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![]() I allow PC's easy access to Fast Healing in my games (But they are heavily houseruled E8 games) through the following modified feat - Great Fortitude (Fighter)
So it won't fully heal you, nor will it save you from bleeding out. But it will help getting you up if you are heavily injured after a fight, and reduces the need for a heal stick. In practice, it has been a solid feat, but not taken particularly often. Cheers. Edit - I should note that is very possible I stole this feat from somewhere else (Kirthfinder maybe?). ![]()
![]() DM_aka_Dudemeister wrote:
Its available on Australian iTunes (I just finished playing the intro missions). ![]()
![]() Gorbacz wrote: Or you could try the Magus, which is Duskblade-ish. Aye, I probably would if the book was out. Problem is I am planning on running my first adventure path (Kingmaker FYI) under the Pathfinder rules in early Feb so I'd like to have something concrete to show the player interested in the Duskblade before then. Cheers ![]()
![]() Kierato wrote:
Thanks for the suggestions. I hadn't thought of giving the class an arcane bond. Interesting idea. I had decided to scrap Arcane Attunement (just giving them the spells as known cantrips). I worry that Arcane Armour Training (heavy) would be under used by the class. It needs to stay mobile to do its job, and be better suited to light or medium armour (I know I stated that I worry about the class' survivability, I'm just not sure that Heavy Armour is the key to fixing that possible problem). I had been looking at keeping the spell list as is, I don't think that may of the spells will require any major conversion (other than possibly the Bigby spells), though I'll look through the core spells and the APG to see if there are any thematic touch spells that I could add. I agree that the class should have a capstone ability, though I have never had a campaign last long enough for that to matter (I typically play sub level 12). I'd still worry that the class doesn't deal enough damage to warrant its current incarnation. Perhaps the spell list should be changed to allow it more versatility? Eh, perhaps I'm over estimating the damage that melee classes deal in Pathfinder, but I don't see (in my fairly limited Pathfinder experience) how this class will keep up with a fighter in damage dealing, despite dealing damage being the core aspect of the Duskblade. I do appreciate the ideas, and the feedback from someone with undoubtedly more experience in Pathfinder than myself. Cheers ![]()
![]() Kierato wrote: And touch damage spells? Aye, it does have touch damage spells. That's really the whole theme of the class. It is like a fighter that trades feats and survivability (lower Hit Points and less armour) for extra damage. My concern is that now it doesn't have anywhere near the extra damage output (compared to other melee classes) to make it worthwhile. The touch damage spells available are - Chill Touch and Shocking Grasp (available at 1st level), Ghoul Touch (5th level), and Vampiric Touch (9th level). Without it's theme of being a burst damage class, I'm concerened that now it will play like a slightly gimped fighter (less survivability, less damage, less feats but more adaptable - burning hands, swift fly, etc). Cheers ![]()
![]() Kierato wrote: Well, for starters, you could not use it with burning hands (it's a cone). Yes, it is still a good ability, especially if the duskblade got touch range debuffs (Touch of Idiocy or Bestow Curse, for example). Doh, that was a bad example. Just pretend I said Shocking Grasp. That means slightly more damage (17 average). As for debuffs, it is not really a strength of the Duskblade. Looking at the spell list its got - Chill Touch, Ghoul Touch, Touch of Idiocy, a touch version of Dispel Magic and thats about it for touch debuffs. ![]()
![]() Kierato wrote: I am not familiar with the duskblade, but if arcane channeling specifies a standard action, it cannot be used with vital strike, cleave, etc. Arcane Channeling (Su): Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved. At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.Yeah, I understand that as written the ability could not be used with Vital Strike, etc. I'm wondering that in a Pathfinder environment, is the ability powerful enough now that feats like Vital Strike exist? Arcane Channeling is the core ability of the class, and as such I feel that it should be a powerful ability. I am wondering if people had any thoughts of changing the wording of Arcane Channeling to allow it to work with feats like Vital Strike? Cheers ![]()
![]() Hi Guys. I've recently converted from 3.5 to Pathfinder. My group are not power gamers and we rarely level past about level 10. We are loving the system so far, though we miss some of our favorite classes and feats. So, i'm toying with converting the Duskblade over to Pathfinder. I was just wondering how people who have done this themselves have handled the Arcane Channeling ability. My main concern is that at 6th level a Duskblade could get the Vital Strike feat. If he was armed with a Greatsword, using a standard action and the Vital Strike feat would deal 4d6 damage average 14 before modifiers). If a Duskblade used that same action to use his Arcane Channeling and channeled Burning Hands he would deal 2d6 + 5d4 (average 17 before modifiers) Is that enough of a damage boost for expending some of his daily resources? This was a powerful ability in 3.5 because of how action economy worked, it was a big improvement over what a fighter could do with a standard action. Should a Duskblade be able to use Vital Strike (or potentially other action economy feats such as cleave) while using Arcane Channeling? I'd love to hear some comments from people who are more experienced with Pathfinder than I am. Cheers ![]()
![]() SmiloDan wrote:
Someone's been reading Perdido Street Station :) Cheers |