RPG Superstar 7 Season Star Voter. Pathfinder Society GM. 255 posts (35,634 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 40 aliases.
The last few days begin to grow a little tense. The whole camp feels it. You know you must descend into Minkai and somehow confront the oni of the Five Storms to defeat them and the power they’ve accumulated there. It will not be an easy task, and you’re not completely sure where to start, so unease begins to sift in.
One night, Ameiko invites Miyaro to the party’s fire. The two have had a few serious conversations over the last week, and Ameiko has been quite tight-lipped about them. You expect it has to do with her throne and what’s expected of her. Looks like it was even more than that though as Miyaro settles in and begins to speak at Ameiko’s request.
She tells you that in 4708 ar (it’s currently 4711, 7211 by the Tian Imperial Calendar) Higashiyama Shigure was crowned emperor of Minkai, but he soon went into hiding at the behest of his family, leaving the Jade Regent the de facto ruler of the empire of Minkai in his absence. The kami believe that the Jade Regent secretly assassinated Emperor Shigure and is now emperor himself in all but name.
Officially, and as far as the vast majority of Minkaians are concerned, the Jade Regent is just that, ruling in the emperor’s name until His return. But with each year that passes without an emperor at its head, the clutches of the usurper tighten around Minkai, and the Jade Regent becomes more brazen, strengthening his grip on the capital and the surrounding provinces.
For most Minkaians, the political situation in the capital of Kasai has little effect on their daily lives, but rumors make their inexorable rounds through the empire, and even the most isolated farmer has heard tales of vice and excess in the Imperial Palace; of the execution of so-called traitors and dissidents, be they powerful samurai or lowly peasants; and of monstrous soldiers in the employ of the Jade Regent prowling the countryside. ”If no one stops the Jade Regent, it’s only a matter of time before he crowns himself emperor. And once that tyrant becomes the de jure ruler of Minkai, it’s likely that the law-abiding citizens of the empire will accept him as such no matter what.”
She continues by saying however that unrest is beginning to grow throughout Minkai. As yet there is little organization, and the Jade Regent and his allies have been thorough in rooting out dissidence and opposition to his rule. The Jade Regent’s hold on Minkai is most tenuous in the northern provinces and territories of the empire, however, and a few daimyo there have stopped paying their yearly tribute to Kasai after a steep, and to many, unjustified, increase in the Jade Regent’s demands. In addition, many ronin and other exiled dissidents have come to the north, struggling to survive while keeping the flame of rebellion burning.
Miyaro knows of the unrest in Minkai from the traders still crossing the Forest of Spirits on the Spirit Road to reach Hongal and mainland Tian Xia. Everyone she talked to thinks that the outnumbered dissidents are bound to submit or be crushed. The negotiations between the rival daimyo and the Jade Regent have stopped, and it is unlikely that they will resume before an armed confrontation takes place. ”Although things may seem hopeless now for those who oppose the Jade Regent, the situation might change if someone were able to persuade more people and groups to turn against the Jade Regent - someone, perhaps, like the rightful heir to the Jade Throne.” she looks right at Ameiko pointedly, finishing her background.
She seems ready to say more, but instead she sits back down around the fire and listens for your replies. It’s currently her, Ameiko, the party, and Sandru around the fire. Sandru looks to Ameiko, but she waits patiently for her closest advisors and friends to give their viewpoint before hazarding her own.
Sometime during their preparation, Yambul will go talk to Rhoreen. After some pleasantries, he relaxes into the topic that brought him, ”Rhoreen, I believe you can cast Vampiric Touch - is that true? I read in Arms and Armor Quarterly about a better way for armor to protect the user.” He slams his fist on his chest, protected by a fancy breastplate. Claaang!
”And I wear armor!” He grins.
”It means though that someone’s gotta cast the spell into my armor, more or less regularly. I can get you another of those spell stone thingies, no problem. I’ve got one staked out. So, will you do it for me?”
So for now Unk is keeping the crystal ball, but we can divvy it up easily if he decides to sell.
Party Divvy
You obtain crafting goods from the kami to the tune of 26,972gp each.
Ameiko begins crafting almost immediately, as well as farming out a few items to others. She’ll still have time to help others if there are further armor or weapon improvements to be done!
Mithral rapier +1 -> Agile (+1) and +1 more (8,000gp crafting)
Mithral chain shirt +3 -> +1 more (3,500gp crafting)
Mithral buckler +2 -> +1 more (2,500gp crafting)
Belt of dexterity +4 (8,000gp crafting)
Dusty rose prism (ioun stone) +1 AC (2,500gp crafting)
26,972gp earned - 24,500gp spent = 2,472gp + 1,009gp currently = 3,481gp in case anyone needs a loaner.
- - -
The first few days of the break are quite busy! There’s trading to be done, and plenty of crafting to begin. The crafting wagon is crowded with folks coming and going at all hours to make the schedule work.
Durgan spends time with those in need of healing. The heal spell works wonders, as you may imagine. Still, some of the horror of the past lingers and most of the newly healed are quiet. Wondering what’s next in their lives. A few help tend the others before they get their healing, and a few sit quietly and do little. Still, you can see improvement daily.
The kami are everywhere. Now that they’ve lost their shyness, at least around you, they hem you in with few boundaries. You’re pretty sure you’ll be well and ready to leave before the two weeks are up! Still, it is a good change from people trying to kill you all the time. So that’s nice.
Yambul listens to the discussions of Unity and Casandalee. Honestly though, it confuses him more than not. ”If your future is our past, it behooves us (I just learned that word!) to do what we can to ensure Casandalee is a good influence. It’s probably not a bad idea anyway.”
”I don’t completely trust her either, but I think we bring her along, and out, so she can have some experiences and see our actions for good. Maybe it’ll rub off. I don’t know how these things work, but I think that’s our best path forward.” Yambul shrugs, uncertain, and will go with the majority if folks don’t want to bring her along.
- - -
The party has 2,000gp in diamond dust for group use. Might not be enough. Why don’t we all chip in 200gp for another grand worth? If that’s OK with everyone.
