, charm monster (DC 19)
1/day—summon (level 5, 3 erinyes 65%)
STATISTICS
Str 24, Dex 25, Con 25, Int 22, Wis 21, Cha 20
Base Atk +15; CMB +22 (+26 grapple); CMD 39 (can’t be tripped)
Feats Acrobatic Steps, Combat Expertise, Combat Reflexes, Improved Initiative, Improved Trip, Multiattack, Nimble Moves, Strike Back
Skills Acrobatics +25 (+29 jump), Bluff +23, Diplomacy +23, Disguise +23, Escape Artist +22, Fly +14, Knowledge (arcana) +21, Knowledge (planes) +24, Perception +23, Perform (sing) +23, Sense Motive +23, Spellcraft +21, Stealth +25
Languages Celestial, Common, Draconic, Infernal, telepathy 100 ft.
SQ agile grappler
SPECIAL ABILITIES
Agile Grappler (Ex)
A gylou does not gain the grappled condition if she grapples a foe.
Tentacle Cage (Su)
If a gylou successfully grapples a creature, she transfers that creature into her lower body’s nest of cage-like tentacles. This works like swallow whole. The gylou’s tentacles are AC 17 and have 18 hp for the purpose of an entrapped creature cutting itself out. A gylou’s tendrils heal quickly, allowing her to use this ability 1 round after a creature cuts itself free.
ECOLOGY
Environment any (Hell)
Organization solitary, retinue (1 gylou and 2d4 erinyes), or cortege (1–4 gylous and 2d10 erinyes)
Treasure standard
Known as handmaiden devils, Mothers of Pain, and Maids of Miscarriage, gylous attend to the whims and schemes of Hell’s few female overlords. Like manipulative matrons amid decadent mortal courts, these deceivers hide their fathomless evil beneath illusions of beauty, graciousness, and tradition. Gylous particularly loathe children. It’s said that the persistent cry of a babe can sometimes cause these fiends to abandon their illusions and viciously attack.
As greater devils, gylous can command many lesser devils, yet harbor an exclusive favoritism for erinyes. A gylou weighs 160 pounds and stands stiffly at 5-1/2 feet— though many wear their head-sprouting tentacles in tall, elaborate coiffures.
However Ssilax believes that this Devil has more power available to it thanks to all of the time it has spent guarding the portal, not to menation the other devils that have been pressed into service as well guarding this portal, that prevents Celestial forces in bring about a balance.
A few days have passed since the dinner, plans are enacted to start building new additions to the city, thanks to Ssilax and Argon, a sewer system is started, along with indoor plumbing thanks to Daxniss ability to create magical items. Ssilax also spends time going over books and getting a better idea on what possible devil is guarding the gate and a number of other devil types that would inhabit the ruins of the portal city. Ssilax also knows that getting more information would allow for a number of spells to help protect the group, thankfully no one would have to worry about being mentally controlled by anything.
Argon assists Daxniss in coming up with ideas for creating buildings that way, each new home would have a more structurally sound home and also with the walls as well.
ooc:
Depending on how much time the party wishes to spend in improving the city, you could spend a lot of time making the city more secure and improving the lives of those that live there. Let me know how much time you all wish to spend improving the city and when you wish to go after the gate, I imagine that the group would like to spend a week, while Ssilax is researching the Devil before going after the gate. give me a loose idea/plan for the city and I will speed things along, I will also need a few research/ knowledge the planes checks from Ssilax (3)
Not a bad plan, that is more or less the idea that I was going to go with while the group was off doing their adventuring and when the group comes back giving a report of what went on while the party was away and once a year giving the group a GP reward depending on how things went.
If there is anything that the group would like to see added to the city this is a good place for it: Right now we have the plans for a school, I'm sure there will be a mage school as well, a hospital and a healer's college, anything else that the group would like to see, once I get a good enough idea I can make a rough map with the software I've got and will flesh out the shape of the city.
