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Philip Knowsley wrote:

In my eyes, a lot of this is a similar discussion to: -

Roleplaying vs. Rollplaying...

Absolutely - at least to a point.

My group is gamers first, role-players second. They get unhappy when roleplaying is actively detrimental to the mechanics of the game, and are happy when the two work harmoniously together. For example, our group can't fill all the leadership groups and has been trying to recruit NPCs. Using the RAW, getting a first level commoner with an INT of 8 to fill a position is better than leaving it vacant. But the group hasn't done that and has instead looked for suitable candidates. They've even gone so far as to reject the suggested NPC cleric of Erastil due to conflicting religious beliefs (much to their detriment). And the players are OK with that because the mechanical penalties match their expectations of what would happen.

But they're not keen on the expansion rules, which brought about my house rules, which so recently revived this thread.