- - -
"OK, new question. Can anyone actually read these scrolls successfully?”
Cast at 11th level, that’s caster plus three others per scroll. So we’ll need two scrolls up, and two scrolls down for full coverage, though maybe we can teleport back (?). 1,650gp each x4 = 6,600gp or 1320gp each if that’s OK with everyone. If we end up with a couple extra scrolls it’s a good scroll to have, so I think it’s worth it.
I believe Rhoreen can UMD them (DC 31 (activate scroll) and DC 31 (wisdom req.)). She can’t take ten, but as long as there’s no fumble, she can try again. Go Rhoreen!
Wind Walk seems our best bet. It’s fast and long lasting so we’ll get there quickly and have hours of leftover time in case we need/want to fly around the peak a bit and look for alternative entrances. We’ll all also want to acquire white robes so we can look like clouds and be all sneaky-like.
It takes a bit of doing to shift the well more than a dozen survivors to the glade. The kami do their best to make the poor souls comfortable, as do the caravan members, who immediately prepare food and drink for the refugees and yourselves of course.
Fukujin kami Akumi can’t contain himself he’s so happy at the sight of his bonsai! Though it’s in rough shape, he dances around the party in pure glee, for he knows it can be resuscitated (a hard word to spell!). His joy pervades the kami present for their guardianship of the House of Withered Blossoms is at and end. They can search to the depths, as you have, and purge any remaining evil from the place.
It will take some days for the kami to come to grips with what happened, and you’ll be questioned closely as to what you’ve seen while below. Different perspectives give different results of course, and they want, well need, to fully understand what happened during their watch. How did the oni escape? When did they escape? How long have they been loose in Minkai, slowly working their evil into the society, into the very culture?!
However, they are a patient people, and can see the journey below has left you exhausted and strung out. So for tonight, there’s a subdued meal with few questions and much care for the survivors. Even Ameiko gives her samisen a rest.
The following day, Kuthona 3, a Sunday, there are a few careful questions, and Durgan can begin the true healing of those tortured for weeks, months, and some even years! Still the road to recovery has begun, and you can see the first glimmers of hope in the eyes of some former prisoners. The sunlight of the grove helps a lot, but it is the mighty power of the gods that purifies their souls and burns away the evil.
Ameiko is in better spirits the next day. After chatting with Durgan, sizing up the needs of the caravan, and possible next steps, she decides that a rest is the best course of action. ”It will take Durgan maybe 10 days to fully heal those taken below whom we were able to save. There are some repairs that Sandru has been putting off as well as we've been pressing so hard. Also, I think we all need a break to reset a little and prepare for the next wave so it does not crash on us unprepared. The kami have things to teach us, in their roundabout way, and that will take some time as well.”
”So we’ll rest here a fortnight and proceed into Minkai on Kuthona 17. Unless you think we should try to rush things? It seems the oni have been working in Minkai for decades, so a couple of weeks isn’t so great a delay.”
Feel free to discuss…
Ameiko continues after the discussion, ”I will speak to Miyaro, and see if she will agree to guide us into Minkai. She has said the kami can provide raw materials for crafting, so our time won’t be wasted here. They can also trade for our loot, though they have no real magics of their own. Basically they can give us raw materials, and we have plenty of crafters. So let’s use ‘em.”
Please peruse the treasure sheet. I’ve marked most things to sell, but there are a few items I’m not sure you want to get rid of, so please let me know if there’s anything you want from the to sell pile, or items unmarked. Further, the kami gifts are worth some 20,000gp in raw crafting supplies! Once everyone has signed off that they’ve looked at the treasure, I’ll do a divvy and we can sort out crafting.
Crafters
Mukluk: Craft wondrous
Unk: Scribe scroll, Craft wand, Craft staff
Ameiko: Craft arms and armor
Koya: Brew potion, Craft wondrous
One of the Kami can also Craft rod and another can Craft wondrous
You examine the 20’ wide circular stone doorway at the bottom of the open pit to the east, some 30’ down. The door is surrounded by a dozen golden figurines, though they’re… marred and unnatural. It’s clear they were once statues of the Tien Zodiac, but whatever foul magics were practiced here has twisted their form, down to the molecular level. The gold looks false, and the statues themselves are nearly unrecognizable - twisted and torn.
Contorted humanoid faces and limbs lie frozen in the stone within the doorway. Knowledge planes and arcana checks (easily made by you lot!) reveal that this was the ‘Kimon’ - the demon gate created by Anamurumon, leader of the Five Storms, to allow their escape from the House of Withered Blossoms. It was powered by untold numbers of souls from those the hobgoblins captured over years of forest foraging and road raids. This is how most of the Five Storms escaped their imprisonment.
The portal is now sealed and inactive, though it still radiates faint primal conjuration magic. You could, with enough sacrifices, figure out a way to re-open it perhaps. To follow the Five Storms. However, it would take hundreds of souls to accomplish this, unlikely something the party will do willingly.
The aranea is very nearly dead, but you can save her with the others upstairs (healing now, heal spell later).
There are no further avenues for you to pursue in this unholy place.
Now that the last oni-in-residence has been destroyed, the kami are no longer barred from entering the structure. By the time you carry the aranea to the others, you encounter kami swarming over the complex. They help you, naturally, carry the injured back to the forest for care - though the kami do not have access to the heal spell necessary to cure the insanity their long torture has wrought.
You climb/fly back to the surface! The sun is just setting as you breathe fresh pine-scented air, trying to put the horrors of the oni behind you…
”I don’t disagree Rüha, but it’s going to take time to settle the political issues, craft magics, and otherwise prepare. We’ll go as soon as we are able.”
Yambul takes his share and goes shopping! He takes his new found riches and combines them with his already fat roll of cash.
Many of the things he needs are improvements to existing gear, so he has to wait for their completion.
Mithral breastplate +3 to +5, and also Spell Storing (27kgp)
Chainsaw +1 to +3 (16kgp)
Ring of protection +1 to +3 (16kgp)
Cloak of resistance +3 to +4 (7kgp)
Then he makes some direct purchases.