Naflixss goes on talking about various things he had noticed that were completely different from other cities that he had spent time hiding in and observing. Everything in this city that the group has made is more of everyone working together, each adding more to the city and not a power structure that is based only on humans. Naflixss has made note that everyone feels safe here, from the freed slaves to the non humans that have arrived here.
Daxniss informs the group that there is a few merchants that have made the trek to the city to sell their supplies and to purchase from the city itself. Argon remembers seeing a number of forges in the city and that there are reports of a mine that is being worked in, food was at first going to be a problem but thanks to Storm and a few others that the city will have little trouble making harvests.
Daxniss also tells everyone that a number of rangers have been helping out to make the passage to the city a little easier and there are a number of patrols as well in the city. Daxniss also tells the others that she will be working on building a wall around the city as well as a number of watch posts outside that will be manned and will have a way to communicate with others through magic badges.
Naflixss and Visnoxiths were at first slightly worried about being escorted to the castle by the hollow armor are put at ease by seeing everyone at the table relaxed and plates of food are starting to appear on the table. As they both take a seat after Ssilax's words Naflixss says " Right now making sure that the others have a secure place is important, I'm sure that something suitable can be crafted, some of the others are a bit shy, after spending so much time asleep they have little desire to speak with others, time and adjustment is the important things at the moment. " Naflixss says while looking around at the table and the others.
Me'lar manages to tell Argon all sorts of things in their brief renioun things that Argon knows has no baring, but knows that she is glad to see him. Me'lar also informs him that Graff managed to make it here as well the young woman is talking a mile a minute to Argon and does manage to invite both her and Graff to the castle for dinner, a number of hours have passed and Daxniss pokes her head from the kitchen, she gives a mock frown and an unseen voice asks Argon what he and his guests would like for dinner.
Argon makes his circuit of the grounds, seeing that Rygear had brought a number of trusted guards with him and Argon feel a sense of pride swell in his chest and seeing various humanoids training together, his fear of bad habits from humans acting as they did in other cities is quickly put to rest. Everyone that comes to the city has an understanding that this is a welcome to those that are not strictly human.
As Argon looks around he can see many people working together building houses, magic is being used freely both Divine and Arcane, Argon spots Daxniss playing her loot and consulting with a book when she stops playing, Daxniss' lute while it is being played is constructing buildings, helping fix walls, and laying stonework down for a road as well.
Argon also makes note of a few Alman here and there, not many but it would seem that members of his race have found a way to his home. Before he can move forward and greet them, Argon hears the sound of running footsteps as he turns he sees Me'lar running towards him.
Daxniss lets out a sigh glad to be using her lute again, glad to be focusing on something that would help the city and their home as well. Daxniss keeps moving around until she spots one of her agents, she stops playing the loot and flashes a few hand signals at the agent.
Daxniss frowns as she moves forward as she had left enough orders that would keep the guild safe and operating for at least a month. Daxniss growls under her breath and knows that she will have to make a few items that would allow for communication over great distances to assist her plans.
Upon hearing Ssilax's words the " female" chuckles and says to Ssilax " After many culls against our race brother, we hid ourselves deep underground, miles and miles we traveled on our pilgrimage to the depths of the world. Some stayed a few miles below the surface thinking that humans wouldn't find them, some tribes stayed closer hoping to simply hide deep in the forests away from Man. We lost contact with many of our tribe mates over the years, and finally those of us with enough magical strength fashioned portals to leave this world, before many of our race left, we came with to the agreement that we would hide in other planes, burying as much knowledge about our race as possible. " She pauses and the other Dragonkin takes over for her.
" There would be a cost to the traveling, some would have to stay behind to dismantle the portals so no Man could follow and keep up with their slaughter of us, many of our tribemates are still asleep and we brought those of us that had woken from our slumber back to the surface, to see if there was any change. Imagine our surprise when we found the being that had woken us from our slumber from the ages was a dragon, smashing a statue, she brought us here after explaining that there was a city that had another Dragonkin, along with his family. " He stops and than chuckles.
