Shalelu Andosana

Eva Bentham's page

24 posts. Alias of Mus.


Full Name

Eva Bentham

Gender

Eva AC:17(FF:14/T:13)CMD:16 HP:28/28 Saves-FO:+4 RE:+6 WL:+1 1st Expert/2nd Alchemist F Elf Defenses: +2 vs. Enchantments, Immune to Sleep Limited Abilities: Bomb:6/6 Hero Points:3

Size

medium

Age

164

Special Abilities

alchemical weapon, bomb (1d6+4, DC 15, 6/day), sacramental cognatogen

Alignment

neutral

Deity

Halcamora

Location

Falcon's Hollow

Languages

Celestial, Common, Draconic, Dwarven, Elven, Gnome, Sylvan

Occupation

vintner

Strength 14
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 8
Charisma 7

About Eva Bentham

Female elf expert 1/alchemist (grenadier, sacrament alchemist) 2
N Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +9
——————————————————————————————
DEFENSE
——————————————————————————————
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 28 (3d8+5)
Fort +4, Ref +6, Will +1 (+3 vs. enchantments)
Immune sleep
——————————————————————————————
OFFENSE
——————————————————————————————
Speed 30 ft.
Melee elven branched spear +3 (1d8+3)
cestus +3 (1d4+2)
Ranged composite longbow +4 (1d8+2)
Special Attacks alchemical weapon, bomb (1d6+4, DC 15, 6/day)
Alchemist Extracts Prepared (CL 2st; concentration +6)
1st (3/day)long arm, monkey fish, [empty]
Elf Spell-Like Abilities (CL 2nd, concentration +0)
Constantdetect magic
——————————————————————————————
STATISTICS
——————————————————————————————
Str 14, Dex 16, Con 12, Int 18, Wis 8, Cha 7
Base Atk +1; CMB +3; CMD 16
Feats Alertness, Combat Expertise, Combat Reflexes, Deadly Aim, Extra Discovery, Power Attack, Throw Anything
Traits Pragmatic Activator, Warrior of Old
Skills Acrobatics +5, Appraise +8, Climb +7, Craft (alchemy) +12, Craft (winemaking) +8, Disable Device +5, Knowledge (arcana, geography, local, nature, planes, religion) +8, Heal +3, Linguistics +8, Perception +9, Profession (vintner) +3, Sense Motive +5, Sleight of Hand +5, Spellcraft +9, Stealth +7, Survival +3, Swim +4, Use Magic Device +10
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ alchemy, discoveries (explosive bomb, precise bombs, tumor familiar), fey-sighted, keen senses, martial weapon proficiency (elven branched spear), sacramental cognatogen, weapon familiarity
Other Gear leather lamellar, cold iron cestus, composite longbow (+2), arrows (10 cold iron, 5 dye, 5 smoke, 20 stone, 5 tangleshot), elven branched spear, hybridization funnel, traveler’s any-tool, acid, alchemist’s fire, alchemist’s kindness (10), alchemy crafting kit, bandoliers (2), bombchucker, burst jar, candles (9), canteen, chalk, charcoal, earplugs, flint and steel, ghast retch flask, glowing ink, magnesium (20 gp), masterwork backpack, monk’s outfit, powder, silver weapon blanch, smelling salts, spring-loaded wrist sheath, tindertwigs (5), tracking powder (2 applications), unstable accelerant, vermin repellent, wandermeal, 13 gp, 6 sp, 6 cp-worth of wine and alchemical ingredients, 1 gp, 6 sp, 9 cp, traveling formula book (blend, comprehend languages, crafter’s fortune, cure light wounds, enlarge person, long arm, monkey fish)

Merlot:
Male creeper ivy familiar (mauler) 2
N Tiny magical beast
Init +2; Senses low-light vision; Perception +6
——————————————————————————————
DEFENSE
——————————————————————————————
AC 17, touch 14, flat-footed 15 (+1 armor, +2 Dex, +2 natural, +2 size)
hp 14 (29/2); fast healing 5 (when attached)
Fort +3, Ref +5, Will +2
Defensive Abilities improved evasion; Immune plant traits
——————————————————————————————
OFFENSE
——————————————————————————————
Speed 15 ft., climb 15 ft.
Melee slam +5 (1d2-2 plus grab)
armor spikes +5 (1d3-2), slam +0 (1d2-2 plus grab)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks constrict (1d3-2), grab (Medium)
——————————————————————————————
STATISTICS
——————————————————————————————
Str 7, Dex 14, Con 10, Int 6, Wis 10, Cha 5
Base Atk +1; CMB +1 (+5 to grapple); CMD 9
Feats Deadly Aim, Martial Weapon Proficiency (armor spikes)
Skills Acrobatics +6, Appraise -1, Climb +10, Craft (alchemy) +1, Craft (winemaking) -1, Disable Device +3, Knowledge (arcana, geography, local, nature, planes, religion) -1, Heal +1, Linguistics -1, Perception +6, Profession (vintner) +1, Sense Motive +1, Sleight of Hand +3, Spellcraft +0, Stealth +16, Survival +1, Swim +2, Use Magic Device +0
Languages Common (cannot speak)
SQ bond forged in blood, empathic link, share spells
Other Gear nonhumanoid spiked leather armor, acid, alchemist’s fire, bandolier, burst jar, ghast retch flask, shard gel, silk rope (50 ft.), specialty smoke pellet (smog)