Scroll of Vampiric Touch (375gp) (given to Rhoreen)
Pearl of Power, third (9kgp) (given to Rhorren)
Aegis of Recovery x2 (3kgp)
Daredevil Boots (1,400gp)
He feels as though he should feel more sorrow for the death of Kevoth-Kul, ostensibly his own flesh and blood. But he didn’t know the man - only through his failures of the last few years suffering a drug induced haze. Which is an unfair way to judge someone. He does feel pride though. Quite a bit of it. The man, whatever his foibles, ended strongly! A warrior can only hope for as much. He takes a moment to think it through with a smile before turning to the group.
”Let’s seek out Kul-Inkit and get the lay of the land. Claiming the throne isn’t something I’m ready to do at the moment, but I won’t leave it vacant either. Someone needs to unify the opposition, and watch over the new Technic League to make sure they don’t immediately backslide into their old habits. Perhaps she can act as regent until we Zzvkith have resolved what lies below…”
”And we’re not going below until we have had an opportunity to rest and resupply. This last run has been grueling, and we need to be ready for what’s next.”
Last call! Anyone want any treasure? Rhoreen put some stuff back in the kitty, so we’ll give her a little extra to help bring her back up to the rest of us. Rüha, I know you’re fine, but let me know if you change your mind. We’ll also pick up some wands of CLW. Should we get anything else?
Argatha was watching for exactly this sort of thing, so he’s extra surprised when it happens right next to him! In something of a panic, he 5’ steps away from the cart, focuses on it (ranger focus) and launches an arrow!
Not sure if this is what you’re looking for, but here goes!
The focus of the card is clearly the flame, offered by the devil, and held by the two lesser skeletal demons. The fire that lives within all of us, the fire the burns so brightly when we’re truly ourselves. That is the pure blaze, having burned off all divergence from our true selves. The flame that burns away impurities. The flame that burns away the false shell Mimi has temporarily assumed.
”Burn away this vestige of Mimi, and bring back the pure woman we know and love!” Flemming cries out - demanding satisfaction almost heedless of the cost.
AC: 30 (t23/f24) (included +4 armor, +3 nat armor) HP: 52/52
Conditions = Heroism (+2, 120m), Mage Armor (+4, 60m), Barkskin (+3, 60m), Prayer, Protection from Evil (+2, 10/10r)
Melee: Attack: BAB +6/1, Dex +5, Focus +1, PS -2 Damage: Dex +5, PS +4 DR: Magic, Silver Crit x2
Ranged: Attack: BAB +6/1, Dex +5 Damage: +0
Ki Powers (6/9) (extra attack, barkskin (60m, +3 nat armor), scorching ray (1 ray, 2ki))
Stunning Fist (3/7) (stun or fatigue, DC 17 Fort)
Reroll Charm or Compulsion (1/1)
Ki Ring (2/2, +2 CMD grapple, reposition, & trip, -1 ki for powers)
Ring of Seven Colors (6/7, 10m, Songbird)
Daredevil Boots (10/10r, free, +5 acrobatics (comp) to avoid AoO when moving, if through the target then +1 to attacks)
Wand Mage Armor (43, +4 armor, 1h)
Reflex:1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 (heroism) vs DC 17 for no damage (evasion)
Singed, but not damaged, Flemming steps to K8, and swings on the witch there! He’ll again throw a stunning fist, since they’re useless against undead - and these are flesh and blood!
Stunned or not, he'll make another attack with ki power to try and bring her down...
Unarmed:1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22 (hero, prayer) damage:1d10 + 9 + 1 ⇒ (7) + 9 + 1 = 17 (prayer)
A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses their Dexterity bonus to AC (if any).
Male Human | AL: NG | Init: +3 | Per: +6 | HP 10/10 | AC 16, T 13, FF 13 | F +2, R +5, W +5
"Poor bastard. No one to bury them either." Argatha says a quick prayer over the dead, likely to a god who does not care about such a dead dwarf, but it's what he can do.
He keeps watch as the others spread out and search. He tries to stay in a central location to see everyone.
AC: 31 (t23/f22) (includes: +4 nat arm, +4 mage armor) HP: 76/76
Conditions = Mage Armor (9h, +4), Barkskin (90m, +4)
Unarmed: Attack: BAB +9/4, Dex +4, Focus +1, PS -3 Damage: Dex +4, PS +6 DR: Magic, Cold Iron, Silver Crit x2
Ranged: Attack: BAB +9/4, Dex +4 Damage: +0
Ki Powers (11/12) (+1 att, barkskin (90m, +4 nat arm), scorching ray (x2, 4d6, 2ki), insightful wisdom (30’r, im, reroll att/save, 2ki))
Stunning Fist (9/9) (stun, fatigue, sicken (1m), DC 19 Fort)
Healer’s Hands: (7/9, full, 2hp/lvl DC 20; DC 25 = +4 bonus; DC 30 = +13 bonus or 2 ability damage)
Vest: (1/1, 1h, 1d4 ability damage DC 20)
Ring of Seven Colors (7/7, std, 10m, Songbird)
Ki Ring (2/2, +2 CMD grapple, reposition, & trip, -1 ki for powers (min 1))
Daredevil Boots (10/10r, free, +5 acrobatics (comp) to avoid AoO when moving, if through the target then +1 to attacks)
"Haha! Sorry to jam up your wand. I hope we don't need it again..." he says dubiously. When the cleansing flame does the trick though, he's impressed, "Now that is a neat trick! I thought for sure it'd take my hair with the fire!"
"When we return, we should see if the church will grant us use of another wand of curing. Just in case."
"I don't suppose the doggo can sniff out where the rug went?" Olf asks Kalendra.
Kalendra Fidansdottr wrote:
"Oh, I'm sorry they hurt you. Rude men! Now, is there any chance your very keen nose could follow the delicious smells that you picked up from that rug?"