" It has been a long time, my name is Naflixss, and this is Visznoxiths, we have brought those that were awake to this city and offer our assistance to you. " Naflixss says with a bow of his head.
Nope sorry you rolled so high that you have turned your words into Major A+&&&~#+. So Sorry joking, you have succeeded by such a high margin that if there were neutral to you that are now Helpful
As Ssilax approaches the two Dragonkin that he can see, that are clearly working on crafting a well using magics, they stop as he gets closer, one is dressed in female garb but smells male while the other one is dressed in robes. Ssilax makes note that both Dragonkin are male by their scent, something that he had forgotten since he hasn't smelled other dragonkin in a very long time.
Both Dragonkins are scales are note nearly as shiny as Ssilax, both are more muted in tones almost as if they had used an alchemical solution to help hide their scales. Both of them Bow their heads lower then what is considered a standard greeting to an equal, and wait for Ssilax to open up the conversation.
Daxniss drifts off from the group letting Ssilax gather himself upon the sight of seeing others of his race. As she walks away she pulls her Lyre out and heads towards the town, stopping briefly to pull out a notebook that she had written down some of Argon's suggestions fpr creating a defensible strong point.
" I imagine there will be much to talk about, I'll spend time improving rhe town itself and be back at the dinner table later tonight. " Daxniss throws a wink at the others and keeps moving.
Argon can see that there are nore Dragonkin in the town itself thanks to his trqining, can also see a few membera of his own race, how they got here is a mystry in itself.
In total it looks like there are about 10 dragonkin that xan be seen, along with 10 of Argon's race as well, no one can see any Wrymtouched in the citu but then again it is only midday.
Everyone looks through the open door to see the town and can see the city is prosperous in their time away from this plane. After all of the group's time and efforts in the last year, everyone can see guard patrols in the city, keeping watch for monsters trying to attack the newly formed city.
Ssilax is startled to say the least as he sees two dragonkin walking around, Storm smiles at seeing Ssilax poleaxed at seeing others of his kin here. After all, he had spent years looking for others of his ilk.
Ssilax's teleport spell goes off without a hitch, taking the group from their current location and transporting them to the courtyard instead of the catacombs that he is the most familiar with, rightfully thinking that the others wanted to spend as little time there as possible. Once everyone spends a moment peering around their new location, they see that the groups Castle. Everyone is surprised at the state of the upkeep while they had been away, everyone knew that Daxniss had been adding to the city itself, doing a lot of rebuilding over the course of months, the sentry spirts seem to be doing a patrol of the keep grounds itself.
Storm informs the group that not much has changed in their absence, the city is slowly starting to change it's view points rhanks to in part to what the party had been fighting for. Storm also reports that only this section of the world is starting to change back to a more livable area. Not much has been heard from the other land masses, the void of power from the invasion and the birth of new god is still being felt.
After everything that has happened to the party, there is a sense of normality to wveryone as Storm informs the party that they are a week overdue from traveling from Calshaim. As the party ponders what could have changed in their absence and things appear to be normal... for Sel Torin.
" Well s%+%e! Things might be changing to say the least. " Storm says with a chuckle... " I'm glad that all you are safe and back home to say the least. " Storm says with a hint of caustic edge but smirks to ease the insult l.
The group spends hours talking about the things that they had seen to Storm, what haf brought them to Golarion amd beyond, certians details can be kept to themselves if needed.
Storm shakes her head at Argon's words and gives a snort and says " Look I'll hear more about your vacation to other planes, now what is so important about this bloody rock, besides the fact it is not natural. " Storm finishes with a cocked eyebrow while looking at the three of you.
Everyone has made note that the surrounding area seems to be returning more fully back to life, aince it has been some time since everyone was last on Sel Torin. Life seems to be returning back to this section of the world still, it would seem that your trip did allow the world mkre time to heal.
