Full Name |
Euhaire Jarvis |
Race |
Human (Chelish) |
Classes/Levels |
Cleric (Asmodean Advocate) |
Strength |
14 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
19 |
Charisma |
7 |
About Euhaire the Advocate
HP: 10 (8 (class) + 1 (con) + 1 (fcb))
AC: 16 (10 + 5 Scale Mail + 1 light Shield) T: 10 F: 16
F: +4 R: + 1 W: +7
Attacks
Mace 1d20 +2 ; 1d8 + 2
Light Crossbow 1d20 + 1; 1d8
Skills:
Heal: 8 (4 Wis + 1 rank + 3 class)
Profession(Barrister):+12 (4 wis + 1 rank + 3 class + 3 Skill Focus + 1 Insight), +3 when used to bluff
Perception: 10 (4 Wis + 1 rank + 3 class + 2 feat + 1 trait)
Sense Motive 9 (4 Wis + 1 rank + 3 class + 2 feat)
Special: Can use Professionn: Barrister in place of Bluff, Diplomacy, Linguistics checks to forge
Traits:
Seeker: +1 to Perception, Perception always a Class Skill
Reslient: + 1 to Fortitude Saves
Feats:
Spell Focus: Enchantment
Skill Focus: Profession Barrister
Spells:
0: Vigor, Guidance, Light
1: Command x 2 (DC 17), Disguise Self*
Viper Familiar - Piper
Asmodean Trickery Domain Power:
When you touch a creature under direct mental control (such as that granted via dominate person, but not via charm person) or the victim of possession, that creature can attempt a new Will save against the control or possession effect with a +2 bonus. If the creature succeeds, the effect or possession is temporarily halted, as per protection from evil, for a number of rounds equal to 1/2 your character level. While this ability is active, the target takes a –2 penalty on saves against new mind-affecting effects and new attempts at possession. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.