The dog looks a little anxious. I mean, the belly rubs are good. But he’s looking a little hungry. Still, he looks up at you and puts his nose to the air. As you walk, you will likely pass a vendor selling something, so you’re able to feed the poor puppy as well - making him more eager.
Survival, scent:1d20 + 5 ⇒ (18) + 5 = 23
…apparently the dog is a rug-sniffing hound!
The dog lopes before you, nose to the air as he sniffs his way, eventually further to the edge of Crim, near the north gate, where he loses the scent in a broad busy street - and interest (the spell expires also).
”So are you confirming that no one saw anyone try to force him into performing a service for a special discount? Have you heard if he has any particular favorite places to visit when he can’t sleep?”
Hamarr, with Olf’s aiding and Halvar’s presence, doesn’t learn much from the initial woman, but you again canvass the neighbors for clues.
After explaining what you’re after, and now that it’s a bit later in the day, most people soften. ”Well you could have said Oddbjorn was missing when you came by earlier. I would not have been so hostile!” one woman quips. Seems Oddbjorn is well known among his neighbors, and well liked. He often did a job or two for a neighbor at very low rates - lower than the usual guild rates for the work done. Very neighborly of him. But yeah, no one you talk too would say they were friends exactly with the man.
You’re able to confirm that Oddbjorn does do a lot of walking at night, so seeing him out and about at odd hours isn’t unusual. However, no one is able to say with any certainty whether he was out last night. It’s such a common occurrence, that the nights blend together, you know?
Of course some of this you already learned...
And then, a little further from the house, you find a vagrant just coming awake who did in fact see something - and they were mostly sober at the time! ”I ran out of money you see…” she holds out a dirty palm for a little something before she continues. The woman saw four men walking to the north. Three of them were carrying a large, rolled up rug while the fourth lead with a lantern. She only caught a glimpse of them, and it was dark, but it was unusual, you know, folks carrying a rug in the middle of the night like that.
Kalendra Fidansdottr wrote:
"Hello there. A good morning, isn't it? Better with some hot meat, I'm sure - if you answer a few questions for me I'll see you get some breakfast. That house there - have you ever seen the man who lives there? Were you nearby when he had visitors, earlier? Did they leave together...?"
The dog has slightly floppy ears, and like most street dogs, is made up of a bunch of different breeds. This one is on the smaller side of medium with orange-brown fur and a stubby slightly corkscrewed tail. Kalendra offers a belly-rub, which the dog gratefully accepts, flopping down on the paving stones and flailing one leg in the air as she gets just the right spot.
The dog doesn’t know anything new, but can confirm things. By describing Oddbjorn in various ways, the dog eventually figures out who you’re talking about. He confirms the man does a fair bit of walking, and is usually good for a scratch, or bone, or both. If you describe the rug scene from above, the dog can confirm such a rug did pass through last night. ”Oh the smells were just delicious! I tried to pee on it, make it mine you see, but was roughly cuffed and had to back off.”
Though he has little concept of North, he is able to also confirm which direction the rug went, and it was northerly though the dog didn't follow it, having seen a squirrel soon after.
Yambul tries to avert his gaze! (Low is always worse than high)
Gaze aversion:1d100 ⇒ 84 Gaze aversion:1d100 ⇒ 52
Knowing full well he can't take all four saves and succeed, he takes out his rocket launcher, and fires a rocket in the back of the room to hit the kyton, but not Rüha! He shoots the northeast corner of the northern door
Ranged Touch:1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39 (hero) Damage:12d6 ⇒ (1, 2, 1, 5, 3, 2, 2, 2, 5, 2, 5, 2) = 32 Reflex DC 15 for half
Male Human | AL: NG | Init: +3 | Per: +6 | HP 10/10 | AC 16, T 13, FF 13 | F +2, R +5, W +5
"See, this is how the corporation should have equipped us. I mean, I had to provide my own pick!" he remembers buying it and bringing it and using it, but forgets others didn't bring picks and they were provided.
Still. "This is really good stuff." He helps hand it out so everyone has one.
Yambul just looks around confused. Are we killing these things or not? He wonders to himself as the party seems to be enjoying chatting with these monsters.
He's been confused before. He knows it'll pass. He waits for clarity.
No problem Kalendra. To be clear, in addition to weapons, I allow a wand or a scroll in a wrist sheath.
The lights are on at Wenumweec’s - a blazingly lit building in an otherwise still dark neighborhood - as early as it is. Some of you arrive earlier than others, depending on your needed preparations.
You are led into the grand dining hall you saw before, where a lovely buffet is just being laid out on the sideboard. Even when the last of you have arrived, enough time passes for a quick meal before Wenumweec joins you. He picks at the congealing eggs, and opts for some fruit instead as he takes the chair at the head of the table. He is joined by a sleepy, but surly looking girl (image). She is blinking at all the colors in the room a moment before she takes a couple of slices of thick egg-dipped toast, with more syrup than she could possibly eat, sits near the gnome, and glares at the rest of you.
”My friends, I thank you for coming at such short notice, and at such an unruly hour! However, I have need of your services, or rather this poor girl does.” He munches some pineapple - a very expensive import delicacy. ”As getting the story out of her will take some doing, won’t it Elin, I’ll fill you in shall I?”
He goes on to say that dear Elin has a father, but her mother died in childbirth. Dad’s name is Oddbjorn Holst (image). ”Have any of you heard of him? I suspect not, he’s a member of the laborer’s guild, but just one of the faceless masses I’m afraid though he is active in his guild.”
Knowledge Local (+2 to Kalendra and can make it untrained) DC 20:
Oh sure! You’ve heard of Oddbjorn. He has a reputation for being a little slow, but he is a very hard worker. Does a lot of odd jobs. Explain things simply to him, and the job gets done, and done right or he’ll come back for more support. In the guild, he’s done more than his required share of free labor to help further guild projects too. Very admirable.
- - -
”Oddbjorn is missing.” states the gnome in no uncertain terms. ”He was last seen by Elin last night. He tucked her in as usual, read a little to her - in his halting way. She heard some voices, she says, in her sleep. When she came down from her loft for some water, he was gone. Elin, very levelheadedly, pounded on the door of a neighbor who came, eventually, to me. But as I said, she heard something, which may have awakened her. So it might be a dream, or an overactive imagination.” The child kicks him under the table, or tries to but she’s too far away. She glowers instead.