" Aye, perhaps that would have been a good idea, you were a week overdue, not surprisingly as the trek here is difficult to say the least. I circled back to where you all last had footprints and you vanished from the ground. I figured that you would be back sooner or later since thwre was no signs of combat or blood, I figured that something came up. " Storm says coolly and looks at Ssilax.
" Perhaps next time you leave this plane you make sure I'm going with you or at least let me know you are still breathing. " Storm finishes with a smile, her anger set aside at the moment of seeing Ssilax alive and well.
Ssilax starts his casting the first of the of Teleport spells that will get the party to the hunk of some star metal and iron that fell and buried itself. Ssilax's first spell gets the group close to where the rock lies, after the second spell the group has arrived to at their destination, and not much has changed except the fact that Storm is currently standing watch at the campsite that the used before going on the extra planar travels.
As the group ponders their next move, storm clouds start to form within minutes the ruins are almost completely obscured due to rain and hail. Everyone is silent as the entire view point is covered in a frozen storm, and a rapid tornado throws around stone and other objects. Even so far away the sound is deafening, at a best guess this storm will lasf for s number of hours.
While Ssilax's thought of scouting sounds like a good idea there is somthing wrong with that idea almost as if going towards the ruins first feels like walking into a death trap. That and the fact the group feels an urge to head back home in order to find out what they had missed in their rime away from hime. Just knowing where there was a devil lord nearby was a source of fear and resolve, perhaps waiting to take this devil lord down for a lattet date would be for the best.
Everyone looks at the ruins, thanks f
To all of their time in Sigil and other plans can see that the entire ruins reminds them of what the portal that they jad to cleaf was like. Still the choice wof be left to evetyone that much would havr to be debated.
Ssilax has a feeling that it would take at least two teleport spells to get the group vack to the city or at the very least where the star metal is at. It has been a strange journey to say the least, as Ssilax thinks that, the key that the celestials gave him vibrates in his back pack. After he pulls the key out, it serms to point in the ruins of the Akhyl as if there is a devil lord and the pprtal nearby.
Taking Daxniss suggestion, along with Argon’s idea of flying high and getting a better view of the land that the group finds themselves in, after flying straight up into the air, while getting a better overview of the land, no one can see any familiar land marks, the usual harsh landscape that everyone has grown accustomed too until the cloud cover breaks and everyone has a better idea of where they are currently at in Saevia: The city the group can see is Akhyl ruins which can be see is 400 miles away from this mountain range, which isn’t on the map.
Everyone realizes that this must have been one of Master Dainoth’s long ago established sank, and the fact that it old as well, so old that no one bothered to look at this mountain for anything but strangely enough no one can remember hearing any rumors about this area, which is odd.
At Argon's best guess you are not near any landmarks or cities that you can recognize that you have all spent time at, the city that the mountains are overlooking are in fact, The group could be in the mountains of Perugon or the mountain region of Byrn, without a map or it is difficult to tell where the party is. Ssilax is confident that he can teleport the group where they need to go though, so there is solace in that possibility. It would be unlike Dainoth to not have a safe place to teleport where ever he needed to go though. Argon thinks it is more than likely this is a mountain that isn't on the map of Saevia.
Upon leaving the room, the rest of the group makes note that there is nothing special about the next room the only thing to note is that the party is currently moving north but in a more upwards direction as if the area you are in is a subterranean level. After walking up on a slope that is miles long, it takes long time to make your way onto the surface, an hour passes at everyone's best guess, the walls are made from well crafted stone but nothing special at least at a first glance.
After enough time has passed and everyone can feel that their calf muscles protesting the walk from the underground area. Upon the end of the walk on a slope a door stands closed in front of the group. After Daxniss checks it for traps and the to see if it is indeed locked which thankfully it is not. After spending some time and a bit of effort to open the door in front of you the light blinds the entire party for few moments, once everyone's eyes has adjusted you can see that you are on a mountain ledge.
