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Evil Dave's page

Organized Play Member. 59 posts. 1 review. No lists. No wishlists. 4 Organized Play characters.




In PFS, can a Qinggong Monk retrain a ki power using
the retraining rules (yes, Ultimate Campaign is owned).


I may be wrong, but it seems to me I've seen a feat or class feature
somewhere that will increase a spell's duration increment (rounds to
minutes, minutes to hours, etc.).

Can anyone point me to this if it exists, if not, oh well....


Until further notice, please cancel my Adventure Path
Subscription.

Thanks,
David Barrett


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I'm trying to max out diplomacy on a PFS legal character. So far, I've managed to get it to 19...is 20+ possible at level 1?

This character is a Human Bard, Geisha Archetype with 20 Charisma.

+2 - Human with Silver Tongued Racial Trait
+3 - Skill Focus(Diplomacy) (From Focuses Study Racial Trait)
+2 - Persuasive Feat
+2 - Illuminator Trait
+4 - 1 Skill Rank In Diplomacy With Favored Skill Bonus
+1 - Geisha Knowledge
+5 - Charisma Bonus
---
19 Total

If someone can come up with a build with a higher diplomacy at level 1, while still being PFS legal, I'd like to see it.


I'm about to get in a level 11 gestalt campaign with creatures of cr11 or less allowed to take up one side of the gestalt.

The question is, what race, from any source (pathfinder or 3.5) of cr11 or less has the highest dexterity stat?

BTW, I can also stack on the advanced template up to 2 times, and/or add other templates.

Thanks.


1 person marked this as a favorite.

I have almost all the books I use to play and run Pathfinder now on my Nexus 7, along with PF Battle, PFRPG RD, Summoner, I Crit, I Fumble, Spellbook and D&D Dice...

The only thing I am missing that would let me leave everything but my Nexus home when I go out gaming is a character sheet app that could handle gestalt characters easily...almost all the games we play are gestalt...only 2 or 3 players.

I have purchased PFRPG Toolkit, but that doesn't suit my needs, and am not going to dish out $7 for 'd20 Character Sheet' without a chance to see if it handles gestalt characters, and I'm afraid the 15-minute return window for google play won't give me enough chance to really put it through the paces.

If anyone has any suggestions, please...I'm listening.


Background first - 4 characters, Stats are 18,16,16,14,14,14...Max starting gold and hps.

Other Characters : 1/2 Elf Sea Singer Bard/Waves Oracle
1/2 Orc Sea Reaver Barbarian/Pirate Rogue
Freebooter Ranger/Rogue (Unknown Archetype and Race)

My character idea : Human Aquatic Druid/Tattooed Empyreal Sorcerer

Reasoning : Empyreal allows me to use Wisdom for all spells, I believe I gain more from Tattooed Sorcerer than I lose, and Aquatic Druid should kick major butt in S&S.

I'm looking for help in 2 main areas, the best choice for familiar on the sorcerer side, and best animal companion, or bonus domain (I'm personally leaning toward companion).

Also this character isn't set in stone yet, any other great gestalt ideas give the stats I have to play with would be appreciated, with one small caveat - I play a Ninja/Fighter in Jade Reagent, so am looking for something a little more 'CASTY' in this A.P.


Between chapters of Jade Regent our DM is giving us a chance to play a high level gestalt campaign (level 12), one module between each chapter.

I'm putting together a Human Master Summoner/Oracle of Nature for this, and wondering if I should even bother to stat out my eidolon.
If I do, right now I'm leaning toward making it a mount of some kind, or a second scout for the group.

The current party makeup is :
Human Master Summoner/Oracle of Nature
Human Fighter/Inquisitor (not sure of fighter archetype)
? Ninja/Urban Ranger
? Bard/Oracle of Life

Any thoughts/suggestions would be appreciated...have 2 more weeks before this kicks off.


I'm afraid the Beginner Box is not a product I'll have any real use for...I'll reinstate my subscription after it ships.

Thanks,
David Barrett


I'm about to undertake DM'ing Carrion Crown AP, my first campaign in over a decade, and while I don't expect it to go perfectly, I really don't want a TPK on my hands.

I have 4 players, and giving them 20pts and allowing some non-standard races this is the party composition:

Teifling Magus
Aasimar Paladin
Elven Alchemist
Elven Rogue

As you can see the only healing magic the party has is the alchemist, who can't heal others till she takes the infusion discovery at second level, and the pally who also can't heal till 2nd level. I did suggest and allow them to purchase CLW pots if they could afford them, and they all have at least 1 each, but what I think may be the most challenging situation is the lack of positive energy channeling.

My question then, is this party viable if played smart without me having to fudge encounters, or should I plan on an npc to help them along? I really don't want to play an npc in this, I want to concentrate on running, but I can put something together if needed. I was thinking of -

Spoiler:
Making the professor's daughter either a cleric or oracle, so she could join and/or assist the party if needed.

The players are set in their class choices, so that's not going to change, the question really is to run a DM-NPC or not.


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Just wanted to say thanks to the customer service rep I
spoke with on the phone earlier today. Most reps seem to
assume that the fault is on your end,but not the case
here. She was friendly, professional and made sure my
problem was taken care of with no hassle.

Hats off to Paizo, you've definitely got a return
customer for the foreseeable future.