Wenumweec continues, ”With a chid so young, and as a man a bit restless himself, Oddbjorn was often seen walking the streets going here and there - and often at all hours. I’ve had the neighborhood canvassed, a bit, and none of the places he might have gone that would be open so late had seen him. I’ve asked the sheriff over to start a formal proceeding…” a servant comes in the door and bows, giving Wenumweec a small card on a silver tray. ”Ahh, and here they are now.”
The old gnome rises and crosses to the door to greet the sheriff as she negotiates with the butler in the entry. You hear, from the hall while you wait, ”Sheriff, ah, Ramadani I think, welcome to my home. Please come in, we’re through here.” He guides Merita Ramadani (link) into the room and offers her coffee - serving her himself.
He, briefly, goes over the information again for the benefit of the sheriff, and opens the field for questions, though the sheriff jumps in with both feet quickly, ”Lord Wenumweec, I’m here at this ungodly hour out of respect for you and all you do for our city. However, as you well know I suspect,” she glances at the party, ”There is little we will do for at least two or three days. It’s just too likely that they’ll wander back after some adventure, or misadventure, in so short a period of time. We simply do not have the resources to follow up on every overnight missing person. I can say,” she flips open a notebook, ”He was not arrested last night. I checked with the sheriffs this morning on my way over, and none have their hands on him.”
Wenumweec smiles, ”Of course, but I wished you to be here at the beginning, in case my fine friends here cannot solve the case themselves - or perhaps require further legal assistance.” she eyes you carefully so Wenumweec adds, ”They are a registered adventuring party who have already done good things for the city. They’re not a random group of vigilantes. I promise.” he looks at you too, and opens the floor for questions and comments.
The girl takes a huge bite of toast, dripping with syrup, and again asks, ”Where’s dada?” as the syrup drips down her chin.
Apparently, the Tafaj family, likely Nertilian himself, discovered a new way to brew the unguent - cutting the time and material costs by a lot. Unguent of Timelessness used to cost upwards of 500gp, and covered half the material in a thick goopy mess before it sublimated. The new unguent was just 150 gold, and covered twice the material in a thinner coating that could be easily painted on. Quite the breakthrough!
Initially the Tafaj family sold the unguent on their own - keeping the formula for the new material a secret. Scores of alchemists were trying to reverse engineer the formula from the new unguent for months after the breakthrough, but were unsuccessful. At least initially. Some seemed close to figuring it out when Nertilian had some difficulty with the Educator’s guild. According to the text, he was under immense pressure to reveal the formula to the guild. Pressure he resisted up to a point.
However, when rumors began to fly about necromancy in the Tafaj family, damage control kicked in. It’s true, Nertilian was kicked out of the guild, but no further investigation or persecution was forthcoming. Many believe it’s because he also agreed to sell the formula to the Guild for an undisclosed sum. The Tafaj family went from being filthy rich, to being super filthy rich - between the sale of the unguent for over a year without competition, and whatever the guild ponied up, which would have been substantial. Hell, according to the text, the guild sold the formula to all comers for over 1,000gp each for a short time until it was more or less common knowledge.
This will take all day to learn and you’ve a mild headache from concentrating so hard on the dry material. Still, you’re fairly sure there was little alteration from the truth. Dry the author may have been, but he was a stickler for details.
- - -
Halvar, Oldon, and Hamarr:
Hamarr Fidansson wrote:
”Wait,” Hamarr says, standing to get Halvar’s attention. ”Did you say you needed a form? I know an … efficient bureaucrat. If nothing else he should be able to tell us if that is the correct form. Want to find out? If so, grab that form and follow me.”
Hamarr guides Halvar and Oldon, on Saturday morning. (His associate wouldn’t be at the office so late Friday night. Probably. So I pushed you through to Saturday from the dinner.)
You enter the same bureaucracy building but Hamarr leads you through a circuitous route ending in a plain and simple door with a sign. Canals Department and below that, Hamarr Fidansson, associate. You pass through the door, possibly with commentary, and enter a small outer office with a desk and a largish slightly tilted table with a map of Crim and the immediate surroundings. It’s a fairly plain map really - largely devoid of details. Just enough information to give you a sense of where you are. However, highlighted and detailed, are Crim’s few canals.
Crim’s main water sources are the dozens of wells scattered throughout the city, three well buried Decanter of Endless Water flasks, and a very small lake. More pond really. But the outlying farms receive water from a small handful of canals. Not meant for anything larger than a rowboat or elven canoe, they pass water around Crim and its outskirts. You can imagine how exceedingly dull this work must be.
A very young man veritably leaps to his feet as you enter the room without knocking. He’d been working on some documents at his desk (image). ”Oh, sir, I didn’t expect you in today! Ah, you’ve brought guests.” He looks uneasy.
- - -
Kalendra:
Kalendra, cover details ready for any questioners, travels through the truly wealthy neighborhoods of Crim. More than one guard gives you the stink eye as you pass, but a few of the guards are friendly too. Most houses have a guard at the gate, some also have page to take messages to the house standing by. But the street is open and relatively busy with servants, guests, and the residents themselves traveling to and fro. Kalendara has no trouble passing by the house innocuously a few times.
You luck out! There is in fact a neighborhood cat, an orange tabby, who just happens by. With another success, and the liver snacks, you coax the cat to the edge of the fence. There are no alleys per se, or at least none unguarded - but for now it just looks like you’re saying hello to the neighborhood cat. No one seems to pay you any notice and the cat appreciates the ear scritches.
(The orange tabby has been observing Kallie for awhile in stealth mode, attracted by the scents of snackies. When he senses she is about to give up in frustration...)
Bird insides. Irresistable. Time for Cuteness Kill.
(Casually saunters out into plain sight from under thick vegetation pretending to be oblivious to Kallie, and starts preening)
Kallie: "Can you please tell me anything about the master of the house?"