Everyone spends a few moments adjusting to the change in the temperature as the wind picks up and all of you can feel that the air is somehow cleaner that what you what you had grown used too. On the horizon you can see that it is at least midday, and since the group is so high up, they can see that a city miles away from them, the city is has a port.
Everyone has a few moments of worry as they approach the portal, after all of their travels and the fact that they had traveled various planes could if fact, arriving at a their home plane? Shrugging off doubt that had sneaked up on them Ssilax walks forward and activates the portal with the sphere. Energy surges as the magic starts the portal, blue and green lights flash as the portal opens back up revealing a nothing but an empty room that holds an open sarcophagus, oddly enough it looks like it had been opened from the inside, which would have taken a fair amount of strength.
As the group steps through the portal everyone feels a momentary delay as if the portal is moving them through space, once they arrive at their destination, there is a moment of adjusting to how this plane feels. After all of the parties time in other planes they can now sense that magic isn't as active here, more of a subtle thing as opposite to what they felt on Golarian which magic had an almost need to be used by everyone; or they way that magic was so readily available as it was in Sigil.
After all this time away everyone knows in their bones that this is indeed Sel Torin, as if something inside all of the party had a muscle that was tensed, can relax slightly. Clearing their heads the party can see that there is only one exit out of this room besides the portal a door leading to the north. Peering around the room everyone can see that it is a plane stone room, that is 30x30, the sarcophagus is empty when anyone chooses to peer into it.
The Steward nods at Ssilax's words and informs him " The tower has various circle of protection from evil, alarm spells, invisibility alarm, and any beings that teleport into the tower itself will be transported into dimensional anchored shackles inside cells. which is set to be miles away from the tower, where various beings will see if it is an adventuring party and see if they require assistance, or if it is a demon or devil and.... deal with them. "
Once everyone has had their fill of brunch, the portal awaits, ready for use from the party, and back to a point to their home.
The Steward looks over at the three of you and turns to a wall, the wall shimmers out of existence and an two handed ax can be seen sitting on the wall, along with a number of weapons, the steward goes up to the weapon rack and twists a sphere that has been made out of obsidian, once that sphere has been rotated around 180 degrees everyone can hear a chime echo through out the building.
Everyone can feel a prescience in the air as various protection magics can be seen and felt as magic stirs in the air. The steward rotates another sphere that can be seen sitting on the opposite side of the small room with the weapon rack, the sphere is made from glass and pops out of the wall into his waiting hand. The steward floats back to the three of you and says in an emotionless voice " This tower is now protected and anything that is evil will have no foot hold in this tower now, This sphere is activate the portal back to Sel Torin. "
The party spends time cleaning out the tower of all sorts of dead bodies while Ssilax is casting spells that will clense the tower from the demonic influence from the tainted from the portal. During that time the slayer and the rogue locate all sorts of smashed arcane experiments that Dainoth must have just ran out of time, or in his haste to leave the tower from whatever was following him from the portal.
Argon and Dax find that the steward bound up in spells that were preventing him from doing his protecting the tower, after all this time that, the steward thanks the two of them for freeing his bounds. After the magic circle that stopped him from moving around and performing his duties and making sure that people were not assaulting the tower.
The party finds out the steward has no name, and is a floating suit of armor, which reminds everyone of a helmed horror, who is pleasant to talk to and recognizes all three of you from Dainoth's description of the group.
+ 1 longsword
+ 2 Spear (wounding)
+ 5 chain Shirt
+ 3 Breastplate
The rage demon has an amulet that is tied to the portal itself, Ssilax believes that this amulet was what made the rage demon so powerful, assisting it's demonic power and made it more resistant to blows along with a fast healing ability as well, the amulet will be required to be destroyed in order to help sever the connection that the abyss. Also the lost souls that are currently bound to the portal will need to be removed as well, Consecrating the area and turning all of the corpses into piles of dust will ensure that the portal can't be used by demons into this plane.