(Acts startled, makes eye contact and blinks once. Sits and looks away from the manor in distain drawing a deep breath)
"Never any birds in yard despite garden. Manor Man stays largely in manor. What's in basket please?" (looks toward basket then makes eye contact, mews politely and blinks once)
Kallie: "What is he like?"
(presumably between bites) "Comes and goes only. Doesn't garden good. Is not in league with dogs, at least."
Kallie: "What does he smell like?" "Strong musky smell, but superficially. Underneath -- same as any human."
Kallie: "Have you ever seen him coming or going late at night?"
(When he finishes snackies he starts cleaning his face and paws) "Night? You mean, after birds quiet to rest? Hm. Manor usually stays dark with him in it like all the other people around here."
Kallie: "Does he ever have strange visitors?"
"Strange?" (yawns) "I don't know this 'strange'. No one visits often. They are not like you when they come. There should be more like you. I guess in that way they are 'strange'." (Love rubs up a bit on the basket or skirt hem hoping for more snackies).
”Benarik, I still carry some minor injuries, as do several of us I think. Can you channel and top us up? I fear what lies below…”
I didn’t think to join with a wand of cure light - silly Fero. I’m just down 10hp, so a cure light would do it too - but I think there were others with light injuries also if I remember right.
Later, as they’re walking down into the catacombs, Fero lines up with Garret. ”Say, I can’t help but see you’re a wizard of one sort or another, what with all the fire. I don’t suppose you have a Mage Armor spell handy do you? I have this for you in exchange for a daily casting… if you’re willing of course.” Fero fishes in his pack and produces a small stone. He hands it over for review.
Male Human | AL: NG | Init: +3 | Per: +6 | HP 10/10 | AC 16, T 13, FF 13 | F +2, R +5, W +5
Perception:1d20 + 6 ⇒ (18) + 6 = 24
"Brimble! Wait!" Argatha calls from behind him as usual. He points out the sharp metallic bits on the handle. "Damn goblins! I still say we deal with them first, but Em seems emphatic about the caves." He shrugs figuring they'll have to do both eventually.
Overnight, Argatha’s body tries to fend off the disease (from the rats) coursing through his system.
Fort:1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17 (Xira healing)
In the early morning, he tries to bandage his remaining slight injury, yet unhealed from his rest - though his non lethal and a bit of his lethal healed overnight.
Healer’s Hands:1d20 + 6 ⇒ (20) + 6 = 26 vs DC 20 to heal 1hp (If DC 25, heal 3hp)
He yawns as he works, but he remains focused on the task. Someday, not soon, but someday, he’ll get very good at this. For now it is enough! He rises fully healed from his ministrations.
While the others are getting ready for their day, he’ll make a very small clay figure, with a tiny bandage.
Sculpture:1d20 ⇒ 13
Shrugging at the miniature lump of clay, he leaves it behind with a grin and rises with the others. He opens a tin of fish and casts Purify Food & Drink out of habit on the contents before sharing it around.
Male Human | AL: NG | Init: +3 | Per: +6 | HP 10/10 | AC 16, T 13, FF 13 | F +2, R +5, W +5
Great post GM Dien!
Argatha spends the rest of the day in and out of the room, following Brimble like glue, but always from a distance. By the time it’s truly time to bed down, he’s exhausted. He hasn’t had any rest, and he worries they’ll keep taunting all night as well.
”Hey, what if the goblins are doing this to keep us awake? You know, they keep pushing so we can’t rest. I suggest we ignore anything that doesn’t come into this room so we can get some sleep tonight. No forays out. We need our rest, some of us are still wounded.”
For his part, aside from when he’s on watch of course, he sleeps like a rock. I have an overnight post, with my disease save, but I’ll wait for the GM’s morning post in case of further shenanigans!
Well, it’s been another weekend and a bit, and we seem more stable. Still the usual flickers, but not nearly as bad as it was. Thank you for fixing whatever was broken.
Still, it’d be nice if someone stopped by and acknowledged there was a problem and let us know if we can expect more of the same until the supposed upgrade - if it ever comes.
AC: 27 (t23/f18) (includes: +4 nat arm) HP: 66/76
Conditions = Barkskin (90m, +4)
Unarmed: Attack: BAB +9/4, Dex +4, Focus +1, PS -3 Damage: Dex +4, PS +6 DR: Magic, Cold Iron, Silver Crit x2
Ranged: Attack: BAB +9/4, Dex +4 Damage: +0
Reroll Charm or Compulsion (1/1)
Ki Powers (11/12) (+1 att, barkskin (90m, +4 nat arm), scorching ray (x2, 4d6, 2ki), insightful wisdom (30’r, im, reroll att/save, 2ki))
Stunning Fist (9/9) (stun, fatigue, sicken (1m), DC 19 Fort)
Healer’s Hands (8/9) (Treat Deadly Wounds)
Ring of Seven Colors (7/7, 10m, Songbird)
Ki Ring (2/2, +2 CMD grapple, reposition, & trip, -1 ki for powers (min 1))
Daredevil Boots (10/10r, free, +5 acrobatics (comp) to avoid AoO when moving, if through the target then +1 to attacks)
”I’ve got the silver covered for myself, but not the holy. And going toe-to-toe, I’ll only have a few seconds before it drops me - based on past experience facing it. Two, maybe three hits before it takes me out. Any chance of bless weapon potions floating around?” he wonders idly wishing he’d thought of it sooner.
”Fero Ardus is my name - Fero is fine. I am effective as a front line warrior. I’m also an exceptional healer. I’ve worked very hard to perfect my craft, and have a number of tools, some magical in nature, to support me…” he peers at the newcomers.
”… and you sir are wounded. If you’ll indulge me?” Fero begins to work on Garret’s wounds while the group talks.
Heal:1d20 + 25 ⇒ (11) + 25 = 36 to heal 31hp on Garret (full round action)
He pulls bandages from his vest, takes out a pair of surgical snips, and wraps his injuries. As he works, his hands seem to soften as they poke and prod the wound - still. But when he's done... ahhhh. Now that feels like it should!
”I don’t know how I survived the fireball that took the city. An assistant of mine in the same room, just a few feet from me, did not. But I have flown over parts of the city and down by the docks, and it’s the same everywhere. Undead and other things are crawling among the ruins. The few survivors are trying to make their way here. The undead, at least, seem of the weaker sort, so if we can just get rid of that Vanyver, we could probably mop up the rest - though the city will never be the same.”
Male Human | AL: NG | Init: +3 | Per: +6 | HP 10/10 | AC 16, T 13, FF 13 | F +2, R +5, W +5
Argatha follows Brimble back to the dorm, putting his bow away. "They're probing, but not yet invading. Tomorrow we should see if we can find a safe way up and do some probing of our own." he suggests.
He goes back to resting/sleeping when he's not on watch.
Snowball can’t quite see everything I’ve opened up, but she does see a few of the sisters, but they do not yet see her. I moved her back to cover where she can peak around the corner.
The water passes under the bridge, and Snowball can see another cross channel at the level of the water further down. However, you won’t be able to sneak past the sentinel without some magical aid as there’s no cover in the open tunnel.
It’s been a week now of very unstable message boards with a bewildering set of error messages. I see no one has complained as yet, likely from complaint-fatigue and the glimmer of hope that someone at Paizo is working on it.
However, it’s been a week, and while it has gotten a bit better, it’s still a trash-fire. For those of us who still role-play on this website, it’s killing our games. People don’t always have the opportunity to keep checking back for site stability in order to post. Most of us already have the habit of writing our posts off site and pasting into Paizo due to the usual instability, but it’s so bad now people are giving up even trying - waiting for others to say whether it’s working or not at that moment.
It’s a topic of conversation in every gaming group I’m affiliated with.
So I ask you. Is this the new normal for those of us on the message board side? Has the push to try and stabilize/improve the shopping cart meant that the rest of us are doomed?
Please let us know what to expect, what happened to start it, what’s going on, if there’s a fix planned, etc. This is plainly awful.
”I knew I should have flown down here! I wasn’t expecting two of them…” he curses the very difficult terrain. Tumbling then, he can only move 5’ at a time. 10’ away, he tumbles into position (double move) after waiting for everyone else to go so he's not in the way of anything.
He also studies (swift) the blue one for starters.
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 109/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Hero’s Feast (12h, everyone + Gazzilfek), Magic Vestment (17h, Ascaria, Mort, Sol), Status (17h, Eidi, Mort, Sol), Wind Walk (17h, everyone + Gazzilfek), Brightest Light (17h), Air Walk (60m, everyone + Gazzilfek), Protection from Fire (30m, 120hp remaining), Protection from Cold (40m, 120hp remaining), Heroism (30m, +2), Particulate Form (17r)
Life Link (17)(100’) = Eidi, Mort, Sol
Channel Energy (2/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (2/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (1/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (5/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (3/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (4/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (6/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (6/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (5/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -
Eidi, Mort, and Sol each heal 5hp of damage which is transferred to Ascaria.
Ascaria quick channels (move) to give everyone a touch up - especially Eidi, though it won’t cure him completely. Not yet. He burns the stone-ish giant next to him (blue) with the flashback of power. Oh and he only heals the party, carving the various enemies out of the burst naturally.
Channel Energy (healing):11d6 + 1 ⇒ (6, 2, 6, 1, 6, 6, 3, 3, 5, 6, 4) + 1 = 49(blue takes the total -1 as fire damage, and is dazzled (-1 attacks) 1r (Will DC 28 for half and no dazzle))
He takes a 5’ step northerly, and casts defensively. While confident, he’s also concerned, so he uses his bracers to ensure success! (Roll twice.)
Concentration:1d20 + 27 ⇒ (6) + 27 = 33 vs DC 29
Concentration:1d20 + 27 ⇒ (17) + 27 = 44 vs DC 29
Succeeding, he unleashes his Particulate Form for the party. Fast Healing 3 at the top of your round, immune to bleed damage, critical hits, sneak attacks, and other forms of precision damage. Read up on it, it has other effects too if you need it for extra healing, poison, or disease.
Group effects Air Walk Communal(everyone + Gazzilfek) Heroes' Feast(+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone + Gazzilfek)
Particulate Form (link)(fast healing 3, Immune: bleed, crits, precision damage, and more)(everyone) Protection from Energy Communal(up to 120hp of Cold damage)(everyone + Gazzilfek) Protection from Energy Communal(up to 120hp of Fire damage)(everyone + Gazzilfek) Wind Walk(everyone + Gazzilfek)
I imagined you’d lunch at the temple, but either way this happens as you’re making ready to leave.
As you’re making your goodbyes, and struggling to get free of the well wishers, Petrite reappears in the main hall. She looks quite refreshed - more so than you’d have expected from her recent death. Perhaps a lesser restoration, along with some more healing, brought her back to freshness. Ahhh, the power of the priesthood.
She spots the party, and makes a beeline for Hamarr. ”I’m glad I caught you. As promised, I have 1,350gp for the hammers. And I still have a Make Whole for your armor.”
If you do not refuse it, she’ll cast the spell on Hamarr’s armor. She does not seem to expect payment.
Make Whole:4d6 ⇒ (1, 5, 6, 6) = 18 to cover the 10hp damage.
The armor no longer has the broken condition, and is in fact fully repaired. She collects the hammers and nods/smiles to Halvar. ”That was quite a fearsome blow there at the end, though honestly you did better than I throughout. I knew I should have pushed my Shield of Faith sooner, but you were already on top of me before I had a good opportunity. Speed in combat often foretells the winner!”
Does this contain the power of a god? Is it linked to one? Does it work in some other way?
Being full, the wand thrums with power - he can almost feel it when he picks it up. You’d know that dad is a generalist for the most part when it comes to the Asgardian Pantheon, but he does favor Heimdal (link) a bit. So you expect the wand is from that cult. There is a rune carved into the base of the wand, but it’s just the general rune for the whole pantheon.
Hamarr Fidansson wrote:
He pulls out one of the hammers for her inspection. "See? It's definitely a tool.”
”Oh, wow. Where did you find this?” Petrite asks casually as she admires the hammer. ”It really is a platinum tool! Who’d have thought it.” She almost drops it after a closer examination, ”How extraordinary! It’s not even masterwork. It’s just a tool!”
She checks it out, even going so far as to cast a Detect Magic, you know, just in case. In the end she shrugs, ”Very impressive. Are you looking to sell it? Might be the cult will buy it, given its highly unusual nature.” She hefts it, clearly wanting to use it as a weapon, but it’s just not balanced that way.
Hamarr Fidansson wrote:
"Also, how much for Make Whole?" he wafts his broken yet pristine armor at her.
”Maybe we can make a deal.” she says somewhat distantly, clearly more interested in something else, ”How about that hammer?”
Yambul, breathing heavily, for a moment can’t believe they’ve won. Then he lets out a cheer, ”Whoup!!”
”That was brilliant! Seeing the invisible foe, blinding him, taking out the robots swiftly, teleporting, everything!” he says with exuberance. He turns to Rhoreen, speaking sincerely, ”I’m sorry you didn’t get the opportunity to turn his brain to jelly. I would have liked to have seen that.”
He looks around, gathering gear, and noting that a lot of it fits him, unsurprisingly. But that will come later. ”What do you think? Shall we grab these books and check them out later? I dunno how much complex is left. But now that we’ve taken him out, maybe we should lay low and give Zernebeth a chance to reclaim her League, and bring them to heel?”
”We’re doing well, but Leaguer’s following orders are running rampant through the streets. Let’s rein that in. Then we can talk to Zernebeth and see if she’s going to keep her end of the bargain.”
”So let’s go downstairs and tell her she’s in charge, and to call off the troops. We’ll meet again when things have died down. Does that sound OK with everyone?”
Male Human | AL: NG | Init: +3 | Per: +6 | HP 10/10 | AC 16, T 13, FF 13 | F +2, R +5, W +5
"I think if we can give him a blanket, and hot klah, we might help put him at rest. We should try anyway, but I'm in no shape to do it now. Tomorrow maybe."
He looks around, "Where are the others? We should see if they're OK, and knock off for the day. I need to rest, and from the looks of some of you, I'm not alone." he grins.
Hamarr steps to make room, and swings but does not connect with the elusive flyer. Halvar shoots, and connects! The arrow even manages to lodge into the creature’s wing, before it pulls it out. Kallie continues the guidance, last round and this. Gertrude delays. Olf swings too hard, and misses the mark. Aelin also connects, and also cuts deeply past the DR.
”Ow, ow, ow, hey now. Just because I can heal doesn’t mean it doesn’t hurt! By Hel’s unholy ass.” the small creature exclaims. ”If I talk, you’ll leave, and get the f#@@ out of my house. Right? OK. Ask and I’ll answer.”
He delays, but we’re still in rounds if you wish to press your advantage.
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Hero’s Feast (12h, everyone + Gazzilfek), Magic Vestment (17h, Ascaria, Mort, Sol), Status (17h, Eidi, Mort, Sol, Gazzilfek), Wind Walk (17h, everyone + Gazzilfek), Brightest Light (17h), Air Walk (60m, everyone + Gazzilfek), Protection from Fire (30m, 120hp remaining), Protection from Cold (40m, 120hp remaining)
Life Link (17)(100’) = Eidi, Mort, Sol, Gazzilfek, Heroism (30m, +2)
Channel Energy (5/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (3/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (1/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (5/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (4/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (4/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (6/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (6/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (6/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -
Eidi, Sol, and Mort each heal 5hp of damage which is transferred to Ascaria.
I auto succeed both spell crafts. Also, I don’t think it matters with that roll, but Gazzilfek had a +4 poison save from breakfast.
The ray hits Ascaria square in the noggin. He crosses his fingers and prays to Cayden.
Will:1d20 + 16 ⇒ (12) + 16 = 28 vs DC 26 and resist the influence of the spell!
Ascaria keeps his wits about him, but is angry, ”Why’d you have to kill Gazzilfek? You monster! I’m going to sell your axe for his resurrection!”
Ascaria again tries to dispel the freshly whirling blades.
Dispel Magic:1d20 + 17 ⇒ (14) + 17 = 31 vs DC 11+CL
As a move action then, he’ll do a little healing. He may be magically protected from fire (I would be if I were him), but he’s the only target around, so the frost giant is affected.
Channel Energy (healing):11d6 + 1 ⇒ (3, 1, 6, 2, 2, 6, 5, 6, 5, 2, 3) + 1 = 42(Frost giant takes the total -1 as fire damage, and is dazzled (-1 attacks) 1r (Will DC 28 for half and no dazzle))
Male Halfling Hunter 11 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +12 | CMD 23 | Initiative +2 | Perception +25 | Sense Motive +5 | Helm
Tucci, acting on a hunch - Veronica's in fact, moves to the side of the ship, and peers over the side of the ship. Through their mental bond, Tucci says, "The fire started at the waterline. Not inside the ship - outside!"
Perception:1d20 + 25 ⇒ (2) + 25 = 27
His next actions depend a lot on what he sees. But this is his first round anyway.
Spell duration house rule:
24 hours: all day (includes 10th level bump)
1/hour level: all day
10 min/level: 1 full dungeon
1 min/level: 3 encounters
1 rd/level: 1 encounter
- - -
Male Human | AL: NG | Init: +3 | Per: +6 | HP 10/10 | AC 16, T 13, FF 13 | F +2, R +5, W +5
Argatha will try rushing into the room, and arranging the things on the desk the way the dwarf is trying to. So if the dwarf tries to move a quill to one side, Argatha moves it to that side, etc.
He mimics the dwarfs actions, and hopes it will give him peace.
Will:1d20 + 5 ⇒ (11) + 5 = 16 vs DC 13 (assuming he'll need to save when he comes in the room)