The bodies impailed onto the spikes are naked, any gear or items they might have had have been consumed by the portal itself. It takes a total of 48 hours to purify this area with divine magics and once the group has done that, the portal flashes and the unholy scene is now no more. Peering at the portal with magics it, seems to be waiting for the proper key that will activate it back to Sel Torin.
Everyone starts to assist Ssilax, Daxniss checks the steps leading up to the portal juat to make certain that there are no traps. After spening some time ahe does locate one that is tied to the steps leading up to the portal, as it is a trap that transports a good aligned person onto the portal spikes, after disabling the trigger she casts a spell of flight on Ssilax and the others if needed to allow Ssilax the chance to study the bodies. Daxniss also spends more time searching for traps on the bodies themselves, making sure that there are no other surprises.
Upon looking closer, the portal does ineed have spikes added to it, the portal itself normally doesn't have spikes, it looks like the the demons had grafted the spikes to the normal rings via a stone shape spell.
Argon manages to kill the Rage demon, even with it's now rage infused vitality the fact of the matter since it stopped caring about avoiding attacks, makes it much easier to hit for the slayer and the rest of the group. Normally when one slays a demon it goes back to it's plane, however in this case both of the corpses stay in this plane, the Forgotten Realms of Toril. Thus, gear can be looted from the two corpses however, that leaves Ssilax with the problem with changing the nature of the portal back to Sel Torin. Ssilax starts to ponder the bodies impaled onto the portal itself, thinking that it must be a clue to changing the nature of the portal back to where it needs to be.
That is correct good sir, every time you get hit with bleed, the effects stack, thus if I am able to hit your massive AC (which is a challenge to say the least) you will take more and more bleed damage
Argon's blow is enough to hit the rage demon but he is unable to conform that the blow to deal more damage than normal, Daxniss curses out of most of her more powerful spells and rolls forward trying to ensure that she will not take an attack from the demon. Working to make sure that Argon has the best chance to hit the Rage demon, she pokes it with her rapier glad that Argon had managed to set up a flank against this demon.
Cue party
Argon's blows has been dealing damage then the other two's attacks, something is worrying, the fact that this demon has not gone down yet, something is giving this thing a more than unnatural amount of vitality.
As Ssilax casts his spell he can see that the Enervation spell is unable to take hold unfortunately thanks to the demon's nature his spell is rebuffed. It would seem that this one is still ability to resist spells is still going strong... for now.
The rage demon lets out a roar and unnatural vigor starts to flow through this things veins as it's eyes reveal that it is indeed going into a rage.
Argon spends a half second looking at the demon, eniugh time to see that the wounds it has taken are in fact, starting to clise. The powerful blows that the party has dealt to it have been lessened by its unnatural nature.
Remember folks if you are trying beat a creature's SR then you need to roll 1d20 + Caster level + any feats that assist you into overcoming SR. With Ssilax's feat that means instead of an SR check of 22 that he needs to meet or exceed, he has to get 17 or higher. I know it's been awhile and this I think is the first real encounter that has creatures with SR so if you forget then I will roll for you :)
Holy smite:
Ssilax overcoming SR check vs DC 17 on Rage demon 1d20 + 12 ⇒ (10) + 12 = 22
Overcoming SR on Shachath VS DC 13 1d20 + 12 ⇒ (18) + 12 = 30
Will save to prevent being Blinded for 1 round:
Rage Demon: 1d20 + 14 ⇒ (6) + 14 = 20
Shachath: Will save vs DC 20 1d20 + 10 ⇒ (1) + 10 = 11
The Shachath shrieks in anger as her vision is blinded by the spell, Daxniss takes this moment to quickly cast another spell this time focusing on the Shachath since it was the weaker of the two, before moving to flank again with Argon:
Shachath: Between all of Ssilax's spells, and now Dax's Disintegrate the Shachath falls into a pile of ashes, no longer able to do anything as it is now no more.
The Rage Demon snarls at Argon and focuses on him: